Standard (warez)

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Standards in the warez scene are defined by groups of people who have been involved in its activities for several years and have established connections to large groups.[1][2] These people form a committee, which creates drafts for approval of the large groups.[ruleset 1]

In warez distribution, all releases must follow these predefined standards to become accepted material.[3] The standards committee usually cycles several drafts and finally decides which is best suited for the purpose, and then releases the draft for approval. Once the draft has been e-signed by several bigger groups, it becomes ratified and accepted as the current standard. There are separate standards for each category of releases.

Contents

[edit] What is defined

[edit] Format

The first part of a standards document usually defines the format properties for the material, like codec, bitrate, resolution, filetype and filesize. Creators of the standard usually do comprehensive testing to find optimal codecs and settings for sound and video to maximize image quality in the selected file size.

When choosing filesize, the limiting factor is the size of the media to be used (such as 700MB for CD-R). The standards are designed such that a certain amount of content will fit on each piece of media, with a specific quality.[citation needed] If more discs are required for sufficient quality, the standard will define the circumstances where it is acceptable to expand to a second or third disc.

New codecs are usually tested annually to check if any offer any conclusive enhancement in quality or compression time. In general, quality is not sacrificed for speed, and the standards will usually opt for the highest quality possible, even if this takes much longer. For example, releases using the Xvid encoder must use the two-pass encoding method, which takes twice as long as a single pass, but achieves much higher quality; similarly, DVD-R releases that must be re-encoded often use 6 or 8 passes to get the best quality.

When choosing the file format, platform compatibility is important. Formats are chosen such that they can be used on any major platform with little hassle. Some formats such as CloneCD can only be used on Windows computers, and these formats are generally not chosen for use in the standards. Some newer formats, while offering much more advanced compression than the popular Xvid, are rarely used because decoders are not widespread.[citation needed]

[edit] Packaging

Next, the standard usually talks about how to package the material. Allowed package formats today are limited to RAR and ZIP, of which the latter is used only in 0-day releases.

The sizes of the archives within the distributed file vary from the traditional 3½" floppy disk (1.44 MB) or extended density disk (2.88 MB) to 5 MB, 15 MB (typical for CD images) or 20MB (typical for CD images of console releases), 50 MB files (typical for DVD images), and 100MB (for dual-layer DVD images). These measurements are not equivalent to traditional measurement of file size (which is 1024 KB to a MB, 1024 MB to a GB); in a typical DVD release, each RAR file is exactly 50,000,000 bytes, not 52,428,800 bytes. In binary prefix that's 50 megabytes.

Formerly, the size of volumes were limited by the RAR file naming scheme, which produced extensions .rar, .r00 and so on through .r99. This allowed for 101 volumes in a single release. For example, a DVD-R image (4.37 GiB), split into 101 pieces, produces approximately 50 MB volumes. The new RAR naming format, name.part001.rar, removes the limit, although the individual split archives continue to be 50 MB for historical reasons. For dual-layer discs, the limit is avoided by using 100 MB RAR parts.

Different compression levels are used for each type of material being distributed. The reason for this is that some material compresses much better than others, movies and MP3 files are already compressed with near maximum capacity, and repacking them would just create larger files and increase decompression time. Ripped movies are still packaged due to the large file size, but compression is disallowed and the RAR format is used only as a container. Because of this, modern playback software can easily play a release directly from the packaged files, and even stream it as the release is downloaded (if the network is fast enough).

MP3 and music video releases are an exception in that they are not packaged into a single archive like almost all other sections. These releases have content that is not compressible, but also have small enough files that they can be transferred reliably without breaking them up. Since these releases rarely have large numbers of files, leaving them unpackaged is more convenient and allows for easier scripting (scripts can read ID3 information and sort releases based on it, for example).

[edit] Naming

Rules for naming files and folders are an important part of the standards. Correctly named folders make it easier to maintain clean archives and unique filenames allow dupecheck to work properly. There's a defined character set which can be used in naming of the folders. The selected character set is chosen to minimize problems due to the many platforms a release may encounter during its distribution. Since FTP servers, operating systems or file systems may not allow special characters in file or directory names, only a small set of characters is allowed.[4] Substitutions are made where special characters would normally be used (e.g. ç replaced by c) or these characters are omitted, such as an apostrophe. As a note, spaces are explicitly disallowed in all current standards, and are substituted with underscores or full-stops: "NO spaces or double dots - single dots or underscores ONLY"[ruleset 2]

The ubiquitous character set includes the upper- and lower-case English alphabet, numerals, and several basic punctuation marks. It is outlined below:

ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789-._()

A typical example of the folder name of a movie release would be:

Title.Of.The.Movie.YEAR.Source.Codec-GROUP

The Xvid scene does not allow the use of "()",[ruleset 2] the bdr scene also doesn't allow the use of an underscore,[ruleset 3] while those are common with music releases.[ruleset 4] "[]" isn't defined in any ruleset, however it is used by p2p groups that do not follow these rules. The best known example is aXXo.

[edit] Consequences

If a group violates a standard, the release will be nuked.[5] Another group will often proper the release. This proper usually requires a sample or a detailed explanation to prove the flaw in the material, unless the flaw was clear enough for the release to be nuked at releasing time.[ruleset 2] Flaws that aren't immediately visible can be found during testing of the material, such as a broken crack or a bad serial.

[edit] Video standards

There are several standards to release movies, TV show episodes and other video material to the scene. VCD releases use the less efficient MPEG-1 format, are low quality, but can be played back on most standalone DVD players. SVCD releases use MPEG-2 encoding, have half the video resolution of DVDs and can also be played back on most DVD players. DVD-R releases use the same format as retail DVD-Videos, and are therefore larger in size. Finally DivX, Xvid and recently H.264/MPEG-4 AVC releases use the much more efficient MPEG-4 standards. However, generally only middle to top-end DVD players can play back DivX or Xvid files, with hardly any able to handle H.264 files so far.

