StarTropics
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| StarTropics | |
|---|---|
| Developer(s) | Nintendo IRD[1] |
| Publisher(s) | Nintendo |
| Designer(s) | Genyo Takeda (producer, director, script writer)[2] Makoto Wada (main designer)[2] Masato Hatakeyama (chief programmer)[2] |
| Composer(s) | Y. Hirai[2] |
| Platform(s) | NES, Virtual Console |
| Release date(s) | NES NA December 1, 1990 EU August 20, 1992 |
| Genre(s) | Action-adventure game |
| Mode(s) | Single player |
| Rating(s) | ESRB: E (Everyone) (Virtual Console) |
| Media | 4-megabit cartridge |
StarTropics is an action-adventure video game released by Nintendo in 1990 for the Nintendo Entertainment System. Unlike most of Nintendo's games, it was never released or intended to be released in Japan. It was released only in North America and Europe, although designed by Japanese designers living in the United States. It was produced, written and directed by Genyo Takeda of Nintendo Integrated Research & Development (which also developed the Punch-Out!! series). The game was added to the North American Virtual Console on January 7, 2008, and the PAL region's on January 11.
StarTropics was followed by a sequel titled Zoda's Revenge: StarTropics II, in 1994.
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[edit] Plot
The story begins with Mike Jones, the protagonist, going to visit his uncle, an archaeologist named Dr. J, on C-Island. When Mike arrives at Dr. J’s house, he finds that Dr. J has gone missing. Dr. J’s assistant, Baboo, allows Mike to use Dr. J’s submarine, which is piloted by a robot named NAV-COM, to search for Dr. J. On a nearby island, Mike finds a bottle with a letter from Dr. J, addressed to him. Dr. J has been abducted by aliens and needs Mike’s help.
Later in the game, Mike finds a code on Dr. J’s letter that activates a tracking beacon in Dr. J’s shoe. Mike uses the submarine’s tracking system and finds Dr. J near the wreckage of an alien escape pod. Dr. J explains that the pod belongs to the Argonians, an alien race that was exterminated by the aliens that abducted him. The aliens used Dr. J to steal three cubes from the pod. Mike travels to the alien mothership the retrieve the cubes.
On the mothership, Mike faces Zoda, the leader of the invading aliens. After Zoda is defeated, Mike destroys the ship’s generators and retrieves the cubes before the ship self-destructs. Mike crashes back to Earth in an escape pod. Back on the island, Mike joins the cubes together. This releases seven Argonian children from the cubes. The Chief of C-Island decides to adopt the children.
[edit] Gameplay
StarTropics is played from a 2D top-down perspective, similar to The Legend of Zelda (in the "dungeon" areas) and various RPGs on the NES (town/overworld areas); however, StarTropics is linear and has a constant storyline. The game is divided into a series of chapters through which the story progresses. In each chapter, Mike initially walks around towns or other areas, talking to NPCs and obtaining information. After speaking to the required people, Mike will often then travel to a cave or other underground area. It is here that the game switches mechanics. The view is much more zoomed-in, with Mike traveling through rooms that are (usually) one screen big.
Mike initially attacks enemies with the Island Yo-Yo (which is called the Island Star in the Virtual Console version of the game because "yo-yo" is still a trademarked name in Canada[citation needed]), which has a short range. Later in the game, it can be upgraded to two more weapons adding range and power to his attacks, in order of appearance: the Shooting Star (Chapter 3 from SheCola) and the Supernova (Chapter 7 from the Orange Cube). These upgrades, however, require Mike's health to be at a certain level to be available, otherwise the item will change back to the next lower item. To use the Shooting Star, Mike needs 6 hearts full of life, and to use the Supernova Mike needs Half of his health meter or 11 Hearts full.
