StarQuest Online
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| StarQuest Online | |
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| Developer(s) | Castle Thorn Software LLC |
| Publisher(s) | Castle Thorn Software LLC |
| Platform(s) | Windows |
| Release date(s) | 2007 |
| Genre(s) | MMORPG |
| Mode(s) | Multiplayer |
| Media/distribution | Download |
| System requirements
512 MB RAM, Internet access, DirectX 8.1, 32 MB 3D graphics card, sound card, 200 MB hard drive space |
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StarQuest Online is a massively multiplayer online role playing game taking place in a large universe. It was created by Castle Thorn Software LLC.[1]
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[edit] Description
There are over 17,000 star systems in StarQuest Online, and approximately 100,000 individual planets. Star positions were taken from Hipparcos satellite data for positional accuracy[citation needed]. Each planet was then created using a stellar dust accretion program based on the mass of each star. There are over 150 non-player character (NPC) races, and many other alien creatures inhabiting these worlds. Players can choose from three unique races when creating their characters. Several different classes of starships are available for players to command, explore, and battle with[specify].
Features include:
- Scientifically accurate starmap containing over 17,000 unique star systems
- Play as a person, not a starship, in fully realized starship interiors with interactive control consoles
- Open player vs. player combat, with safe zones patrolled by police or security forces
- Open starship vs. starship combat, with safe zones patrolled by military warships
- Serve on military starships in a number of crew positions
- Advance in rank to command your own starship
- Player owned starships
- Player owned housing
- Player owned colonies
- Time travel through hyperspace ruptures
StarQuest Online went live on September 21, 2007 after more than two years of beta testing. After a free thirty-day trial period, players are required to pay a fee of $9.99 per month.[2]
[edit] Gameplay and game dynamics
Players are able to do things like command ships, and set up colonies. There are no pre-programmed game environments, and no instance dungeons. Therefore, actions, victories, or colonies set up by players will remain, and affect game outcomes.
StarQuest Online is one of the only space-based MMORPG [3] where individual players can work together as crewmen on the same vessel, operating different control stations on the bridge.
Administrators provide some scripted missions. However, players are fully able to create their own organizations, colonies and other structures within the game. The main organization within the games is the United Systems Alliance, which is the "official" player organization. Players may choose to create characters which are independent of the Alliance, but several alien empires are fully controlled by non-player characters.
Starships require several players to function. Almost all starships have a real-world schedule to function, and cannot be used at all without at least one of the players present who serves as a senior officer in the game. Exception to this rule is civilian owned shipping which may by its nature vary a great degree.
[edit] Races
[edit] See also
[edit] References
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This article includes a list of references, but its sources remain unclear because it has insufficient inline citations. Please help to improve this article by introducing more precise citations. (September 2009) |
- ^ http://www.castlethornsoftware.com/
- ^ http://www.castlethornsoftware.com/new_sq.html
- ^ http://news.mmosite.com/content/2009-02-03/20090203011351702,1.shtml
StarQuest Online Interview With Developers