[edit] VCD

Scene rules require the releasing group to spread theatrical VCDs in .bin/.cue files that can be burned on a CD. Although often the CD size is dictated by the length of the movie or video. One movie typically uses two CDs, although length may force the release to be a 3 or 4 CD release. The source of these theatrical releases is typically analog, such as CAM, telecine or telesync releases (movies recorded by a camera in theatres, often with external audio sources). VCDs from other sources such as DVD, VHS, TV, Pay-Per-View specials, Porn or Anime may also be released in the .mpg or .asf format. DVD and VHS rips are only allowed if there was no screener released before.[ruleset 5] The first VCDs popped up early 1999.[6]

Because of its low quality, VCD releases declined in favor of SVCD and XviD. VCDs are often larger than these higher quality files, making VCDs even less attractive. VCDs once used for music videos got their own set of standards on October 1, 2002.[ruleset 6]

[edit] SVCD

Scene rules require the releasing group to spread SVCDs in .bin/.cue files, that fit on 700 MiB CDs.[ruleset 7] One movie typically uses two CDs, although length may force the release to be a 3 or 4 CD release. Content source is sometimes analog, such as Cam, Telecine or telesync releases. Also R5, DVDSCR or retail DVD is used as SVCD source.[7] The advantage of SVCD is that it can be played on any standalone DVD player, but when DivX-capable players are taking over the market and more bandwidth becomes available to download DVDRs, SVCD became obsolete. Around 2007, the stream of SVCD releases from the scene dropped.[8]

[edit] DivX and Xvid - standard definition rips

MPEG-4 release standards are set in the so-called TDX rules.[ruleset 8] The once generally accepted TDX2002 ruleset requires movie releases to contain a DivX 3.11 or Xvid encoded video stream with an MP3 or AC3 encoded audio stream in an AVI container file. Movies are released in one, two or more 700 MiB files, so that they can be easily stored on CD-R. Two or four TV show episodes usually share one CD, hence 175 or 350 MiB releases are common. 233 MiB (three episodes per CD) are more rare but not forbidden, and are often used for full 30-minute programs with no adverts. 233 MiB is more used on whole season rips from retail sources or on single episodes that have a longer runtime.[9]

The TDX2002 ruleset was followed by TXD2005.[ruleset 9] Because all DivX codecs are banned in this new ruleset, TDX became TXD: The XviD Releasing Standards. There is a rebuttal[10] against this revision, proving it to be flawed in several aspects. Higher resolutions are not allowed. More efficient formats such as AVC and AAC have not been adopted yet, but are still being pushed by some release groups. There are also considerations to replace the old proprietary AVI file format with a modern container such as MP4 or MKV that can include multiple audio streams, subtitles and DVD-like menus. However, few standalone DVD players support these formats yet, and cross-platform playback is an important consideration. Nonetheless the introduction of MPEG-4 playback capabilities in standalone DVD players was a result of the huge amount of TDX-compliant movie material available on the internet.[11][12]

The latest TXD revision is TXD2009.[ruleset 2][13] Like with each revision, there are some major changes. Multiple CD releases aren't necessary anymore, but most release groups keep following the tradition. The maximum width of a rip is lowered back to 640px for WS releases, the movie length versus file size rules and many other sections of the ruleset are redefined or extended. 91 releasegroups have signed the rules. Like with the 2005 standards, there is a rebuttal[14] that aims to allow "SOME of the fuckups and insanity in the 2009 ruleset". While the 2005 rebuttal made some valid points, this one is regarded as being pointless by other sceners. The reason for lowering the resolution is that some cheap Xvid players don't fully support resolutions above 640px.[15] The pixel aspect ratio goes bad and makes the movie unwatchable. Other points made in the rebuttal are too hard to enforce, while still being backed by the releasing groups, or that the TXD is mainly meant for retail sources. Not all rules can be enforced on non-retail sources.

The introduction of HDTV and the availability of high-definition source material has recently resulted in the release of video files that exceed the maximum allowed resolution by the TDX rules (which anticipated DVD-Video rips as the ultimate source). Due to a missing standard these releases follow different rules. They are usually tagged as HR HDTV and use half the resolution of 1080i (960 × 540 px, vertically cropped to 528 or 544 px). Some releases also use a resolution of 1024 × 576 px to provide a proper aspect ratio of 16:9. Occasionally, shows (usually animated shows) aired in Standard Definition (PDTV) are often uploaded as HR (high resolution) PDTV using the H264 codec which offers much better compression than XviD, allowing a higher resolution and bitrate in a file the same size as an XviD encoded video using a Standard Definition source.

[edit] x264 - high definition rips

The latest High Definition x264 Standard is Revision 4.0 from 2011.[ruleset 10] This ruleset targets HD DVD and Blu-ray sourced 720p and 1080p movie and TV-show rips. The releases are made available in a Matroska .mkv container, using the x264 encoder. The file size must be a multiple of 1120 MiB.

There is a second ruleset for x264 releases that has many similarities to the previous one, but it concentrates on BD5 and BD9 releases.[ruleset 11] The purpose of these releases is that the initial mkv file can be burned as a Blu-ray image to a single or double-layer DVD-R. The mkv file accompanying this kind of release is some hundred megabytes smaller than a similar release following the other ruleset due to the overhead of the Blu-ray image that will be created.

[edit] Xvid and x264 - sport rips

On June 24, 2009, five groups released the first rule set specifically designed for x264 sport releases. The idea was that the x264 encoder would be more suitable than Xvid. [ruleset 12] Some days after preing the rule set, a rebuttal was released with concerns about the decisions made and the conflicting with the TV-X264 rule set.[16] aAF called the rules unofficial nonsense and said that respected groups would not be following them.[17][18]

The following year, a rule set for Xvid sports releases appeared: TXSRS10. Its aim is to improve the overall quality of sports releases while retaining the compatibility that Xvid provides. It should bring standardization and get rid of restrictions applicable to the ruleless world of TV-XVID.[ruleset 13] Twelve groups signed TXSRS10, including two of the original five of the x264 rule set.

