Spyro 2: Season of Flame
| Spyro 2: Season of Flame | |
|---|---|
| Developer(s) | Digital Eclipse |
| Publisher(s) | Universal Interactive Studios |
| Composer(s) | Robert Baffy[1] Ed Cosico[1] |
| Series | Spyro |
| Platform(s) | Game Boy Advance |
| Release date(s) | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
| Rating(s) | |
Spyro 2: Season of Flame is a platform game published by Universal Interactive Studios and developed by Digital Eclipse for the Game Boy Advance. It was released in North America on September 25, 2002 and Europe on October 25, 2002.[2] Unlike the original GBA game, It was not released in Japan.
Spyro 2: Season of Flame is the fifth installment in the Spyro video game series and is a sequel to Spyro: Season of Ice. The game's story centers on the abduction of the Dragon Realm's fireflies at the hands of the Rhynocs, causing the dragons to lose their ability to breathe fire. The protagonist of the story, Spyro the Dragon, must recover the fireflies and uncover the culprit behind the firefly theft. The game received generally favorable reviews from critics, many of whom considered the game to be superior to Spyro: Season of Ice, though the game was criticized for its "tricky" controls.
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[edit] Gameplay
Spyro 2: Season of Flame is a platform game in which the player controls Spyro the Dragon, who must travel through the Dragon Realms and recover the stolen fireflies from the Rhynocs. The power of the fireflies is needed to restore the fire breath of Spyro and the Dragon Elders. Fireflies can be found in many places, either scurrying around in wide-open spaces or hidden behind obstacles. Fireflies can sometimes be received as rewards for performing tasks for the citizens of the Dragon Realms. Once found, the fireflies can be frozen in place by Spyro's ice breath, allowing Spyro to collect them.[3]
Much of the game takes place in the Dragon Realms, from which Spyro can access various other levels by walking through Portals. Entering a Portal will transport Spyro to a world where he will meet creatures that are troubled and/or annoyed by the invading Rhynocs. When Spyro helps these creatures, a Portal that leads out of that world will appear, allowing Spyro to return to the Dragon Realms. Some Portals can only be accessed after a certain number of fireflies have been rescued.[4]
At the beginning of the game, Spyro has the ability to breathe freezing cold air to immobilize enemies and fireflies, lower his horns and charge to penetrate fireproof metal enemies and containers, glide through the air and hover at the end of his flight to gain more hang time. By rescuing a certain number of fireflies, Spyro can regain the ability to breathe fire, and may still use his ice breath thanks to the select button. Spyro can later gain the ability to headbutt and break rock formations and barriers.[5] During the game, Spyro can also use special gates to temporarily increase the range of his fire breath, increase the potency of his ice breath or gain the ability to breathe electricity to recharge electric generators.[6]
The main collectible item in the game is gems, which are scattered everywhere throughout the game. Some gems are hidden in baskets, vases and a variety of other types of containers. To obtain these gems, Spyro must use his flame or charge to break open the containers. Gems are needed to afford the various services of the character Moneybags.[7]
Sparx, the dragonfly that follows Spyro, acts as Spyro's health meter. Spyro begins the game with four hit points and four lives. Spyro can be harmed four times before he loses a life. Each time Spyro loses a hit point, Sparx changes color accordingly (Yellow for full health, Blue after taking one hit, green after 2 hits, and can turn pink after 3 hits if the player has unlocked extra health at some point in the game). When Spyro loses three of his four hit points, Sparx disappears.[8] Spyro can restore hit points by feeding Sparx butterflies, which can be obtained by killing small animals such as rabbits and sheep. Occasionally, a special butterfly can be found that can give Spyro an extra life.[9] Sparx can also give advice on how to accomplish particular challenges and hints on how to perform certain tasks. The ability to receive advice from Sparx can be toggled on and off from the pause menu.[7]
During certain parts of the game, the player's control will switch to either Agent 9 the Monkey or Sheila the Kangaroo. Agent 9 is speedier and more agile than Spyro and is equipped with a laser gun with limited ammunition. Special rooms in which Agent 9 can restock on ammunition can be found throughout the levels in which he is controlled. Sheila can jump higher than Spyro and is equipped with a powerful kick to fend off enemies. When all of the gems and fireflies in the game are collected, a minigame in which Sparx is the player character is made accessible.[10]
[edit] Plot
[edit] Characters
