||This article may be expanded with text translated from the corresponding article in the Japanese Wikipedia. (March 2009)|
|Release date(s)||Family Computer
Space combat simulator
Star Luster (スターラスター Sutā Rasutā?) is a first-person shooter and space combat simulator video game developed and published by Namco in 1985 only in Japan. It is an arcade-style, combat-dedicated, sci-fi flight simulator that was first released for the Family Computer. That same year, Nintendo adapted the title for play in the arcade as part of their Nintendo VS. System.
The game's setting takes place in the UGSF universe, shared by other Namco games like Galaxian, StarBlade, Ace Combat 3, Bounty Hounds, and New Space Order. The game featured free-roaming open space exploration, a cockpit view where the cockpit controls could be seen (and where the cockpit bobs up and down), bases where the player can be refueled, a map and radar displaying the locations of enemies and bases, a warp ability that allows the player to be warped to anywhere on the map, and a date system keeping track of the current date which can change when warping long distances. The game also introduced the concept of a regenerating shield mechanic.
|This section does not cite any references or sources. (February 2009)|
An enhanced version of it was later ported to the Sharp X68000. In 1998, the game was also included on a compilation made for the PlayStation known as Namco Anthology 1 where, like all of the Famicom games presented on the disc, an enhanced arrange mode was provided alongside the unaltered original game. The Famicom version was later included in the Japanese version of Nintendo and Namco's Star Fox Assault, and was ported to the Wii's Virtual Console in Japan on March 4, 2008.
- Star Luster guide at StrategyWiki
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