[edit] DVD-R

The scene requires DVD-Video releases to fit on a 4.7 GB DVD-R.[ruleset 14] Hence many released movies are not 1:1 copies of the retail DVDs. The latest standards revision is TDRS2K10.[ruleset 15] This ruleset appeared only two months after the 2009 ruleset,[ruleset 16] which has an addendum[19] released to clarify a rule because of some confusion. The 2010 ruleset seems to have more similarities with TDRS2K5[ruleset 17] than with the previous TDRS2K9 ruleset. According to the first nuke, the signing groups are crap.[20] This resulted in a nukewar. Few days later, an addendum was released.[21]

[edit] BD-R

The scene requires Blu-ray Disc releases to fit on a 25 GB single-layer Blu-ray Disc.[ruleset 3] Hence not all released movies are 1:1 copies of the retail Blu-rays, although those releases exist and are tagged COMPLETE.BLURAY. The first and also last standards revision is from 2009.

[edit] Music video

The current Music Video Council standard is version 5.0.[ruleset 18] X264 must be used in an mkv container in combination with an MP2, MP3, AC3, or DTS audio track.

[edit] Audio standards

Due to broad support in hardware devices, pirated audio material is usually released in MP3 files at VBR quality. In 2007, new rules put forth that it is recommended to encode all files with Lame 3.97, using the "-V2 --vbr-new" switch.[ruleset 19] Other formats such as AAC or Vorbis are currently not allowed.

In 2009, new rules were introduced.[ruleset 4] Homemade releases are forbidden. Every release needs an ID3 v1.1 AND ID3 v2.0 tag. Extra material that is available on the source material is allowed to be released. Flash storage mediums are allowed as sources to accommodate some retail releases made exclusively in those formats.

[edit] Software standards

[edit] Applications

Application releases are usually split in two different categories, 0day and ISO apps.[ruleset 20]

  • 0day applications are usually 150MB or smaller, but can be 5GB or larger as long as they are not CD/DVD images. The release format allows almost anything in 0day section, but often 0day releases are cracks or keygens for different applications or small games with size varying from 1-50MB. Sometimes e-books, imagesets, fonts or mobile software are released as 0day.
  • ISO applications are usually either in BIN/CUE or ISO format. Allowed media is CD and DVD, but release can be smaller than the media size. Applications are required to contain working key or keygen to generate valid serial. Patch cracking is also required, which is used to bypass hardware protection, such as serial or USB dongle.

[edit] Games

The game must fit on CDs or DVDs, and the format should be either BIN/CUE, or ISO, respectively. Some sites allow CCD images too, as defined in the site's rules. Media descriptor files (MDF/MDS) seem to be permitted now as well.[ruleset 21]

[edit] PDA

PDA rules require folder naming to define which application and version the release contains.[ruleset 22] Also required are CPU type, operating system and cracktype. Optional information such as language is expected, if the release is non-English. Packaging follows 0day guidelines.

[edit] Console standards

In 2009, a first set of rules for the PS2, Xbox360 and the Wii was released.[ruleset 23] It's remarkable that a release must be pred no later than 30 days after retail date.[22] Besides the 0-day standards, most other rulesets nowadays don't have such limitations. An example of a ruleset that did have such a limitation would be the deprecated TDX 2000 ruleset, but in the subsequent ruleset (TDX2k1) this limitation was removed.[ruleset 1][ruleset 24] There are no written standards for the other console scenes. The first games released on a certain platform are often not playable because the console isn't cracked at the time.[23][24][25][26]

[edit] Nintendo 64

On January 25, 1997, the first game released for the N64 was Super Mario 64 by the group Anthrox and the console division of Swat.[27][28][29] The latest game released was Ogre Battle 64 by the group Wario on July 25, 2009.[30] The games are released as one zipfile following the old traditional 8.3 naming convention. No folders were used.[28] The ROM extensions ".v64" and ".z64" were used as naming conventions. As at March 2011, there are 877 releases numbered on 64dd.net.

[edit] Dreamcast

On June 23, 2000, the first ripped Dreamcast game, Dead or Alive 2, was released by Utopia.,[31] this was a CDRWIN ISO image (bin/cue) like in the PC game ISO scene. The day before, Utopia released a Dreamcast BootCD that was capable of booting copies and imports on a non-chipped standard consumer model.[32][33] Less than two months later, when Kalisto released the first self bootable game, Dynamite Cop, the game was a Padus DiscJuggler (CDI) image.[34] Later that month, the first copy protected game, Ultimate Fighting Championship, was released by Kalisto.[35][36] Almost all releases that followed were released as a CDI image and thus became the de facto standard.[37] When Kalisto announced their retirement in the DC scene, they had released more than 66% of all Dreamcast releases.[38] Two days later, a new group called Echelon picked up where Kalisto left off.[39] This group released Evil Twin: Cyprien's Chronicles their 188th and last Dreamcast game release on April 30, 2002.[40] On October 12, 2000, PARADOX, another big and respected scene group, released the first trainer for the Dreamcast.[41] Two weeks after that, they released their first game, Shadowman, for the Dreamcast console with an intro just to prove that we can do neat DC releases as well.[42] Besides games and dox, also emulators and Linux distros were released in the DC scene.[43][44]

However, a lot of complete copies of those games were released apart from those game rips, commonly known as GDI DUMPS. In 2008, an individual called TuxTheWise took advantage of these dumps. He started releasing his own rips as DCRES, short for Dream Resurrection, the original name of his project. Those releases have been created using better ripping techniques and downsampling methods than those which were available at the beginning of the 21st century.