Mike can accumulate other weapons and magical items, some of which are baseball-themed, while some others were renamed according to the Operations Guide, in these areas, such as baseball bats, baseballs (also called Wonder Horsehides), cleats (also known as Spikes), torches (titled as Fire), bolas (also known as Twisters), Asterisk/Twin Cross-Blades (which are similar to shurikens, but can split apart to move in a 90 degree angle), slingshots, reflective mirrors (known as Miracle Mirrors), two types of laser guns (a pistol and a rifle) and more. These special weapons do not carry over from dungeon to dungeon. In addition, Mike can collect several items that have different uses, such as a lantern for lighting darkened rooms, a snowman doll that freezes the enemy (used in chapter 2), the Rod of Sight used to make ghosts appear, the magic stopwatch that either slows or stops enemies, and a magic anklet that allows Mike to jump twice the distance until he moves to the next room.
Mike has a life meter which is made of a maximum of 22 hearts, similar to that of Link's. This meter can be expanded by finding Big Hearts (which are essentially the same as Heart Containers in Zelda). Sometimes a healing item called "Vitamin X" can be seen in some places in the game, which they can temporarily fill up all of Mike's hearts, while Mike's health will slowly drain to the amount of hearts he has. Mike loses hearts when he takes damage. These hearts can be refilled by finding hearts or stars either from enemies, or inside rooms, or by collecting 5 stars from enemies. Additionally, Mike can use stored potion to refill hearts when none are available.
Mike has three lives and must restart from the beginning of a dungeon area if he loses them all. It is possible to have more than three lives, by obtaining the "Try-Your-Luck Signs" to either have more or less lives, depending on what number is shown on the sign. There are dozens of different enemies within the game and some instant-kill traps, such as spiked pits, platforms that sink into the ubiquitous water and giant bowling balls reminiscent of the rolling rock seen in the beginning of the Indiana Jones movie, Raiders of the Lost Ark.
Upon reaching the end of the dungeon area, Mike will usually fight a large boss character, which often requires a unique strategy to defeat. There is a point system in the game, which, unlike most games, reduces points for each enemy killed.[3]
[edit] Immersive letter
A unique aspect of StarTropics was a saga involving a piece of paper, resembling parchment, that came packaged with the game. Written on it was a letter from Dr. Jones and was addressed to Mike, asking him to visit him at his laboratory on C-Island. It was as if the actual player had intercepted the message and was being invited indirectly to play the game. In later parts of the game, Mike receives an enigmatic message from his uncle through a third-party.
- "Evil aliens from a distant planet...." "Tell Mike to dip my letter in water...."
Even for a player who owned an original copy and thus, was more likely to have the letter, it was unusual for a game to refer to a physical object that would otherwise just be a novelty. This prompted the player to think that Dr. Jones might be referring to an object within the game. To add to the confusion of the puzzle, putting this paper under water might damage it. Regardless, the correct course of action was to dip the physical piece of paper in water. It revealed a secret message from Dr. Jones and the number "747" that must be used in the game in order to advance.[4]
Since many rental stores and used video game retailers often do not have game boxes or manuals, it is difficult to find a copy of StarTropics with the original letter, requiring the use of online game manuals or online walkthroughs to complete this part of the game. Game magazine Nintendo Power was asked this question often enough that they published the "747" code as part of their "Counselor's Corner" soon after their article of the game. After completing the game a slideshow of events from the game is shown, including the letter being dipped in water and the number "747" visible on it.
For the Virtual Console release, the letter is included in digital form with an image of a letter and a bucket of water at the bottom. When the player clicks on one of the images, the letter dips into the bucket and the code is revealed. In the European release, the letter simply has a "click here" link at the bottom of the letter.
[edit] References
- ^ Calderon, Anthony. The Nintendo Development Structure N-Sider Retrieved on 2008-03-13
- ^ a b c d "N-Sider.com: StarTropics". N-Sider. http://www.n-sider.com/gameview.php?gameid=234&view=credits. Retrieved 2007-06-06.
- ^ [1] Retrieved on 2009-06-20
- ^ Robbie Greene (2008). "Startropics at Hardcore Gaming 101". http://www.hardcoregaming101.net/startropics/startropics.htm. Retrieved 2009-12-09.
[edit] External links
- Virtual Console web page (North American) (European)
- StarTropics at the Internet Movie Database
- StarTropics at GameFAQs
- StarTropics at MobyGames
- StarTropics at NinDB
- StarTropics HQ, a fan-run information base.
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