Stephen Dinehart
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| Stephen Dinehart | |
|---|---|
| Alma mater | College for Creative Studies The University of Southern California School of Cinematic Arts |
| Known for | interactive storytelling video games transmedia storytelling |
| Notable awards | See below |
Stephen Erin Dinehart IV is a designer, writer, teacher, and artist, best known for his work in video games, more specifically transmedia storytelling and interactive storytelling. Stephen created the "Narrative Designer" position at THQ in 2006, the first of its kind in the video game industry.
He received his MFA from the University of Southern California's School of Cinematic Arts, and his BFA in Animation & Digital Media from the College for Creative Studies in Detroit. Stephen is currently Chief Wizard of NarrWare a transmedia story studio.[1]
Stephen was final nominee for “Best Writing for a Game Production” for Company of Heroes: Opposing Fronts at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007), and the game won “Nokia Award for Outstanding Innovation in Gaming.”[2]
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[edit] Games Credited
- F.E.A.R. 3 (2011), WB
- Company of Heroes: Tales of Valor (2009), THQ Inc.
- Warhammer 40,000: Dawn of War: Soulstorm (2008), THQ Inc.
- Company of Heroes: Opposing Fronts (2007), THQ Inc.
- The Lord of the Rings: The Battle for Middle Earth II (2006), Electronic Arts, Inc.
- Journey of Jin (2006) USC Interactive Media Division
- Cloud (2005), USC Interactive Media Division
- Constantine (2005), THQ Inc.
Source list from Moby Games.[3]
[edit] Awards
- Nominated for “Best Writing in a Videogame production” for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)[4]
- Won “Outstanding Innovation in Gaming” for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)[5]
- Won "Best Student Design Philosophy Award" Slamdance Film Festival Guerilla Gamemaker Competition for Cloud (video game)(2006)[6]
- Winner Independent Games Festival for Cloud (video game) (2006) [6]
- "Internet Download Game of the Month" designation from the UK magazine Edge for Cloud (video game) (2006)[6]
[edit] External links
[edit] References
- ^ http://news.gotgame.com/narrative-designer-interview-stephen-dinehart/34351/
- ^ http://www.collegeforcreativestudies.edu/hs/alumni/Entertainment?personid=434
- ^ http://www.mobygames.com/developer/sheet/view/developerId,239296/
- ^ http://www.vgblogger.com/?p=2435
- ^ http://www.gamezone.com/news/02_20_08_05_10PM.htm
- ^ a b c http://intihuatani.usc.edu/cloud/game.htm