[edit] Xbox

Xbox releases are by convention in the XISO format, a slight modification of the DVD ISO format.[45] DVDRips of Xbox games were released so they could fit on a single CD.[46] A lot of the first Xbox games were released by the group ProjectX on May 3, 2002.[47] These first releases worked on a developer Xbox, but if it would be playable on retail versions was unknown at the time because no modchips existed yet.[48] There are more than 4300 Xbox releases released in the scene according to.[49]

[edit] PlayStation 2

PlayStation 2 releases must be in standard DVD ISO format.[ruleset 23] PARADOX was the first group to do PS2 and PS2 DVD rips, but later on they were the ones motivating the scene to release full DVD ISOs.[50]

[edit] GameCube

On June 12, 2003, the first game for the Nintendo GameCube, The Legend of Zelda: The Wind Waker, was released by STARCUBE.[23] There are more than 2500 NGC releases released in the scene according to.[51]

[edit] Xbox 360

On December 8, 2005, the first full game for the Xbox 360 was released in the scene by the warez group PI.[25] Need for Speed: Most Wanted was the first of a batch of three games released that day by PI. A couple of minutes before that, they released an open source tool to extract Xbox 360 dumps.[52] There are more than 2800 Xbox 360 releases released in the scene.[53]

The image of the Xbox 360 game is a .iso with a .dvd file. The rars are split to volumes of 50 MB for DVD5 disks or 100 MB for DVD9 disks and must use compression.[ruleset 23]

[edit] PlayStation 3

On November 25, 2006, PARADOX released the first PS3 ISO.[26] The PS3 ISOs are now fully playable on a jailbroken PS3. There are more than 2000 PS3 releases released in the scene.[54]

[edit] Wii

Wii releases must be in standard DVD ISO format.[ruleset 23] The rar archives must use compression.[55] PARADOX released the first Wii image on December 12, 2006. The game was Red Steel.[24][56]

On April 14, 2008, BlaZe was the first group to release an old game that can be used on Virtual Console.[57] This SNES game Donkey Kong Country 2: Diddy's Kong Quest finally had a proper dump after its fourth release more than a year later.[58] These DLC releases are tagged VC or WiiWare and exist of a packed WAD file. A large amount of these first releases were nuked.[59] The main nuke reason was modified.ticket.info. Example:.[60] Dupe or bad dump are other common reasons to receive a nuke. Another reason would be not.trucha.signed resulting not to be able to install.[61]

In January 2010, more than 5000 releases for the Wii were released in the scene.[62]

[edit] Handheld standards

[edit] Game Boy Advance

Game Boy Advance releases are in their native ROM format (.gba). However, like the 0day releases, due to their small size, these are often compressed into RAR files and then compressed into ZIP format; otherwise, they are simply compressed into ZIP format. See also GBA Scene and GBA Piracy on pocketheaven.com for more background and history.

[edit] Nintendo DS

Nintendo DS releases are in their native ROM format (.neo or .nds). The releases need to be compressed into 5 MB split RAR volumes. On June 1, 2006, a ruleset was published and signed by 18 different groups.[ruleset 25] See also DS Scene and DS Piracy on pocketheaven.com for more background and history.

[edit] PSP

Sony PSP releases are by convention specified as FULL UMD or UMD RIP, meaning some parts were removed either out of non-necessity, or to fit it to a certain-sized memory stick.[63] You can play an ISO with custom firmware or an emulator such as devhook. PARADOX released the first retail PSP game on May 4, 2005.[64] In December 2006, the scene started releasing old PSX games that can be played with the official emulator on the PSP. These games are bought from the PlayStation Store with a PS3. Depending on the releasegroup, they are tagged PSXPSP, PSX_PSP, PSX.To.PSP, PSX.FOR.PSP or PS1_For_PSP.[65] On May 19, 2006, PARADOX returned to the PSP scene to release a +9 trainer just to prove that trainers for Sony's handheld are possible. Since then, no other group or person has publicly released any trainers.[66] See also PSP Scene and PSP Piracy on pocketheaven.com for more background and history.

Unlike the games, there are standards for how to release movies for the PSP.[ruleset 26][ruleset 27] All the releases must be in the MP4/THM format. Retail movies released for the PSP are tagged UMDMovie. When the first UMDMovie was released in September 2005, there wasn't a way to play it yet.[67] Because Sony killed the format, the latest release tagged UMDMovie was released in May 2007.[68][69]

[edit] Other

Other handheld platforms that had games released by the scene include Neo Geo Pocket, Neo Geo Pocket Color, WonderSwan, WonderSwan Color, Tapwave Zodiac, Gizmondo, Game Boy, Game Boy Color, Game Boy Advance and N-Gage.[70][71]

