StarTropics

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StarTropics
StarTropics box art
Developer(s) Nintendo IRD[1]
Publisher(s) Nintendo
Designer(s) Genyo Takeda
(producer, director, script writer)[2]
Makoto Wada (main designer)[2]
Masato Hatakeyama (chief programmer)[2]
Composer(s) Y. Hirai[2]
Platform(s) NES, Virtual Console
Release date(s) NES
NA December 1, 1990

EU August 20, 1992
Virtual Console
NA January 7, 2008
PAL January 11, 2008

Genre(s) action-adventure video game
Mode(s) Single player
Rating(s) ESRB: E (Everyone) (Virtual Console)
Media 4-megabit cartridge

StarTropics is an action-adventure video game released by Nintendo in 1990 for the Nintendo Entertainment System. Unlike most of Nintendo's games, it was never released or intended to be released in Japan. It was released only in North America and Europe, although designed by Japanese designers living in the United States. It was produced, written and directed by Genyo Takeda of Nintendo Integrated Research & Development (which also developed the Punch-Out!! series). The game was added to the North American Virtual Console on January 7, 2008, and the PAL regions' on January 11.

StarTropics was followed by a sequel titled Zoda's Revenge: StarTropics II, in 1994.

Contents

[edit] Storyline

Much of the story is centered on celestial events, including the Southern Cross constellation, and the belief that meteor showers are portents of doom. Throughout are premonitions of danger from numerous fortune tellers, anachronistic humor, and running gags concerning bananas. The story revolves around Mike Jones, a star pitcher from Seattle, who goes to C-Island for a vacation with his uncle, an archaeologist named Dr. Steve Jones, more commonly known as "Dr. J", after receiving a letter from him (many of his weapons are, appropriately, baseball paraphernalia). Upon arrival, however, Mike discovers that Dr. J has gone missing. The Chief of Coralcola gives Mike a yo-yo and sends him through the monster-infested tunnel, the only way to Dr. J's lab. Once there, he meets Baboo, Dr J's assistant, who lets him take Dr. J's submarine, the Sub-C, which is navigated by a robot named NAV-COM. After leaving C-Island in the Sub-C, Mike encounters a mother dolphin who asks him to save her captured child. He agrees, and soon comes to a nearby island surrounded by dangerous coral reefs. He discovers a bottle on the beach from his uncle. Inside is a note from Dr. J, a desperate plea for rescue from aliens who have abducted him. Then Mike defeats a giant octopus and frees the young boy dolphin.

A storm descends and Mike gets shipwrecked near Miracola, where he discovers that the Chief's daughter has fallen into a coma. The Chief agrees to fix the Sub-C only if Mike cures his daughter. To find a cure, Mike encounters gypsies, warrior women of the Castle Shecola, ghosts, fire demons, and a mountain hermit who has the cure. During the course of events, Mike acquires a flail-like weapon called a Shooting Star from the humorously ugly Queen of Shecola. Mike hurries to Miracola and awakens Bananette. While asea afterwards, a whale swallows Sub-C. Inside the whale, Mike meets Baboo again, who confesses to Mike that he was afraid to help because he feared retribution from the aliens who abducted Dr. J. After they escape, Baboo tells Mike to "dip his uncle's letter in water," revealing a hidden code that activates NAV-COM to detect a tracking device that Dr. J planted on himself before going on the expedition that ended in his abduction. Following the signal, Mike continues, encountering zombies, dark magicians, pirate legends, talking parrots, giant Moai heads and stone cyclopes.

Mike battles the ghost town's queen, Maxie, after using the magic wand called the "Rod of Sight".
The first overhead map view in the game StarTropics. This particular area is known as C-island, so named due to its resemblance to the letter "C".

While beneath an archipelago, Mike comes across an enormous hunk of melted metal with a strange cipher on the side, and three mysterious holes. Nearby, he finds his uncle, Dr. J. Dr. J explains that he was investigating the hunk of metal--what he thought was a meteorite--when he discovered it was an escape pod used by an alien race from the planet Argonia who were exterminated by an evil force. The evil aliens kidnapped Dr. J and tortured him, using his information to steal three cubes lodged in the side of the escape pod. Dr. J had only just escaped from their spaceship while landed nearby. He pleads Mike to steal the cubes from the aliens. Having already faced unbelievable dangers, Mike agrees and boards the spacecraft. He finds two cubes after harrowing battles with the aliens and their technology. But, while racing to find the last cube, Mike faints and has a vision of the evil Zoda, a shadowy caped figure who calls himself the "Prime Invader." Awakening, Mike struggles against Zoda in a dark chamber where he manifests as a giant head and claws. Mike manages to disable Zoda, who runs off. Mike then locates the spaceship's nuclear power source and destroys it. As the power wanes, Mike finds and battles Zoda, now a hideous xenomorph who vomits spawns to kill Mike. After killing Zoda, Mike locates the final cube just as the alien ship self-destructs. Crashing to Earth in an escape pod, Mike nearly drowns. He wakes up on the shores of C-Island to find that the female dolphin has saved him. Back at Coralcola, Dr. J instructs Mike to join the three cubes together. The form emits blinding flashes and seven Argonian children appear, including their Princess, Mica. The children are taken in by the Chief of Coralcola and Mike's journey is over.

