Splatbooks are sourcebooks devoted to a particular facet, character class, or fictional faction in a role-playing game, providing additional background details and rules options. For example, a "swords and sorcery" fantasy game might offer splatbooks for each of the races in the setting: humans, dwarves, elves, and others.
The first game to use such books was Dungeons & Dragons, though not described as "splatbooks". The term originally rose to describe the sourcebooks published by White Wolf Game Studio for its World of Darkness games. Many of these books were titled using similar patterns: clanbooks in Vampire: The Masquerade, tribebooks for Werewolf: The Apocalypse, tradition books for Mage: The Ascension, and so forth. In newsgroups, these were called *books (the asterisk on a computer keyboard being used as a wildcard character). Since the asterisk is also known as a "splat", this gave rise to the term "splatbook".
This term was subsequently used retrospectively for Advanced Dungeons & Dragons books such as The Complete Book of Dwarves and Complete Arcane, or the numerous Codices for Warhammer Fantasy Battle and Warhammer 40,000. By extension, the term "splat" is used for the character class described in a splatbook.
Splatbooks are alternately desired and reviled by gamers, who see them alternately as valuable resources for creating their characters and an attempt to milk players for extra money for things that either should have been included in the main system resource books or devalue the things that were. Some[who?] complain that some splatbooks are unbalancing to the game as additional powers are given to the group focused on in the book to provide players with incentive to purchase the book.
-  Winn, Ross. 'The Vorpal Sword Went "Snicker-Splat"', RPG.net, Nov 11,2004