[edit] See also

[edit] Rulesets

  1. ^ a b "The Div/X Releasing Standards 2000 (TDX rules)". http://rules.nukenet.info/t.html?id=2000_XViD.nfo.  The first ruleset for the DivX/Xvid scene. Coordination done by iSONEWS.
  2. ^ a b c d "The.XviD.Releasing.Standards.2009". 2009-03-01. http://www.txd2k9.com/. 
  3. ^ a b "THE.2010.BDR.RELEASING.STANDARDS". 2010-03-29. http://scenerules.irc.gs/t.html?id=2010_BDr.nfo. 
  4. ^ a b "Official_MP3_Release_Rules_2.0-2009-MP3COUNCIL". http://rules.nukenet.info/t.html?id=2009_MP3.nfo. 
  5. ^ "VCD Guidelines". http://rules.nukenet.info/t.html?id=vcd.nfo. 
  6. ^ "Music Video Council 2.0 FINAL". http://rules.nukenet.info/t.html?id=2003_MViD.nfo. 
  7. ^ The SVCD releasing standards 2002
  8. ^ The DivX releasing standards 2002 aka TDX 2002 Releasing Standards or TDX2K2
  9. ^ The XviD Releasing Standards 2005 - The.XviD.Releasing.Standarts-2005
  10. ^ "High.Definition.x264.Standards.Revision.4.0-HDX". 2011-01-29. http://scenerules.irc.gs/t.html?id=2011_X264.2.nfo. 
  11. ^ "High Definition x264 Standards (BD5/9)". http://scenerules.irc.gs/t.html?id=2008_BD.nfo. 
  12. ^ "The.x264.Sports.Releasing.Standards.2009". 2009-06-21. http://rules.nukenet.info/d.html?get=nfo/2009_X264_SPORTS.nfo. "x264 dupes xvid, use internal. Xvid doesn't dupe x264, hopefully all groups will move to x264 for sports then we can ban xvid for sports as it cannot cope with high motion sports, however better sources don't dupe xvid" 
  13. ^ "The.2010.XviD.Sports.Releasing.Standards-SportsReleaseCouncil". 2010-03-08. http://www.scenenotice.org/details.php?id=1727. "The Sports Release Council was formed to separate sports releases from the ruleless world of TV-XVID. This standard aims to improve the overall quality of our sports releases while retaining the compatibility we have enjoyed for so long. We hope to bring standardization to our scene and rid ourselves of some of the archaic quality-hampering restrictions that the sports scene has had to put up with based on the preferences/assumptions of nukers." 
  14. ^ The 2002 DVDR releasing standards. First DVDR ruleset.
  15. ^ "THE.2010.DVDR.RELEASING.STANDARDS-TDRS2K10". 2009-11-14. http://rules.nukenet.info/t.html?id=2010_DVDR.nfo. 
  16. ^ "THE.2009.DVDR.RELEASING.STANDARDS-TDRS2K9". 2009-09-02. http://www.tdrs2k9.com/. 
  17. ^ "DVDR.RELEASING.STANDARDS.2005". 2005-04-11. http://rules.nukenet.info/t.html?id=2005_DVDR.nfo. 
  18. ^ "Music_Video_Council_Rules_v5.0-MVC". 2008-12-17. http://rules.nukenet.info/t.html?id=VER5_MViD.nfo. 
  19. ^ "Official_MP3_Release_Rules_1.1-2007-MP3COUNCIL". http://rules.nukenet.info/t.html?id=2007_MP3v1.1.nfo. 
  20. ^ The 0-day releasing standards
  21. ^ The game releasing standards, signed by "Leaders, Council Members, and Seniors of Class, Myth & Divine", 2000-04-06, it updates the information document that was prepared in 1998.
  22. ^ The PDA releasing standards
  23. ^ a b c d "Console.Standards.2009-CONSOLE". 2008-11-10. http://scenenotice.org/details.php?id=758. 
  24. ^ "The DivX Releasing Standards 2001". http://rules.nukenet.info/t.html?id=2001_XViD.nfo.  The second ruleset for the DivX/Xvid scene. Contains iSONEWS ASCII art.
  25. ^ "The.Official.NintendoDS.Ruleset.2010.NDS-CONSOLE". LUDiBRiA. 2006-05-18. http://ludibria.com/nfo.php?sys=nds&sysid=5866. 
  26. ^ "The.PSP.Movie.Releasing.Standards.2005.READ.NFO-PSPCouncil". 2005-07-23. http://rules.nukenet.info/t.html?id=2005_PSP.nfo. 
  27. ^ "The.PSP.Movie.Releasing.Standards.2006-PSPCouncil". 2005-12-12. http://rules.nukenet.info/t.html?id=2006_PSP.nfo. 

