Star Wars Trilogy Arcade

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Star Wars Trilogy Arcade
Star Wars Trilogy arcade flyer.jpg
Composer(s) John Williams
Series Star Wars Arcade
Release date(s)
Genre(s) Rail shooter
Mode(s) Single player
Cabinet Stand-up, deluxe sit-down
Arcade system Sega Model 3[2]
CPU 32-bit PowerPC 603ev 166 MHz
Display Horizontal, raster, 496×384 px

Star Wars Trilogy Arcade is an arcade game first released in 1998. The game is a 3-D rail shooter based on the original trilogy of Star Wars films and was released along with the special editions of these films. Accompanied by the Star Wars Trilogy pinball game, it is the second in Sega's Star Wars Arcade series; it is preceded by 1993's Star Wars Arcade and followed by 2000's Star Wars Racer Arcade.

Gameplay[edit]

The player battles TIE fighters in the mission recalling the final battle from Return of the Jedi.

The gameplay has two main themes: reenactments from each of the first three Star Wars movies, consisting of two missions each; and bonus battle missions against either Darth Vader or Boba Fett.

Normal gameplay involves the player moving a crosshair around the screen using a joystick and pressing the fire button atop the joystick to shoot. A "special event" button lights at certain points of the game and when pressed, triggers an event to happen onscreen. The game puts the player in several key battles of the Star Wars films with one mission for each original Star Wars film. The player selects which film's mission to play first and each mission has two parts.[3]

The Star Wars Episode IV: A New Hope mission reenacts the final space battle at Yavin as an X-wing fighter confronting TIE fighters. The second part of the mission involves flying along the Death Star's surface, shooting TIE fighters and XX-9 heavy turbolaser turret guns, and confronting Darth Vader's TIE fighter. The third part of the mission pits the player within the battle station's trench, using photon torpedoes aimed at the exhaust port to destroy the Death Star.[3]

In the Star Wars Episode V: The Empire Strikes Back mission, the player reenacts the film's opening battle on Hoth. The first part of the mission involves shooting AT-ST walkers and probe droids, and helping other snowspeeders to take down the giant AT-AT walkers. The second part of the mission reenacts the escape from Hoth, running through corridors of the rebel base, shooting snowtroopers and wampas while traveling to the Millennium Falcon. The third part of the mission takes place in the hangar, again shooting snowtroopers and one last wampa before escaping.[3]

The Star Wars Episode VI: Return of the Jedi mission begins with a reenactment of the speeder bike sequence on Endor from the film, where the player must shoot scout troopers on their own speeder bikes. The second part of the stage has the player moving towards the Empire's base on Endor, shooting any enemies on the way. In the third part of the mission, the player must rapidly fire a blaster at an AT-ST walker.[3]

The game's final mission directs the player as X-Wing pilot, to destroy the second Death Star.[3]

The game features two bonus stages that become available only once after completion of both conventional stages. In the first stage, the player uses a lightsaber to reflect Boba Fett's blaster shots back at him, in order to knock Fett into the Sarlacc pit behind him. The second involves the player dueling Darth Vader on the second Death Star.[3]

Reception[edit]

Reviews are generally positive. Christopher Michael Baker of AllGame rates the game at 4.5 out of 5, finding it virtually flawless, with excellent graphics, sound, and play control. The joystick controller is said to provide a reactive feel which meaningfully mimics a lightsaber, but the game's only flaw is a minor imperfection in play control during the two bonus stages against Boba Fett and Darth Vader.[4]

Destructoid's Anthony Burch finds the game at a balance between gameplay (focusing on shooting and lightsabers) and story (focusing on the immersive cinematic reenactment of being part of the Star Wars universe). He says that the game's mission designs generally range from "awesome" to "more awesome", and the A New Hope missions follow 1983's Star Wars arcade game exactly. He finds the bonus missions' play control to be "clunky and linear" but nevertheless to feel like a realistic lightsaber could, and to generally be a "delight".[5]

References[edit]

  1. ^ a b "Star Wars Trilogy Arcade". GameFAQs. Retrieved August 23, 2014. 
  2. ^ "SEGA MODEL 3 STEP 2.1 HARDWARE". System 16. Retrieved August 23, 2014. 
  3. ^ a b c d e f Star Wars Trilogy Arcade at AllGame
  4. ^ a b Baker, Christopher Michael. "Star Wars Trilogy Arcade". AllGame. Retrieved August 24, 2014. 
  5. ^ "Games time forgot: Star Wars Trilogy Arcade". Destructoid. January 21, 2009. Retrieved August 24, 2014. 

External links[edit]