[edit] Gameplay

StarTropics is played from a 2D top-down perspective, similar to The Legend of Zelda (in the "dungeon" areas) and various RPGs on the NES (town/overworld areas); however, StarTropics is linear and has a constant storyline. The game is divided into a series of chapters through which the story progresses. In each chapter, Mike initially walks around towns or other areas, talking to NPCs and obtaining information. After speaking to the required people, Mike will often then travel to a cave or other underground area. It is here that the game switches mechanics. The view is much more zoomed-in, with Mike traveling through rooms that are (usually) one screen big.

Mike initially attacks enemies with the Island Yo-Yo (which is called the Island Star in the Virtual Console version of the game because "yo-yo" is still a trademarked name in Canada[citation needed]), which has a short range. Later in the game, it can be upgraded to two more weapons adding range and power to his attacks, in order of appearance: the Shooting Star (Chapter 3 from SheCola) and the Supernova (Chapter 7 from the Orange Cube). These upgrades, however, require Mike's health to be at a certain level to be available, otherwise the item will change back to the next lower item. To use the Shooting Star, Mike needs 6 hearts full of life, and to use the Supernova Mike needs Half of his health meter or 11 Hearts full.

Mike can accumulate other weapons and magical items, some of which are baseball-themed, while some others were renamed according to the Operations Guide, in these areas, such as baseball bats, baseballs (also called Wonder Horsehides), cleats (also known as Spikes), torches (titled as Fire), bolas (also known as Twisters), Asterisk/Twin Cross-Blades (which are similar to shurikens, but can split apart to move in a 90 degree angle), slingshots, reflective mirrors (known as Miracle Mirrors), two types of laser guns (a pistol and a rifle) and more. These special weapons do not carry over from dungeon to dungeon. In addition, Mike can collect several items that have different uses, such as a lantern for lighting darkened rooms, a snowman doll that freezes the enemy (used in chapter 2), the Rod of Sight used to make ghosts appear, the magic stopwatch that either slows or stops enemies, and a magic anklet that allows Mike to jump twice the distance until he moves to the next room.

Mike has a life meter which is made of a maximum of 22 hearts, similar to that of Link's. This meter can be expanded by finding Big Hearts (which are essentially the same as Heart Containers in Zelda). Sometimes a healing item called "Vitamin X" can be seen in some places in the game, which they can temporarily fill up all of Mike's hearts, while Mike's health will slowly drain to the amount of hearts he has. Mike loses hearts when he takes damage. These hearts can be refilled by finding hearts or stars either from enemies, or inside rooms, or by collecting 5 stars from enemies. Additionally, Mike can use stored potion to refill hearts when none are available.

Mike has three lives and must restart from the beginning of a dungeon area if he loses them all. It is possible to have more than three lives, by obtaining the "Try-Your-Luck Signs" to either have more or less lives, depending on what number is shown on the sign. There are dozens of different enemies within the game and some instant-kill traps, such as spiked pits, platforms that sink into the ubiquitous water and giant bowling balls reminiscent of the rolling rock seen in the beginning of the Indiana Jones movie, Raiders of the Lost Ark.

Upon reaching the end of the dungeon area, Mike will usually fight a large boss character, which often requires a unique strategy to defeat. There is a point system in the game, which, unlike most games, reduces points for each enemy killed.[3]

[edit] Immersive letter

A unique aspect of StarTropics was a saga involving a piece of paper, resembling parchment, that came packaged with the game. Written on it was a letter from Dr. Jones and was addressed to Mike, asking him to visit him at his laboratory on C-Island. It was as if the actual player had intercepted the message and was being invited indirectly to play the game. In later parts of the game, Mike receives an enigmatic message from his uncle through a third-party.

"Evil aliens from a distant planet...." "Tell Mike to dip my letter in water...."

Even for a player who owned an original copy and thus, was more likely to have the letter, it was unusual for a game to refer to a physical object that would otherwise just be a novelty. This prompted the player to think that Dr. Jones might be referring to an object within the game. To add to the confusion of the puzzle, putting this paper under water might damage it. Regardless, the correct course of action was to dip the physical piece of paper in water. It revealed a secret message from Dr. Jones and the number "747" that must be used in the game in order to advance.

Since many rental stores and used video game retailers often do not have game boxes or manuals, it is difficult to find a copy of StarTropics with the original letter, requiring the use of online game manuals or online walkthroughs to complete this part of the game. Game magazine Nintendo Power was asked this question often enough that they published the "747" code as part of their "Counselor's Corner" soon after their article of the game.[4]

After completing the game a slideshow of events from the game is shown, including the letter being dipped in water and the number "747" visible on it.

For the Virtual Console release, the letter is included in digital form with an image of a letter and a bucket of water at the bottom. When the player clicks on one of the images, the letter dips into the bucket and the code is revealed. In the European release, the letter simply has a "click here" link at the bottom of the letter.

[edit] References

[edit] External links

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