Steve Purcell

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For the director, see Steve Purcell (director).
Steve Purcell
A middle-aged Caucasian man wearing spectacles, a gray fedora and an orange shirt smiles for a camera.
Purcell at the 2008 Game Developers Conference.
Born 1961 (age 52–53)
Residence Northern California
Alma mater California College of
Arts and Crafts
Occupation Cartoonist, animator,
director, game designer
Spouse(s) Collette Michaud
(1993 – present)
Website
http://spudvisionblog.blogspot.com/

Steven Ross Purcell[1] (born 1961)[2] is an American cartoonist, animator, director and game designer. He is most widely known as the creator of Sam & Max, an independent comic book series about a pair of anthropomorphic animal vigilantes and private investigators, for which Purcell received an Eisner Award in 2007. Since being a comic, the series has grown to incorporate an animated television series and several video games. A graduate of the California College of Arts and Craft, Purcell began his career creating comic strips for the college newsletter. He performed freelance work for Marvel Comics and Fishwrap Productions before publishing his first Sam & Max comic in 1987. Purcell was hired by LucasArts as an artist and animator in 1988, working on several titles within the company's adventure games era.

Purcell collaborated with Nelvana to create a Sam & Max television series in 1997, and briefly worked as an animator for Industrial Light & Magic after leaving LucasArts. He is currently employed in the story development department at Pixar. His main work for the animation studio has been with the 2006 film Cars, the 2012 film Brave and spin-off materials such as shorts and video games. Alongside his employment with Pixar, Purcell has continued to work with comic books and came together with Telltale Games in 2005 to bring about new series of Sam & Max video games.

Career[edit]

Early career[edit]

Purcell entered into a career with comic books while an undergraduate at the California College of Arts and Crafts in 1980; he produced comic strips for the weekly newsletter. These strips featured Sam and Max, an anthropomorphic dog and rabbit duo who work as vigilantes and private investigators; Purcell drew the first strip the night before the deadline. Following his graduation in 1982,[3] Purcell became involved in freelance illustration, working briefly for Marvel Comics, Chaosium, and on Steven Moncuse's Fish Police series. Moncuse approached Purcell about the possibility of another comic book series to accompany his well-performing Fish Police series in 1987.[4] Purcell agreed, and wrote his first feature length comic using the characters of Sam and Max. The 32-page comic was published by Fishwrap Productions in 1987.[5] The comic contained two Sam & Max stories: "Monkeys Violating the Heavenly Temple", a name that Purcell found on a firework and thought was appropriate; and "Night of the Gilded Heron-Shark". Purcell published a further story in a 1987 issue of Critters titled "Night of the Cringing Wildebeest". These three stories established the basics for Purcell's future work with the characters.[4]

LucasArts[edit]

Purcell was hired by LucasArts, then known as Lucasfilm Games, as an animator in 1988, but was subsequently laid off when the project he was working on was canceled.[6] Despite being laid off, he was rehired to produce artwork for the graphic adventure game Zak McKracken and the Alien Mindbenders.[7] Purcell was later commissioned to create the cover artwork for Maniac Mansion and the first two Monkey Island games and researched into whips for the adventure game version of Indiana Jones and the Last Crusade. He worked with animation in several LucasArts adventure games, published three more Sam & Max comic books during this time, and began creating brief comic strips for LucasArts' quarterly newsletter, The Adventurer.[8] The characters eventually became involved as training material for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games; Purcell created versions of Sam and Max in their office for new programmers under Ron Gilbert to practice on.[6] References to the characters were occasionally made in unrelated LucasArts adventure games as a clandestine appearance in backgrounds. Purcell wrote the six-issue comic book series Defenders of Dynatron City for Marvel Comics in 1992.[9]

A anthropomorphic dog in a suit and fedora drives a police DeSoto through a cityscape, while an anthropomorphic rabbit climbs out the window. An array of dead insects and a rat have been collected on the car's grille. The title "Sam & Max" is displayed prominently, with "Freelance Police Special" below.
A 1988 issue of Sam & Max, published by Comico; Purcell has been surprised at the cult status that the characters have acquired.[8] Note the rat on the car's grille, a common theme in Purcell's artwork.

