Star Trek: Starfleet Command: Orion Pirates
|Star Trek: Starfleet Command II:
|Release date(s)||July 1, 2001 (NA)|
|Genre(s)||Real-time tactics, Space flight simulator game|
|Mode(s)||Single Player, Multiplayer|
|Part of the article series on
Star Fleet Universe
|Star Fleet Battles|
|Federation and Empire|
|Prime Directive (role-playing game)|
|Star Fleet Battle Force|
|Star Trek: Starfleet Command|
|Star Trek: Starfleet Command II: Empires at War|
|Star Trek: Starfleet Command: Orion Pirates|
Starfleet Command: Orion Pirates is a stand-alone expansion for the computer game Star Trek: Starfleet Command II: Empires at War. The game adds eight separate playable pirate cartels based on the Orion Pirates, who had been frequently fought throughout the earlier games. It also opened up a multiplayer Dynaverse for online play. Players could also play via the GameSpy Service.
- Corey Burton
- Jennifer Hale
- Maurice LaMarche
- John Mariano
- Jim Meskimen
- Hidi Shannon
- Tara Strong
- Frank Welker
Governments and cartels
- The United Federation of Planets
- The Klingon Empire
- The Romulan Star Empire
- The Gorn Confederation
- The Hydran Kingdoms
- The Interstellar Concordium
- The Lyran Star Empire
- The Mirak Star League
In addition to these 8 which were in the original Starfleet Command II: Empires at War there are 8 Pirate cartels.
- The Orion Cartel
- The Camboro Cartel
- The Crimson Shadow (The House of Korgath)
- Prime Industries
- The Tiger Heart Cartel
- The Beast Raiders
- The Syndicate
- The Wyldefire Compact
The Orion Pirate ships are very strange in comparison to the other government ships. Orion ships tend to have all kinds of different technology from all of the major governments. Because they have all the technology this makes them a very formidable enemy, and not one to be taken lightly.
Generally speaking, the pirate ships are maneuverable and have average shields. Their ships usually don't have the engine power of other ships- for example, the Orion light cruiser might have 25 or 27 power while Empire races have 31. However, Orion ships usually don't have as many weapons to charge, and they can still be energy efficient and fast. In addition, they can double their engine power for a short time at the expense of doing damage to their engines over time.
Other governments now have access to X-Technology (starting in the Advanced Era). X-Ships are far more powerful, faster, have heavier shields and more weapons. There are also upgrades and modifications of the various weapons available to their governments' ships.
The Star Fleet Command:Orion Pirates data files which contain the information on the ships is actually a simple flat database file. The records are fixed length, and can be easily edited by any spreadsheet program such as OpenOffice.org Calc, allowing the player to design their own ships. A backup of the original file should be kept, as modified ships cannot be used for online play, unless the other players are using the same ship file.
IGN gave the game a rating of 7.8 out of 10 and said, "There are twelve new campaigns here along with 26 skirmish missions. Best of all there's a simple mission creator that lets you set up the engagements you'd like to see. Twelve multiplayer missions and three bonus missions based on the "A Piece of the Action" episode are included as well." IGN said the interface for ship to ship action is "well implemented enough" and "everything is laid out reasonably well", but "there are really far too many buttons on the interface for my tastes." IGN called the AI "robust" and said damage modeling in the game is "excellent", but said some of the ship's voice acknowledgements are bland. IGN said "Sadly, there is no z-axis in the game" and said it detracts from the realism. IGN said, "the folks at Taldren...have tried to expand the promising Dynaverse II engine" but said "the system still has many of the shortcomings that plagued Empires at War." IGN noted, "Orion Pirates isn't compatible with previous versions of Starfleet Command." IGN said, "it seems a lot like just an expansion at first glance, but it's really more of a stand-alone mission pack with a few new features added." and said "the real meat of this game is the tactical combat model."
Giancarlo Varanini of GameSpot gave the game a rating of 7.9 out of 10 and said the game "has an impressive amount of content for a stand-alone expansion." Varanini wrote, "Dynaverse II is a semipersistent universe where you can travel through the universe as any one of the races in the game, engage in battles with other players, and work your way up to getting new and more powerful ships." and said the game "includes a fully functional Dynaverse II mode out of the box, and it also contains new skirmishes, a new race, gameplay improvements, and basically all of the features of the original game." Varanini said the single-player modes "are for the most part exactly the same as those in Starfleet Command Volume II, but there have been some changes made." and noted the skirmish mode with premade scenarios such as Wrath of Khan. Varanini said "the campaign mode still suffers from a poorly designed interface." Varanini also wrote, "many of the early missions can be incredibly difficult" in the campaign mode, but said the game's best feature was "a working Dynaverse II", saying it adds a great deal of replay value to the game.
- "Star Trek: Starfleet Command: Orion Pirates (2001) (VG) - Full cast and crew". Internet Movie Database. Retrieved 2007-12-21.
- "Star Trek Starfleet Command: Orion Pirates Reviews". Game Rankings. Retrieved 2007-12-21.
- "IGN: Star Trek: Starfleet Command: Orion Pirates Review". IGN. 2001-07-03. Retrieved 2007-12-21.
- Giancarlo Varanini (2001-07-05). "Star Trek Starfleet Command: Orion Pirates for PC Review". GameSpot. Retrieved 2007-12-21.