Eleven returning characters from previous Spyro titles star in Spyro 2: Season of Flame. The protagonist of the game, Spyro the Dragon, is a dragon who must recover the fireflies stolen by the Rhynocs. He is accompanied by Sparx, a dragonfly who gives Spyro occasional advice and acts as Spyro's health meter. Joining Spyro in his quest for the fireflies are Agent 9, a crazed laser gun-wielding monkey, and Sheila, an Australian kangaroo. Bianca the Rabbit is a powerful, kind-hearted sorceress who can give Spyro new abilities when he obtains more fireflies. Hunter the Cheetah, who is romantically linked with Bianca, is Spyro's personal trainer who teaches him how to use new abilities. Zoe is a fairy who saves the player's progress in the game and gives Spyro moral support and friendly advice. Moneybags is a bear that charges Spyro fees in gems for passage into special areas. The main antagonist of the game is Ripto, a diminutive dinosaur who has went up against Spyro in the past and orders his army of Rhynocs to steal the fireflies of the Dragon Realms. He is aided by Crush, a large, blue, snaggletoothed winged dinosaur who carries a spiked club, and Gulp, a gigantic green quadruped with a pair of rockets strapped to his back.[11]
[edit] Story
After the events of Spyro: Season of Ice, Spyro returns to the Dragon Realms and is told that an army of Rhynocs infiltrated the Dragon Realms and stole all of its fireflies during Spyro's absence.[12] Without the magic of the fireflies, the dragons are unable to breathe fire; their breath, including Spyro's, has been turned icy cold. As a result of this, the temperatures of the Dragon Realms begin to drop, which threatens to force the dragons to migrate.[13] Rather than resign to this fate, Spyro, Sparx, Bianca and Hunter set out to uncover the culprit behind the stolen fireflies.[14]
[edit] Development
The music and sound effects were created by Robert Baffy, with Ed Cosico composing additional music.[1] The game was announced by Universal Interactive on February 19, 2002.[15]
[edit] Reception
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 77.4%[16] |
| Metacritic | 76[17] |
| Review scores | |
| Publication | Score |
| Allgame | 3/5[18] |
| Eurogamer | 5/10[19] |
| Game Informer | 7.5/10[20] |
| GamePro | 4/5[21] |
| GameSpot | 8/10[22] |
| GameSpy | 4.5/5[23] |
| GameZone | 8.6/10[24] |
| IGN | 8.5/10[25] |
| Nintendo Power | 2.8/5[26] |
| Nintendo World Report | 8/10[27] |
Spyro 2: Season of Flame received generally favorable reviews from critics. Sam Steinberg of GameSpy praised the game's "challenging and varied gameplay" and "colorful graphics".[23] Anise Hollingshead of GameZone, while criticizing the game's short length and the "sameness" of the minigames, said that it is "a great game for everyone in the family".[24] Craig Harris of IGN and Frank Provo of GameSpot have declared that the game was superior to its predecessor in a number of areas.[22][25] Four-Eyed Dragon of GamePro cited the "tricky controls" as the only negative point of the game, saying that "the digital directional pad doesn’t allow for smooth diagonal movement, which Spyro does a lot in each world."[21] Ben Kosmina of Nintendo World Report also found fault in the controls, stating that they have not improved from Spyro: Season of Ice and that it is "still incredibly awkward trying to control him while gliding, as he'll go zooming off all over the place with the slightest touch."[27] Game Informer, while concluding that exploring the worlds was enjoyable, said that "the jumping portions of the game are still a little iffy, and I killed myself quite a lot from misreading the view".[20] Scott Alan Marriott of Allgame ("All Game Guide" at the time) cited that the graphics, humor and puzzles were "engaging enough to warrant a purchase for devotees of the purple dragon", but added that the game would benefit from better controls and more varied objectives.[18] Nintendo Power noted that the game was presented in the same style and shown from the same isometric perspective as Spyro: Season of Ice.[26] Martin Taylor of EuroGamer cited "boredom" as the game's major flaw, saying that nothing in the game "really makes you want to carry on the story through to its end because none of it is particularly fun."[19]
[edit] References
- ^ a b c Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. p. 20.
- ^ a b "Spyro 2: Season of Flame for Game Boy Advance". GameSpot. http://www.gamespot.com/gba/action/spyro2seasonofflame/similar.html?mode=versions. Retrieved November 5, 2009.
- ^ Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. p. 6.
- ^ Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. p. 7.
- ^ Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. pp. 12–13.
- ^ Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. p. 14.
- ^ a b Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. p. 8.
- ^ Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. p. 15.
- ^ Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. p. 16.
- ^ Tal Blevins (August 30, 2002). "Spyro Sparx Panic - Game Boy Advance News at IGN". IGN. http://gameboy.ign.com/articles/369/369756p1.html.
- ^ Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. pp. 10–11.
- ^ Digital Eclipse Software, Inc.. Spyro 2: Season of Flame. (Universal Interactive). Game Boy Advance. Level/area: Opening sequence. (September 25, 2002) "Dragon Elder: Spyro! You're back! Something has gone horribly wrong! While you were away, an army of Rhynocs slipped into the Dragon Realms and stole all the fireflies!"
- ^ Digital Eclipse Software, Inc.. Spyro 2: Season of Flame. (Universal Interactive). Game Boy Advance. Level/area: Opening sequence. (September 25, 2002) "Dragon Elder: Without firefly magic, we are unable to breathe fire. To make matters worse... / Hunter the Cheetah: Hey! Spyro can still breathe fire! Can't you, Spyro? / Spyro the Dragon: Sure... (Spyro attempts to breathe fire, but instead freezes Hunter) Oops. / Dragon Elder: (ahem) As I was saying, our flame has been turned to ice. The Dragon Realms have been getting colder and colder. Soon, we'll be forced to move."