[edit] References

  1. ^ "FAR.CRY.CD.VERSION-DEViANCE". 2004-03-27. http://scenenotice.org/details.php?id=970. "Every year DEViANCE asks the groups if they want to make iSO rules."  [1]
  2. ^ "War_Times-Razor1911". 2004-04-01. http://scenenotice.org/details.php?id=912. "Recently it has been suggested that Razor 1911 turned down an opportunity to become a part of a standards body to define and dictate standards for the ISO scene at large. We would like to take a brief moment now and debunk this myth."  [2]
  3. ^ "Know All About Scene Rules, Standards, Nuking And Nuke Reasons". http://filenetworks.blogspot.com/2009/11/know-all-about-scene-rules-standards.html. 
  4. ^ "Dragon_Quest_VIII_USA_PS2-ECHELON". LUDiBRiA. 2005-11-16. http://www.ludibria.com/nfo.php?sys=ps2&sysid=932. "Stop using those absurd file names like blah-gamename.part01.rar, how hard is it to use an 8.3 name really-g.uys Maybe not everyone wants to burn RARs onto joilet filesystems, but aside from that, its just tradition. Once apon [sic] a time, you'd be nuked for these kinds of offenses, and just because the scenes become much more public [...] doesnt [sic] mean it has to keep on this downward spiral." 
  5. ^ Craig, Paul; Ron, Mark (April 2005). "Chapter 5: The Release". In Burnett, Mark. Software Piracy Exposed - Secrets from the Dark Side Revealed. Publisher: Andrew Williams, Page Layout and Art: Patricia Lupien, Acquisitions Editor: Jaime Quigley, Copy Editor: Judy Eby, Technical Editor: Mark Burnett, Indexer: Nara Wood, Cover Designer: Michael Kavish. United States of America: Syngress Publishing. pp. 96–102. doi:10.1016/B978-193226698-6/50030-1. ISBN 1-93226-698-4. Lay summary. "Each release must adhere to a specific set of scene rules. If a release strays from the rules (i.e., trying to be different or ignoring warez policies) scene sites will refuse the release and instantly nuke it." 
  6. ^ The Net Monkey Weekly Report 33. "Introduces a VCD section" - 2nd February 1999
  7. ^ "VCDQuality.com - SVCD releases R5 releases". Vcdq.com. http://www.vcdq.com/index.php?enddate=1173399600&genre=2. Retrieved 2010-08-06. 
  8. ^ VCDQuality.com - SVCD releases
  9. ^ "ShowsDB.org - Friends Season 7". http://showsdb.org/find/101/589. 
  10. ^ THE.XVID.RELEASING.STANDARDS.2005.REBUTTAL
  11. ^ Darrius Thompson (2003-06-16). "A word on DivX / XviD capable DVD Players". http://forum.doom9.org/showthread.php?t=55458. "We are requiring that for products to be DivX Certified that they have the ability to decode DivX3 since their [sic] is so much legacy content in this format." 
  12. ^ Ernesto (2010-02-05). "LG Shows How To Play Pirated Movies On TV". http://torrentfreak.com/lg-shows-how-to-play-pirated-movies-on-tv-100205/. "In the packaged English language manual, LG does not try to obfuscate the true purpose of this nifty USB feature – playing pirated movies." 
  13. ^ "Scene XviD Release Standards 2009 (TXD2K9)". 2009-03-02. http://filenetworks.blogspot.com/2009/03/scene-xvid-release-standards-2009_02.html. 
  14. ^ "The.XviD.Releasing.Standards.2009.REBUTTAL-CantBelieveTheMess". 2009-03-05. http://scenenotice.org/details.php?id=655. 
  15. ^ "Law.and.Order.SVU.S08E16.PROPER.DVDRip.XviD-NODLABS". http://raidrush.ws/nfo/r/27775,law-and-order-svu-s08e16-proper-dvdrip-xvid-nodlabs/. "We also decided to follow their specs to maintain consistency even though the new xvid rules contain a gay clause not allowing a resolution above 640x due to some piece of shit $20 Philips divx player that is apparently popular and is unable to disply the correct aspect ratio on a WS tv (or some other bullshit) when the res is over 640." 
  16. ^ "The.x264.Sports.Releasing.Standards.2009.REBUTTAL-AreYouSerious". 2009-06-24. http://www.scenenotice.org/details.php?id=1722. "Unless you're planning to push a SPORTS-X264 section, these rules conflict with the TV-X264 rules already in effect." 
  17. ^ "The.Ultimate.Fighter.Finale.S09E13.720p.HDTV.x264-aAF". 2009-06-22. http://www.wrestlingdupe.com/releases/The.Ultimate.Fighter.Finale.S09E13.720p.HDTV.x264-aAF/. "The.x264.Sports.Releasing.Standards.2009 = unofficial nonsense, we will not be following this crap nor will any groups with respect." 
  18. ^ "The.Ultimate.Fighter.Finale.S09E13.REPACK.HDTV.XviD-aAF". 2009-06-22. http://www.wrestlingdupe.com/releases/The.Ultimate.Fighter.Finale.S09E13.REPACK.HDTV.XviD-aAF/. "Last and least, The.x264.Sports.Releasing.Standards.2009 gotta be the dumbest shit we've ever seen. its in no way official and no respected groups will be following that, look who made and signed it for godsakes. wtf makes a handful of noobs think they can get together and dictate how we pre...great comedy tho thx :p" 
  19. ^ "THE.2009.DVDR.RELEASING.STANDARDS.ADDENDUM.1-TDRS2K9". 2009-09-03. http://rules.nukenet.info/t.html?id=tdrs2k9a1.nfo. 
  20. ^ "Scene DVDR Releasing Standards 2010 (TDRS2K10)". 2009-11-18. http://filenetworks.blogspot.com/2009/11/scene-dvdr-releasing-standards-2010.html. 
  21. ^ "THE.2010.DVDR.RELEASING.STANDARDS.ADDENDUM.1-TDRS2K10". 2009-12-16. http://scenenotice.org/details.php?id=1716. 
  22. ^ "Reply.To.2k9.Console.Rules-x360inT". Scenenotice.org. 2009-08-13. http://scenenotice.org/details.php?id=757. Retrieved 2010-08-06. 
  23. ^ a b "The_Legend_Of_Zelda_The_Wind_Waker_USA_NGC-STARCUBE". LUDiBRiA. 2003-06-12. http://www.ludibria.com/nfo.php?sys=ngc&sysid=1486. "No, you won't be able to play this game on your GC, at least for now. But we thought software and hardware hackers would be interested in a GC release for various reasons, so here it is. For this first one, we decided to give you a pure disc dump. But on a GC disc, all the space that's not used is filled with random garbage, which is bad for compression. Any upcoming release from us will have that garbage removed." 
  24. ^ a b "Red_Steel_USA_Wii-PARADOX". LUDiBRiA. 2006-12-21. http://ludibria.com/nfo.php?sys=wii&sysid=2. "Here we are again bringing you another world first, a full DVD image of one of the best Wii games to date, RedSteel. [...] Let the hacking and exploration of the Nintendo Wii begin! As is often the case with these scene firsts, it could be a while still until this image is playable." 
