Star Fighter (video game)
|This article needs additional citations for verification. (July 2011)|
|Developer(s)||Fednet, Krisalis, Acclaim Entertainment|
|Release date(s)||Acorn Archimedes
October 8th, 1996
Star Fighter or Star Fighter 3000 is a 3D flight based shoot-em-up. The gameplay is mission based and involves elements of strategy and planning. The player can order wingmen to fly in formation and attack specific targets.
Acorn Archimedes (RISC OS)
Star Fighter 3000 was first released on November 1, 1994 by Fednet Software. The newest version for RISC OS machines is 3.14, released in 2009 by Christopher Bazley. It is compatible with the current generation of RISC OS hardware and can be played (multitasking) in the desktop. 3.14 is a free upgrade available to any owner of a previous release.
|This section does not cite any references or sources. (January 2012)|
A second version for RISC OS was developed for the Omega PC. It is essentially a back-port of the 3DO code. Development was headed by Nathan Atkinson, formerly of Visions of the Impossible (VoTI), and coding was done by Lee Noar. This version featured all the graphically and gameplay enhancements of the 3DO version. It was to be bundled with every new Omega sold, coded to specifically use its graphics hardware. However, the deal fell through when Microdigital started showing financial difficulties. This version was later made available for Acorn Risc PC machines through RiscWorld magazine, the full version being bundled free with one of its issues.
The gameplay for the 3DO version is slightly different from the Acorn. The map screen is in 3D, not 2D as in the Acorn RISC OS version. Also, to upgrade the ship the player must collect a series of 3D shapes after blowing up certain objects. In the Acorn RISC OS version, the player collects and spends money on ship upgrades. Another difference is that the player can blast pathways through mountain ranges with the laser.
PC, PlayStation and Saturn
Star Fighter 3000 was also released for the PC, Sony PlayStation and Sega Saturn by Acclaim Entertainment. These versions were ports of the 3DO version. Unlike the original Acorn version and 3DO version, Tim Parry and Andrew Hutchings had no involvement in their development.
The PC version of Star Fighter was criticised for its poor graphics, story and controls.
Space Fighter 4000
- "Studio 3DO Ships First PC Products; Star Fighter, Captain Quazar, Game Guru Available at Retail". Business Wire. October 9, 1996. Retrieved 2011-12-18.
- Home of the Underdogs (January 13, 2006). "Star Fighter 3000". goldenageofgames.com. Retrieved January 30, 2012. "One of the innovative features about the game is the ability to order your wingmen to fly in formation, attack specific targets [...]"
- Weston, Andrew (November 17, 2008). "Star Fighter 3000: The Next Generation review". Drobe. Retrieved January 30, 2012. "For many years, Chris Bazley had worked on ensuring compatibility of the original game with all Acorn and RISC OS machines [...] Chris more recently even released a patch enabling owners of the original Fednet release to upgrade the game from the original floppies right up to the modern 32-bit compatible version [...]"
- riscworld.volume8.issue6 RiscWorld article about Starfighter 3000: The Next Generation, the 3DO version ported back to the RiscPC
- "GameSpot - PC - Star Fighter Review". GameSpot. November 15, 1996. Retrieved 07-01-2011.
- Youtube Video of Space Fighter 4000 gameplay
- Space Fighter 4000 Home Page