- ^ Digital Eclipse Software, Inc.. Spyro 2: Season of Flame. (Universal Interactive). Game Boy Advance. Level/area: Opening sequence. (September 25, 2002) "Spyro the Dragon: No way! We've got to figure out what's gone wrong! / Bianca: Um, I'd better tag along. You might need some magical help along the way. / Hunter the Cheetah: (thaws) D-d-don't f-f-forget ab-b-bout m-m-me, Sp-sp-spyro... / Spyro the Dragon: Right! Let's go!"
- ^ Craig Harris (February 19, 2002). "IGN: A Universal Load". IGN. http://gameboy.ign.com/articles/354/354089p1.html. Retrieved November 5, 2009. "Third quarter (July-September timeframe) should see the release of both Spyro the Dragon: Season of Flame and Monster Force, both in development at Digital Eclipse."
- ^ "Spyro 2: Season of Flame for Game Boy Advance - GameRankings". Game Rankings. http://www.gamerankings.com/gba/562361-spyro-2-season-of-flame/index.html. Retrieved November 5, 2009.
- ^ "Spyro 2: Season of Flame (gba) reviews at Metacritic.com". Metacritic. http://www.metacritic.com/games/platforms/gba/spyro2seasonofflame. Retrieved November 5, 2009.
- ^ a b Scott Alan Marriott. "Spyro 2: Season of Flame - Review - allgame". Allgame. http://www.allgame.com/game.php?id=38607&tab=review. Retrieved November 5, 2009. "Season of Flame would benefit from better control and more objectives apart from collecting a bazillion trinkets, but the graphics, humor, and puzzles are engaging enough to warrant a purchase for devotees of the purple dragon."
- ^ a b Martin Taylor (November 27, 2002). "Spyro 2: Season Of Flame | GBA | Eurogamer". EuroGamer. http://www.eurogamer.net/articles/r_spyro2_gba. Retrieved November 5, 2009. "And we've just identified Spyro 2's major and quite glaring shortcoming - boredom. There's plenty to do here, but none of it really makes you want to carry on the story through to its end because none of it is particularly fun."
- ^ a b "Spyro 2: Season of Flame". Game Informer (December 2002): 152. 2002. "The jumping portions of the game are still a little iffy, and I killed myself quite a lot from misreading the view, but in the end I enjoyed exploring the worlds."
- ^ a b Four-Eyed Dragon (October 11, 2002). "Spyro 2: Season of Flame Review from GamePro". GamePro. Archived from the original on 2009-11-10. http://web.archive.org/web/20091110141747/http://www.gamepro.com/article/reviews/26609/spyro-2-season-of-flame/. Retrieved November 5, 2009. "The only downside to this fabulous adventure is the tricky controls. The digital directional pad doesn’t allow for smooth diagonal movement, which Spyro does a lot in each world."
- ^ a b Frank Provo (October 10, 2002). "Spyro 2: Season of Flame Review for Game Boy Advance - GameSpot". GameSpot. http://www.gamespot.com/gba/action/spyro2seasonofflame/review.html. Retrieved November 5, 2009. "It looks better, it sounds better, it plays better, and it's ultimately more enjoyable than the original."
- ^ a b Steve Steinberg (October 15, 2002). "GameSpy.com - Review". GameSpy. http://gba.gamespy.com/gameboy-advance/spyro-season-of-flame/598141p1.html. Retrieved November 5, 2009. "Colorful graphics combined with challenging gameplay."
- ^ a b Anise Hollingshead (October 10, 2002). "Spyro2: Season of Flame Review - Game Boy Advance". GameZone. http://gameboy.gamezone.com/gzreviews/r20107_GBA.htm. Retrieved November 5, 2009. "A great game for everyone in the family! The only things that slightly detract are the shortness of the overall game, and the sameness of many of the mini-games."
- ^ a b Craig Harris (October 10, 2002). "IGN: Spyro the Dragon: Season of Flame Review". IGN. http://gameboy.ign.com/articles/374/374003p1.html. Retrieved November 5, 2009. "So much has changed... for the better. Improved, tighter controls, more tasks to complete, more variety in the level design, a longer quest, and a better use of the isometric perspective."
- ^ a b "Spyro 2: Season of Flame". Nintendo Power (November 2002): 228. 2002. "The action is presented in the same style and is shown from the same isometric perspective as Spyro's last GBA adventure."
- ^ a b Ben Kosmina (April 6, 2003). "Nintendo World Report - GBA Review: Spyro 2: Season of Flame". Nintendo World Report. http://www.nintendoworldreport.com/reviewArt.cfm?artid=4073. Retrieved November 5, 2009. "Controlling Spyro hasn't improved. It’s still incredibly awkward trying to control him while gliding, as he'll go zooming off all over the place with the slightest touch."
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