After a positive reaction to the Sam & Max strips in The Adventurer and wanting to expand into other franchises following Maniac Mansion and Monkey Island, LucasArts offered to create a graphic adventure game on the characters in 1992.[10] Sam & Max Hit the Road was conceived and developed by a small team headed by Purcell, Sean Clark, Michael Stemmle and Collette Michaud.[11] Purcell decided to base the game on one of his earlier Sam & Max stories, the 1988 story "On The Road".[6] In 1995, Purcell combined all published Sam & Max printed media into a 154-page paperback compilation titled Sam & Max: Surfin' the Highway.[12] After producing the cover artwork for Herc's Adventures and concept art for The Curse of Monkey Island, Purcell left LucasArts.[13][14]

Later work[edit]

Purcell joined with story editor Dan Smith from Canadian studio Nelvana to create an animated television series of Sam & Max in 1996. The result was the 1997 series The Adventures of Sam & Max: Freelance Police, broadcast on Fox Kids in the United States, YTV in Canada and Channel 4 in the United Kingdom. Purcell wrote the jokes for each installment of the 24 episode series, and wrote the scripts for four episodes. Despite the toned down violence and mild profanity common in the Sam & Max franchise due to the target audience of children, Purcell was content that the characters maintained their moral ambiguity. Some parent groups in the United States attempted to have the series pulled from networks due to content issues; Purcell was pleased that they "had managed to ruffle some feathers along the way".[12] Two Sam & Max comic strips appeared in Fox's Totally Fox Kids Magazine in 1998 to accompany the series; other Sam & Max strips appeared in Wizard and Oni Double Feature. During the development of the television series in 1997, Purcell co-authored and illustrated the Hellboy Christmas Special with Mike Mignola and Gary Gianni.[15] After the conclusion of the Sam & Max animated series, Purcell was briefly employed by Industrial Light & Magic to work on digital effects for a film version of Frankenstein. Despite his work, the project was canceled; Purcell believes that some of the development work morphed into ILM's contributions to Van Helsing.[7] While at ILM, Purcell was involved in a project to create an animated film based on Monkey Island;[16] while the project did not reach fruition, Purcell began posting concept art he had produced for the film on his personal blog several years after.[17][18]

Pixar and Telltale Games[edit]

After the brief stint at ILM, Purcell moved to Pixar.[8] Despite being employed by Pixar, Purcell acted as an advisor in the development of Sam & Max: Freelance Police, a sequel to Sam & Max Hit the Road that began development in 2002 under LucasArts. Purcell provided Michael Stemmle's development team with concept art and assisted in the creation of the game's plot.[19] Despite its smoothly proceeding development, LucasArts abruptly canceled the project in March 2004. Purcell was unable to understand why development halted; he described himself as "frustrated and disappointed" at the decision.[20]

An anthropomorphic monster truck with a large exractor bucket and bulldozer blade glares maliciously at a quivering, rusty tow truck.
Purcell's work at Pixar has included character design, such as the "Screaming Banshee" from the short Mater and the Ghostlight.

At Pixar's story development department, Purcell contributed screenplay material and voice work for the 2006 film Cars, and designed the character of the Screaming Banshee in the short Mater and the Ghostlight.[21][22] Providing scripts and voice work for three games based on Cars, Purcell became involved with THQ's video game adaptations of Pixar films.[23][24][25] Purcell was credited for involvement with Pixar's 2007 film Ratatouille;[26] he provided the voice for the character of Carl in George & A.J.—a 2009 short based on the film Up.[27] Purcell was key for Pixar's 2012 film Brave, co-directing the film alongside Brenda Chapman and Mark Andrews in addition to providing work for the screenplay; Brave constituted Purcell's biggest role in a Pixar project to date.[28] Purcell is not considering the possibility of Pixar adapting Sam & Max into a film, as the characters' moral ambiguity is inconsistent with traditional Pixar stories.[29]

