Squirrel (programming language)

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Squirrel
Paradigm(s) Multi-paradigm: scripting, imperative, functional, object-oriented
Appeared in 2003
Designed by Alberto Demichelis
Stable release 3.0.1 (September 8, 2011 (2011-09-08))
Typing discipline Dynamic
Influenced by Lua, Python, C++, JavaScript
Influenced MiniD
OS Cross-platform
License MIT license
Usual filename extensions .nut
Website squirrel-lang.org

Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[1] It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King[2][3] It is also used in Left 4 Dead 2 and Portal 2 for scripted events[4].

Contents

[edit] Language features

[edit] Syntax

Squirrel uses a C-like syntax.

Factorial in Squirrel:

  function factorial(x)
  {
    if (x == 0) {
      return 1;
    }
    else {
      return x * factorial(x-1);
    }
  }

Random numbers using generators:

  function gen_random(max) {
    local last=42
    local IM = 139968;
    local IA = 3877;
    local IC = 29573;
    for(;;) {  //loops forever
      yield (max * (last = (last * IA + IC) % IM) / IM);
    }
  }
 
  local randtor = gen_random(100);
 
  for(local i = 0; i < 10; i += 1)
     print(">"+resume randtor+"\n");

Classes and inheritance:

  class BaseVector {
    constructor(...)
    {
      if(vargv.len() >= 3) {
        x = vargv[0];
        y = vargv[1];
        z = vargv[2];
      }
    }
    x = 0;
    y = 0;
    z = 0;
  }
 
  class Vector3 extends BaseVector {
    function _add(other)
    {
      if(other instanceof ::Vector3)
        return ::Vector3(x+other.x,y+other.y,z+other.z);
      else
        throw "wrong parameter";
    }
    function Print()
    {
      ::print(x+","+y+","+z+"\n");
    }
  }
 
  local v0 = Vector3(1,2,3)
  local v1 = Vector3(11,12,13)
  local v2 = v0 + v1;
  v2.Print();

[edit] History

The language was made public in 2003 under the zlib/libpng license.[5] In November 2010, the license was changed to MIT license to enable the project to be hosted on Google Code.[6][7] It is developed and maintained by Alberto Demichelis.

[edit] See also

[edit] References

  1. ^ MirthKit Developer Wiki
  2. ^ Brandon Boyer (21 February 2008). "Gamasutra - GDC 2008 Event Coverage". gamasutra.com. Gamasutra. http://www.gamasutra.com/view/news/17560/GDC_Tsuchida_Shiraishi_Talk_Square_Enixs_New_WiiWare_Choices.php. 
  3. ^ "Exclusive: Behind The Scenes of Final Fantasy's WiiWare Debut". gamasutra.com. Gamasutra. 23 June 2008. http://www.gamasutra.com/view/news/19143/Exclusive_Behind_The_Scenes_of_Final_Fantasys_WiiWare_Debut.php. Retrieved 22 September 2011. 
  4. ^ L4D2 Vscripts
  5. ^ "The Squirrel programming language". sourceforge.net. http://sourceforge.net/projects/squirrel/. Retrieved 25 September 2011. 
  6. ^ "Moving to code.google.com and MIT License". squirrel-lang.org. http://forum.squirrel-lang.org/default.aspx?g=posts&m=4152. Retrieved 25 September 2011. 
  7. ^ "squirrel". google.com. http://code.google.com/p/squirrel/. Retrieved 25 September 2011. 

[edit] External links


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