Squirrel (programming language)
| Paradigm(s) | Multi-paradigm: scripting, imperative, functional, object-oriented |
|---|---|
| Appeared in | 2003 |
| Designed by | Alberto Demichelis |
| Stable release | 3.0.1 (September 8, 2011) |
| Typing discipline | Dynamic |
| Influenced by | Lua, Python, C++, JavaScript |
| Influenced | MiniD |
| OS | Cross-platform |
| License | MIT license |
| Usual filename extensions | .nut |
| Website | squirrel-lang.org |
Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[1] It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King[2][3] It is also used in Left 4 Dead 2 and Portal 2 for scripted events[4].
Contents |
[edit] Language features
- Dynamic typing
- Delegation
- Classes, inheritance
- Higher order functions
- Generators
- Cooperative threads (coroutines)
- Tail recursion
- Exception handling
- Automatic memory management (mainly reference counting with backup garbage collector)
- Weak references
- Both compiler and virtual machine fit together in about 7k lines of C++ code
- Optional 16-bit character strings
[edit] Syntax
Squirrel uses a C-like syntax.
Factorial in Squirrel:
function factorial(x) { if (x == 0) { return 1; } else { return x * factorial(x-1); } }
Random numbers using generators:
function gen_random(max) { local last=42 local IM = 139968; local IA = 3877; local IC = 29573; for(;;) { //loops forever yield (max * (last = (last * IA + IC) % IM) / IM); } } local randtor = gen_random(100); for(local i = 0; i < 10; i += 1) print(">"+resume randtor+"\n");
Classes and inheritance:
class BaseVector { constructor(...) { if(vargv.len() >= 3) { x = vargv[0]; y = vargv[1]; z = vargv[2]; } } x = 0; y = 0; z = 0; } class Vector3 extends BaseVector { function _add(other) { if(other instanceof ::Vector3) return ::Vector3(x+other.x,y+other.y,z+other.z); else throw "wrong parameter"; } function Print() { ::print(x+","+y+","+z+"\n"); } } local v0 = Vector3(1,2,3) local v1 = Vector3(11,12,13) local v2 = v0 + v1; v2.Print();
[edit] History
The language was made public in 2003 under the zlib/libpng license.[5] In November 2010, the license was changed to MIT license to enable the project to be hosted on Google Code.[6][7] It is developed and maintained by Alberto Demichelis.
[edit] See also
[edit] References
- ^ MirthKit Developer Wiki
- ^ Brandon Boyer (21 February 2008). "Gamasutra - GDC 2008 Event Coverage". gamasutra.com. Gamasutra. http://www.gamasutra.com/view/news/17560/GDC_Tsuchida_Shiraishi_Talk_Square_Enixs_New_WiiWare_Choices.php.
- ^ "Exclusive: Behind The Scenes of Final Fantasy's WiiWare Debut". gamasutra.com. Gamasutra. 23 June 2008. http://www.gamasutra.com/view/news/19143/Exclusive_Behind_The_Scenes_of_Final_Fantasys_WiiWare_Debut.php. Retrieved 22 September 2011.
- ^ L4D2 Vscripts
- ^ "The Squirrel programming language". sourceforge.net. http://sourceforge.net/projects/squirrel/. Retrieved 25 September 2011.
- ^ "Moving to code.google.com and MIT License". squirrel-lang.org. http://forum.squirrel-lang.org/default.aspx?g=posts&m=4152. Retrieved 25 September 2011.
- ^ "squirrel". google.com. http://code.google.com/p/squirrel/. Retrieved 25 September 2011.
[edit] External links
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