In 2005, LucasArt's license with Purcell that gave them the right to produce games based on the Sam & Max franchise expired; this allowed Purcell to take the franchise to Telltale Games, a new company formed by members of Stemmle's development team. A new episodic series of Sam & Max games, Sam & Max Save the World, was announced.[30] Purcell's work on the new game series encompassed design and writing, as well as the design of the game's cover artwork; despite his work, Purcell described it as "minimal" due to the effectiveness of the team.[31] At the same time, Purcell began a Sam & Max webcomic hosted on the Telltale Games website. The webcomic ran for twelve issues, and it earned Purcell an Eisner Award for "Best Digital Comic" when the comic finished its run in 2007.[32] Purcell assisted with design and writing when Sam & Max Beyond Time and Space began development in 2007. Through Telltale Games, he released two sketchbooks of his Sam & Max work and a 20th anniversary edition of Sam & Max: Surfin' the Highway in 2008.[33] Purcell later painted the cover artwork for Telltale's Tales of Monkey Island.[34]

Personal life[edit]

Purcell grew up in California, where he still resides. In a 2000 interview, Purcell said that he had been drawing all his life, and that he still possesses drawings from when he was three years old.[35] Noting that his line of creative work depends entirely on things one learns, Purcell describes himself as an "average" student at school, but wishing that he had tried harder at some classes.[35] After studying film-making courses at junior college, Purcell enrolled in the California College of Arts and Crafts to read fine art; he now holds a bachelor's degree there. Purcell befriended Mike Mignola, and later Art Adams while at the college.[4] Citing the Marx Brothers, Peter Sellers and Monty Python as among his interests, he says that he is inspired by "creative people who have made their seemingly most self-indulgent artistic whims into a career".[35] During the development of Sam & Max Hit the Road in 1993, Purcell married fellow lead designer Collette Michaud; the wedding cake was topped with figurines of Sam and Max as a bride and groom.[6] Purcell has two sons.[5]

The characters of Sam and Max were created in Purcell's youth; Purcell's younger brother Dave originally came up with several comics around the idea of a dog and rabbit detective duo. Dave would often leave unfinished comics around the house. Deliberately making the characters mix up each other's names, shoot at each other and mock the way in which they had been drawn, Steve, in a case of sibling rivalry, would sometimes finish the stories in parodies of their original form. This developed from Steve mocking his brother's to the creation of his own stories with the characters. In the late 1970s, Dave Purcell gave Steve the rights to the characters; he signed them over in a contract on Steve's birthday and allowed him to develop the characters in his own way.[36][37][38] Purcell believes that his younger brother has recovered and forgiven him from their earlier years.[39] Having kept one as a pet in his youth, Purcell has an interest in rats, which are commonly featured in his artistic work.[4]

Credited works[edit]

Bibliography[edit]

Films[edit]

Video games[edit]

References[edit]