  25. ^ a b "Need_For_Speed_Most_Wanted_PAL_XBOX360-PI". LUDiBRiA. 2005-12-08. http://www.ludibria.com/nfo.php?sys=x36&sysid=2. "You can't run these dumps yet, but you will be able to sooner or later :) [...] Why do we release full raw dumps, one sentence "Remember Gamecube?" until we know for sure what will be needed to run these things we will be releasing the full raw dumps to you, also a full raw dump is more likely to assist any hackers out there..." 
  26. ^ a b "NFL_Madden_2007_USA_BLUERAY_PS3-PARADOX". LUDiBRiA. 2006-11-25. http://www.ludibria.com/nfo.php?sys=ps3&sysid=1. "Well everyone here it is - the world's first accessible PS3 rip ! [...] Granted it may end up being a bad rip or even totally unusable like the initial PS1/2/PSP/XBOX/XBOX360 releases but without them I doubt we would be able to play them now." 
  27. ^ [DoOm]. "THE N64 REVIEW, ISSUE #1". http://www.64scener.com/n64/text/tnr-01.txt. Retrieved 2010-02-21. "Swat (console division) has merged into Anthrox, all new Anthrox releases are now atx- (not as-xxxxx.zip)."  [3].
  28. ^ a b "Nintendo 64 ROM Release List". http://n64.icequake.net/doc/releases.txt. Retrieved 2010-02-21.  List complete until november 2001.
  29. ^ "Nintendo 64 ROM Release List". http://n64.icequake.net/mirror/64scener.parodius.com/released.htm. Retrieved 2010-02-21.  This list is not complete.
  30. ^ "Nintendo 64 ROM Release List". 64dd.net. http://64dd.net/modules/specials/?sa0000. Retrieved 2010-02-21. 
  31. ^ "Dead.or.Alive.2.First.DC.Release-UTOPIA". LUDiBRiA. 2000-06-23. http://www.ludibria.com/nfo.php?sys=sdc&sysid=195. "And it's the first copyable release ever. Make sure to use only with our previously released BootCD, and recognize that NO additional Hardware changes are required! You can do as many copies of this image as you want using your favourite CDRWIN, but don't expect to do your own copies!" 
  32. ^ "Dreamcast.CDLoader.V1.1-UTOPiA". LUDiBRiA. 2000-06-22. http://ludibria.com/nfo.php?sys=sdc&sysid=239. "Finally, though noone really expected it, we made your dreams come true: Dreamcast BootCD V1.1 - boot copies and imports on a NON-chipped (!) standard consumer model." 
  33. ^ "726: Legend of Zelda: Majoras Mask released by The Corporation". 64DD. 2000-09-29. http://64dd.net/modules/specials/index.php?sr0726&lang=english. "As for group news, yeah, its been real slow and it seems as though interest in the N64 scene is dwindling. This may be one of the last real titles you may see for this system, with GBA, PS2, DC, Gamecube, and XBOX on our minds, N64 is not the top thing on the minds of gamers anymore. We have all been busy with summer life, and playin' DC thanks to the wonderful people in UTOPIA." 
  34. ^ "Dynamite_Cop_SELF_BOOTING_DC-KALISTO". LUDiBRiA. 2000-08-19. http://www.ludibria.com/nfo.php?sys=sdc&sysid=268. "Please take note that you can ONLY burn this image with Padus DiscJuggler V2.0.X, It will NOT work with any other CD burning program, nor will it work with V1.0.X or V3.0.X of DiscJuggler. And, for god sakes, don't be lame and waste bandwidth re-releasing Nero and other crap versions of this image and get with the standards." 
  35. ^ "Ultimate_Fighting_Championship_DC-KALISTO". LUDiBRiA. 2000-08-31. http://www.ludibria.com/nfo.php?sys=sdc&sysid=1232. "The first copy protected DC game." 
  36. ^ "Kengo_Master_of_Bushido_USA_PS2-KALISTO". LUDiBRiA. 2000-12-31. http://www.ludibria.com/nfo.php?sys=ps2&sysid=1895. "1st group to crack the first truly protected Dreamcast title (UFC)."  [4]
  37. ^ "Last_Hope_Repack_DC-NU-NRG". LUDiBRiA. 2007-02-08. http://www.ludibria.com/nfo.php?sys=sdc&sysid=526. "Respect for stnow for supplying the original. The original release of this was in alcohol 120% format which I cant [sic] stand. So to keep things as standard here is a discjuggler image." 
  38. ^ "Ganbare_Nippon_Olympics_2000_JAP_DC-KALISTO". LUDiBRiA. 2000-09-02. http://www.ludibria.com/nfo.php?sys=sdc&sysid=359. "Sega has offered us stock options to stop releasing DC, so this will be it, our last release. Thanks to all who have supported us throughout our stay in the DC scene. Take note this is NOT a joke. We are really stopping all DC operations with this release. We will continue on with the PSX. Bye."  See Kalisto#Kalisto and the Dreamcast for more info about this hoax.
  39. ^ "Flag_To_Flag_CART_Racing_DC-ECHELON". LUDiBRiA. 2000-09-04. http://www.ludibria.com/nfo.php?sys=sdc&sysid=337. "And a new group breaks into the bustling Dreamcast scene. We had the skills to do most things that KALISTO has done while they were doing it, but hey, why bother if they're doing all releases already? Now that KALISTO has stopped, we thought it would be a good time to emerge and start releasing for the public." 
  40. ^ "Evil_Twin_Cypriens_Chronicles_DC-ECHELON". LUDiBRiA. 2002-04-30. http://www.ludibria.com/nfo.php?sys=sdc&sysid=300. "Enjoy the last Kanji free game from the #1 group in the DC Scene!" 
  41. ^ "Silent_Scope_JAP_DC_PLUS2-PARADOX". LUDiBRiA. 2000-10-12. http://www.ludibria.com/nfo.php?sys=sdc&sysid=956. "Thats [sic] it! the first Dreamcast trainer is born!" 
  42. ^ "Shadowman_PAL_GERMAN_DC-PARADOX". LUDiBRiA. 2000-10-27. http://www.ludibria.com/nfo.php?sys=sdc&sysid=936. "Note: This release is self-bootable. Also enjoy the first PDX intro on Dreamcast. We did this release just to prove that we can do neat DC releases as well. Enjoy!" 
  43. ^ "Gameboy_Emu_With_655_Roms_USA_DC-JDS". LUDiBRiA. 2000-12-21. http://www.ludibria.com/nfo.php?sys=sdc&sysid=350. 
  44. ^ "Linux DC releases". LUDiBRiA. http://www.ludibria.com/index.php?sys=sdc&srg=linux. 
  45. ^ "Guide to setup EvolutionX". http://www.copying-xbox-games.com/evolution-x-tutorial.php. Retrieved 2010-01-06. "The reason that you have to convert the EvolutionX files to an ISO format is because your Xbox uses a special "xISO" format to read the DVD's. That's why Xbox DVD's can't be read on a standard computer. You use a program called xISO to create that ISO, then burn the ISO to a CDRW. It's in a format called "UDF" so that your Xbox can read the disc. Since the data is encoded in the UDF format, you won't be able to view the files on your PC once they are burned to CDRW." 
