Stochastic game
In game theory, a stochastic game, introduced by Lloyd Shapley in the early 1950s, is a dynamic game with probabilistic transitions played by one or more players. The game is played in a sequence of stages. At the beginning of each stage the game is in some state. The players select actions and each player receives a payoff that depends on the current state and the chosen actions. The game then moves to a new random state whose distribution depends on the previous state and the actions chosen by the players. The procedure is repeated at the new state and play continues for a finite or infinite number of stages. The total payoff to a player is often taken to be the discounted sum of the stage payoffs or the limit inferior of the averages of the stage payoffs.
Stochastic games generalize both Markov decision processes and repeated games.
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Theory [edit]
The ingredients of a stochastic game are: a finite set of players
; a state space
(either a finite set or a measurable space
); for each player
, an action set
(either a finite set or a measurable space
); a transition probability
from
, where
is the action profiles, to
, where
is the probability that the next state is in
given the current state
and the current action profile
; and a payoff function
from
to
, where the
-th coordinate of
,
, is the payoff to player
as a function of the state
and the action profile
.
The game starts at some initial state
. At stage
, players first observe
, then simultaneously choose actions
, then observe the action profile
, and then nature selects
according to the probability
. A play of the stochastic game,
, defines a stream of payoffs
, where
.
The discounted game
with discount factor
(
) is the game where the payoff to player
is
. The
-stage game is the game where the payoff to player
is
.
The value
, respectively
, of a two-person zero-sum stochastic game
, respectively
, with finitely many states and actions exists, and Truman Bewley and Elon Kohlberg (1976) proved that
converges to a limit as
goes to infinity and that
converges to the same limit as
goes to
.
The "undiscounted" game
is the game where the payoff to player
is the "limit" of the averages of the stage payoffs. Some precautions are needed in defining the value of a two-person zero-sum
and in defining equilibrium payoffs of a non-zero-sum
. The uniform value
of a two-person zero-sum stochastic game
exists if for every
there is a positive integer
and a strategy pair
of player 1 and
of player 2 such that for every
and
and every
the expectation of
with respect to the probability on plays defined by
and
is at least
, and the expectation of
with respect to the probability on plays defined by
and
is at most
. Jean-François Mertens and Abraham Neyman (1981) proved that every two-person zero-sum stochastic game with finitely many states and actions has a uniform value.
If there is a finite number of players and the action sets and the set of states are finite, then a stochastic game with a finite number of stages always has a Nash equilibrium. The same is true for a game with infinitely many stages if the total payoff is the discounted sum. Nicolas Vieille has shown that all two-person stochastic games with finite state and action spaces have approximate Nash equilibria when the total payoff is the limit inferior of the averages of the stage payoffs. Whether such equilibria exist when there are more than two players is a challenging open question.
A Markov perfect equilibrium is a refinement of the concept of sub-game perfect Nash equilibrium to stochastic games..
Applications [edit]
Stochastic games have applications in economics, evolutionary biology and computer networks.[1] They are generalizations of repeated games which correspond to the special case where there is only one state.
Referring book [edit]
The most complete reference is the book of articles edited by Neyman and Sorin. The more elementary book of Filar and Vrieze provides a unified rigorous treatment of the theories of Markov Decision Processes and two-person stochastic games. They coin the term Competitive MDPs to encompass both one- and two-player stochastic games.
Notes [edit]
- ^ Constrained Stochastic Games in Wireless Networks by E.Altman, K.Avratchenkov, N.Bonneau, M.Debbah, R.El-Azouzi, D.S.Menasche
Further reading [edit]
- Condon, A. (1992). "The complexity of stochastic games". Information and Computation 96: 203–224. doi:10.1016/0890-5401(92)90048-K.
- H. Everett (1957). "Recursive games". In Melvin Dresher, Albert William Tucker, Philip Wolfe. Contributions to the Theory of Games, Volume 3. Annals of Mathematics Studies. Princeton University Press. pp. 67–78. ISBN 0-691-07936-6, ISBN 978-0-691-07936-3 Check
|isbn=value (help). (Reprinted in Harold W. Kuhn, ed. Classics in Game Theory, Princeton University Press, 1997. ISBN 978-0-691-01192-9). - Filar, J. & Vrieze, K. (1997). Competitive Markov Decision Processes. Springer-Verlag. ISBN 0-387-94805-8.
- Mertens, J. F. & Neyman, A. (1981). "Stochastic Games". International Journal of Game Theory 10 (2): 53–66. doi:10.1007/BF01769259.
- Neyman, A. & Sorin, S. (2003). Stochastic Games and Applications. Dordrecht: Kluwer Academic Press. ISBN 1-4020-1492-9.
- Shapley, L. S. (1953). "Stochastic games". PNAS 39 (10): 1095–1100. doi:10.1073/pnas.39.10.1095.
- Vieille, N. (2002). "Stochastic games: Recent results". Handbook of Game Theory. Amsterdam: Elsevier Science. pp. 1833–1850. ISBN 0-444-88098-4.
- Yoav Shoham; Kevin Leyton-Brown (2009). Multiagent systems: algorithmic, game-theoretic, and logical foundations. Cambridge University Press. pp. 153–156. ISBN 978-0-521-89943-7. (suitable for undergraduates; main results, no proofs)