  1. ^ Staff (2010-04-29). "Interview with Steve Purcell". Sam & Max.co.uk. Retrieved 2010-04-29. 
  2. ^ Intelius report on Steven R Purcell in California.
  3. ^ "100+ Alumni of Note". California College of the Arts. Retrieved 2011-05-31. "Steve Purcell ('82): cartoonist and creator of Sam & Max." 
  4. ^ a b c d "The Early Years (part 2)". The History of Sam & Max. Telltale Games. 2007-06-12. Retrieved 2009-02-10. 
  5. ^ a b Vik Mamen, Erik-André; Jong, Philip (2008-01-01). "Steve Purcell – Interview". Adventure Classic Gaming. Retrieved 2009-02-10. 
  6. ^ a b c d "The Golden Era". The History of Sam & Max. Telltale Games. 2007-06-26. Retrieved 2009-02-10. 
  7. ^ a b "Interviews: Steve Purcell". The World of Monkey Island. LF Network, LLC. 2006-04-11. Retrieved 2009-02-10. 
  8. ^ a b c Cifaldi, Frank; Carless, Simon (2005-07-25). "Playing Catch-Up: Steve Purcell". Gamasutra. Retrieved 2009-02-10. 
  9. ^ "Defenders of Dynatron City". The International House of Mojo. LF Network, LLC. 2004-09-12. Archived from the original on August 19, 2007. Retrieved 2009-02-10. 
  10. ^ "Sam & Max Hit the Road". gamesTM Retro (United Kingdom: Highbury Entertainment) 1: 128–129. 
  11. ^ Honeywell, Steve. "Sam & Max Hit the Road: Credits". Allgame. Retrieved 2009-02-10. 
  12. ^ a b "Sam & Max Hit it Big". The History of Sam & Max. Telltale Games. 2007-07-10. Retrieved 2009-02-10. 
  13. ^ Sutyak, Jonathan. "Herc's Adventures: Credits". Allgame. Retrieved 2009-02-10. 
  14. ^ "Game Credits for The Curse of Monkey Island". MobyGames. Retrieved 2009-02-10. 
  15. ^ "Hellboy Christmas Special profile". Dark Horse Comics. Retrieved 2009-02-10. 
  16. ^ "Monkey Island movie art?". SCUMM Bar. LF Network, LLC. 2005-01-09. Retrieved 2010-01-21. 
  17. ^ Day, Ashley (2009). "Tales from Monkey Island". Retro Gamer (Imagine Publishing) (70): p. 35. 
  18. ^ "Steve Purcell artwork". The World of Monkey Island. LF Network, LLC. 2007-06-07. Retrieved 2010-01-21. 
  19. ^ "After Darkness Comes Light". The History of Sam & Max. Telltale Games. 2007-07-24. Retrieved 2009-02-10. 
  20. ^ Rodkin, Jake (2004-03-05). "Steve Purcell comments on Sam & Max 2 '​s cancellation". Adventure Gamers. Retrieved 2008-12-22. 
  21. ^ Buchanan, Jason. "Cars Overview". Allmovie. Retrieved 2009-02-10. 
  22. ^ Crystal, Billy; Goodman, John (2004). Pixar Short Films Collection – Volume 1 (DVD). United States: Pixar. 
  23. ^ Leach, Gracie. "Cars: Credits". Allgame. Retrieved 2009-02-10. 
  24. ^ Leach, Gracie. "Cars: Radiator Springs Adventures: Credits". Allgame. Retrieved 2009-02-10. 
  25. ^ "Game Credits for Disney/Pixar Cars: Mater-National Championship". Mobygames. Retrieved 2009-02-10. 
  26. ^ "Ratatouille (2007) – Cast and Credits". Yahoo! Movies. Retrieved 2008-02-11. 
  27. ^ Mariotti, Greg (2009-11-11). "iTunes Version of Up Includes Exclusive Short: George and A.J.!". Pixar Talk. Retrieved 2010-01-21. 
  28. ^ Rizvi, Samad (2012-05-04). "Sam & Max Creator Steve Purcell Credited As Co-Director Of Brave". Pixaar Times. Retrieved 2012-06-30. 
  29. ^ Day, Ashley (2009). "Tales from Monkey Island". Retro Gamer (Imagine Publishing) (70): p. 32. 
  30. ^ Sinclair, Brendan (2005-11-15). "Sam & Max resurrected". GameSpot. Retrieved 2008-12-06. 
  31. ^ Kietzmann, Ludwig (2007-03-06). "Joystiq interviews Sam & Max creator, Steve Purcell". Joystiq. Retrieved 2009-02-10. 
  32. ^ "2007 Eisner Awards Shine Spotlight on Comic Industry’s Best". Comic-Con International. 2007. Retrieved 2008-12-04. 
  33. ^ McLean, Gary (2008-02-08). "Sam & Max Comic Book Series to be Re-issued". Voodoo Extreme. IGN. Retrieved 2009-02-10. 
  34. ^ Bailey, Kat (2009-06-02). "Telltale Announces Tales of Monkey Island Pre-Order Bonus". 1UP.com. Retrieved 2009-06-02. 
  35. ^ a b c Rodkin, Jake; Grubaugh, Sebastian (2000). "Interview!". Sam & Max: The Unofficial Website. Archived from the original on 2004-08-22. Retrieved 2009-02-10. 
  36. ^ "The Early Years (part 1)". The History of Sam & Max. Telltale Games. 2007-06-12. Retrieved 2008-12-04. 
  37. ^ Purcell, Steve (2008-03-11). A COMIC-CONversation With Steve Purcell!!! (DVD). Shout! Factory. 
  38. ^ Kohler, Chris (2007-11-21). "Interview: Sam & Max Creators On How Games Wag The Dog (And Rabbit)". Wired News. Retrieved 2009-02-10. 
  39. ^ Trimlett, Andy (2008-07-26). "Sam & Max Creator Steve Purcell". KPBS. Archived from the original on 2008-07-26. Retrieved 2009-02-10. 

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