  46. ^ "Legends_of_Wrestling_2_DVDRip_Working_Xbox-TmN". 2002-12-06. http://www.nfohump.com/index.php?switchto=nfos&menu=quicknav&item=viewnfo&id=19563. "Well nothing much to say except the Xbox rip scene sucks donky balls at the moment with all these lame/gay ass non working rips. Here we bring you the working rip version of this game! Menu audio was removed and some wrestler interviews and end 3sec posses were ripped. In game audio is still intact! Note, nothing really affecting the overall game play was ripped. Tested on an NTSC XBox with Enigma and one with EvoX BIOS. Tested from CD."  [5]
  47. ^ First Xbox releases: [6] and [7]
  48. ^ "4x4_Evo_2_XBOX-ProjectX". 2002-05-04. http://www.console-news.org.cn/v3.php?id=103&rls=1365. "We tested this game on a developer XBOX, and it works. Since there is no mod chip yet, we have no idea if this release will work on retail XBOXes when/if a mod comes out. However, now that there is a release, a modchip developer will be inclined to get our releases to work, so we think a future mod will work with this release." 
  49. ^ http://www.abgx.net/xbox_releases_date.txt
  50. ^ "Klonoa_2_Lunateas_Veil_USA_PS2_DVD-PARADOX". LUDiBRiA. 2001-01-08. http://www.ludibria.com/nfo.php?sys=ps2&sysid=970. "Just cause these dont [sic] require as much work as rips i would rather play the game in its full glory then to have some sweat over a rip that looks like shit, sounds like shit, and crashes. Think about how much you pollute the earth and waste money for them, they have been nothing but problems. ParadoX was the first to do PS2 rips and PS2 DVD rips i think we proved are selves so go with your homeboys who care about what we push out unlike other groups who throw together crap and whine and then shut their mouths when they notice the shit the gloat about dosent [sic] work... BaH! Good Nite" 
  51. ^ http://www.abgx.net/ngc_releases_date.txt
  52. ^ "XBOX_360_Dump_Extractor_Tool_1.0_OPEN_SOURCE-PI". LUDiBRiA. 2005-12-08. http://www.ludibria.com/nfo.php?sys=x36&sysid=1. "But here we go with a nice extractor tool so that you can extract the dumps and check out the files, we even decided to release the source code, so that you can figure out the filesystem and make even nicer tools [...] Yes, once you get past the protections and down to the raw bits on the disc, its just the standard xboxdvdfs, however the offset and layer breakpoint are different!" 
  53. ^ http://www.abgx.net/xbox360_releases_date.txt
  54. ^ http://www.abgx.net/ps3_releases_date.txt
  55. ^ "Endless_Ocean_2_PROPER_PAL_Wii-WiiZARD". LUDiBRiA. 2010-02-05. http://www.ludibria.com/nfo.php?sys=wii&sysid=5221. Retrieved 2010-02-13. "The iCON release had m0 compression, enjoy this WiiZARD proper." 
  56. ^ "First Nintendo Wii warez release (Red_Steel_USA_Wii-PARADOX)". 2006-12-29. Archived from the original on 2008-06-17. http://web.archive.org/web/20080617191535/http://www.aboutthescene.com/general/news/69.html. Retrieved 2010-02-13. "A small revolution is beginning - people from scene group Paradox released the very first Wii image of Red Steel, one of the most popular games on this console." 
  57. ^ "Donkey.Kong.Country.2.Diddys.Kong.Quest.VC.PAL.Wii-BlaZe". LUDiBRiA. 2008-04-16. http://ludibria.com/nfo.php?sys=wii&sysid=820. Retrieved 2010-02-13. "BlaZe brings you the first Virtual Console release. These are the raw, unencrypted files. To install this title, pack it into a WAD using your favourite wad packer (for the moment, there are no public ones) And install them using an elf installer, or a modified ISO that installs the WAD." 
  58. ^ "LUDiBRiA - Wii Releases: search result". http://ludibria.com/index.php?sys=wii&srg=Donkey.Kong.Country.2.Diddys.Kong.Quest. Retrieved 2010-02-13. 
  59. ^ "LUDiBRiA - Wii Releases: search result". http://ludibria.com/index.php?sys=wii&srg=.VC.. Retrieved 2010-02-13. 
  60. ^ http://i25.tinypic.com/nmnt46.png
  61. ^ "Fantasy.Zone.PAL.REPACK.VC.Wii-OneUp". LUDiBRiA. 2009-07-10. http://ludibria.com/nfo.php?sys=wii&sysid=3523. Retrieved 2010-02-13. "these releases were not Trucha Signed and would not install we have fixed them for you." 
  62. ^ "ABGX.net". http://www.abgx.net/filename/?ch=8. 
  63. ^ "Tiger_Woods_PGA_Tour_USA_PSP_INTERNAL_RIP-pSyPSP". LUDiBRiA. 2005-06-27. http://www.ludibria.com/nfo.php?sys=psp&sysid=936. "This game had dummy files probably to help loading times, which were removed along with some music and commentary. It comes to about 509mb which should be enough to fit on a 512mb memory stick in the future when the games will be playable." 
  64. ^ "LUDiBRiA - PSP Releases: search result". http://ludibria.com/index.php?sys=psp&m=0&y=2005. Retrieved 2010-02-13. 
  65. ^ "Syphon_Filter_USA_READNFO_PS1_For_PSP-pSyPSP". LUDiBRiA. 2006-12-22. http://ludibria.com/nfo.php?sys=psp&sysid=1655. "This emulated PS1 game is for the new 3.02OE-A.. Copy it to your Memory Stick and boot as normal. Just to clarify to people who dont [sic] follow the PSP scene.. These are bought from the playstation store with a PS3 which is the only way they can be obtained and played. It is NOT possible to use existing PS1 ISOs with this official emulator." 
  66. ^ "Untold_Legends_Brotherhood_Of_The_Blade_Plus_9_Trainer_PSP-PARADOX". LUDiBRiA. 2006-05-18. http://ludibria.com/nfo.php?sys=psp&sysid=1966. "Here Is Another Trainer For All You Cheaters Out There. A Nice +9 For A Nice Game Is Always Good. Just Remember Which Group Is Bringing You The Hottest Trainers And Patches." 
  67. ^ "ALIEN_EUR_MULTI3_UMDVIDEO_PSP-DEV". LUDiBRiA. 2005-09-02. http://www.ludibria.com/nfo.php?sys=psp&sysid=1676. "We release this movie to allow all developers test the umd video format and maybe do a media player. There's no way yet to watch or play this movie" 
  68. ^ Alice Hill (2006-07-14). "Sony Kills Off UMD Movies". RealTechNews. http://www.realtechnews.com/2006/07/14/sony-kills-off-umd-movies/. 
  69. ^ "ORLYDB.com search result". http://orlydb.com/?q=umdmovie. Retrieved 2010-06-13. 
  70. ^ "Ngage Scene - PHWiki". Pocketheaven.com. 2009-08-03. http://www.pocketheaven.com/ph/wiki/Ngage_Scene. Retrieved 2010-08-06. 
  71. ^ "GBC Scene - PHWiki". Pocketheaven.com. 2009-08-03. http://www.pocketheaven.com/ph/wiki/GBC_Scene. Retrieved 2010-08-06. 
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