Star Parodier

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Star Parodier
Cover art featuring a large PC Engine-mecha, a White Bomberman-mecha, and the plane-like "Paro Ceaser". Normal-sized Bombermen crowd the top of the PC Engine, and distant explosions frame the group to the left and right.
Star Parodier Cover art featuring a large PC Engine-mecha (back middle), a White Bomberman-mecha (left), and the plane-like "Paro Ceaser". Normal-sized Bombermen crowd the top of the PC Engine, and distant explosions frame the group to the left and right.
Developer(s) Hudson Soft
Kaneko
Inter State
Publisher(s) Hudson Soft / Konami
Distributor(s) Hudson Soft
Composer(s) Hiroshi Saito
Jin Watanabe
Shinichi Sakamoto (PSG)
Platform(s) PC Engine CD-ROM, Virtual Console
Release date(s) PC Engine CD-ROM:
  • JP 1992-04-24

Virtual Console:

  • JP 2008-05-07
  • NA 2008-08-11
  • EU 2008-05-16
Genre(s) Shoot 'em up
Mode(s) Single-player
Distribution CD-ROM

Star Parodier is a shoot 'em up developed by Kaneko and published by Hudson Soft for the PC Engine CD-ROM. It is a parody of the Star Soldier series, similar to Konami's Parodius series, and later joined Konami's catalog when Konami purchased and absorbed Hudson in 2012.

The game was originally only released in Japan, though it was also intended to be released in North America under the name Fantasy Star Soldier.[1] The game was later released outside Japan through the Wii Virtual Console in Europe on May 16, 2008 after it was released in Japan on May 7, 2008, after a re-release in its home country. It was finally released in North America on August 11, 2008.[2]

Overview[edit]

Star Parodier is a vertical scrolling shooter, much like the Star Soldier games, and features many of the same conventions, such as collecting power-ups to upgrade the player's weapons, and facing several bosses and minibosses as they progress through the game. The game also features the 2 and 5 minute high score time attack modes seen in previous games.

However, in parodying the hard sci-fi atmosphere of the Star Soldier games, Star Parodier takes a light hearted approach by featuring cute, cartoonish graphics and toning down the violence (for example, defeated enemies wave white flags in surrender).[3] The players choose from one of three craft to play as in the game: the Paro Ceaser from Star Soldier, a giant flying Bomberman or an anthropomorphic PC Engine console that shoots HuCards and CD-ROMs at enemies.[4]

References[edit]

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