Spy Fox in "Dry Cereal"

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Spy Fox in "Dry Cereal"
CD cover
Developer(s) Humongous Entertainment
Publisher(s) Atari (PC)
Majesco (Wii)
Nimbus Games (iOS)
Designer(s) Brad Carlton
Lisa Wick
Composer(s) Jeremy Soule
Engine SCUMM
Platform(s) Mac OS
Release date(s) US: October 17, 1997 (Original) 2001 (PC Download)
September 10, 2002, November 2005, October 2007 (Re-release)
August 29, 2008 (Wii)
May 4, 2012 (iOS/Google Play) UK: 2001
Genre(s) Adventure
Mode(s) Single-player
Distribution CD

Spy Fox in "Dry Cereal" is the first of three games in the Spy Fox series developed by Humongous Entertainment and marketed by Atari. In 2012, Nimbus Games Inc. released a version designed for both iOS and Google Play, which received critical acclaim.[citation needed]


The game takes place on the fictional island of Acidophilus in Greece. William the Kid, the CEO of the Nectar of the Goats (N.O.G.) Corporation, plots to rid the world of cow's milk so that he can take control of the dairy world with his "delicious" goat by-products. By kidnapping all of the dairy cows in the world, including his rival, Mr. Howard Hugh Heifer Udderly III, the president and CEO of Amalgamated Moo Juice Incorporated, Kid plans to gather all of the dairy milk in the world in a giant milk carton called the Milky Weapon of Destruction, flood the capital with all that milk, frame the dairy cows for that crime, get them all thrown in cow jail, and eventually take over the dairy world. SpyFox is assigned to find Kid's secret fortress, where this Milky Weapon of Destruction is being held, and disarm the weapon and terminate Kid's scheme.


The Spy Fox adventures retain the easy-to-use format of the other Humongous computer games, but unlike the others, the Spy Fox series introduces talk balloons. Talk balloons enable Spy Fox to ask any character a specific question instead of simply having an ordinary conversation. Like other Humongous titles, Spy Fox offers minigames within the game. Like other Humongous computer games, the Spy Fox games have more than one gamepath. This means that the adventure is different every time.


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