Street Fighter: The Movie (home video game)

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Street Fighter: The Movie
SS SF The Movie cover.jpg
North American Saturn cover art
Developer(s) Capcom
Publisher(s) Capcom (Japan)
Acclaim (International)
Platform(s) PlayStation, Sega Saturn
Release date(s) Saturn
  • NA August 10, 1995
  • JP August 11, 1995
  • PAL September 1995
PlayStation
  • JP August 11, 1995
  • NA September 9, 1995
  • PAL September 29, 1995
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously

Street Fighter: The Movie, released in Japan as Street Fighter: Real Battle on Film (ストリートファイター リアルバトル オン フィルム?), is a 1995 head-to-head fighting game released for the PlayStation and Sega Saturn.[1] The game is based on the 1994 live-action Street Fighter movie and uses digitized images of the film's cast posing as the characters in the game. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise.[2] The home version was developed and published by Capcom in Japan and released in North America, Europe and Australia by Acclaim.

Gameplay[edit]

Ryu faces Blanka.

The home version of Street Fighter: The Movie is based on Super Street Fighter II Turbo, but uses the same digitized images of the film's cast that were used for the arcade version. In addition to the regular Special Moves and Super Combos, players can also perform more powerful versions of their character's Special Moves known as "Super Special Moves". Much like the "ES Moves" featured in Night Warriors and the "EX Specials" later introduced in Street Fighter III 2nd Impact, a Super Special requires for the Super Combo gauge to be at least half-full (after the filled portion of the gauge turns blue) and can be performed by executing the same command as a regular Special Move, but pressing two attack buttons instead of one. When the Super Combo gauge is full, the player can perform an unlimited number of Super Specials until the player performs a Super Combo.

There are four game modes available. The primary single-player mode, "Movie Battle", is a story-based mode which follows the plot of the film. The player takes control of Guile, who is on a mission to infiltrate Bison's Lair in Shadaloo City. The player can choose between different branching points after certain matches, which determines the number of opponents that will be faced before the next branching point, until reaching the final match against Bison. After completing Movie Battle mode, a music video of the film's theme song "Something There" by Chage & Aska will be played.

The game's other modes include an arcade-style game mode called "Street Battle", where the player can choose a character and then face a series of twelve computer-controlled characters, culminating with Zangief, Dee-Jay, Sagat and Bison; "Vs. Mode", a standard two-player mode like the ones in previous Street Fighter games; and "Trial Mode", where the player fights against a chosen computer-controlled opponent in order to achieve a high-score or quick time record. During a battle, characters had new musical themes for this game.

Characters[edit]

The home version of Street Fighter: The Movie features many of the same characters from its arcade counterpart, with a few significant differences in its roster. The original film character of Captain Sawada is featured in both versions, however his special moves are different from the ones given to in the arcade version. The original character Blade from the arcade game, along with the other palette swapped Bison Troopers, are not featured in the home versions; Akuma, who was a regular character in the arcade game, is once again a hidden character, who is only selectable via a secret code and can only be fought during the 1-player mode after fulfilling certain requirements. Two characters from the Street Fighter film who were not in the arcade version are included as well: Dee Jay (played by Miguel A. Núñez, Jr.) and Blanka (played by Kim Repia).

Raúl Juliá was set to reprise his role as M. Bison for the video game version. Although he did meet with the game's staff, he was already very ill, and ultimately was unable to participate in the project, as he died on October 1994. Darko Tuscan, Julia's stunt double from the film, instead filled the role.

Japanese version[edit]

The game was released as Street Fighter: Real Battle on Film in Japan. Apart from the USA/PAL versions of the games text being in full English unlike the Japanese Release, the voice samples are different in the Japanese and the overseas versions. Following the example of the movie, the three boss characters (Balrog, Vega and M. Bison) whose names were recycled in the Western releases of Street Fighter 2, did not have their names changed back for the Japanese release. Akuma was however referred as Gouki in the Japanese version.

Reception[edit]

The game received mixed to negative reviews. Metacritic scored the PS1 version a 5.4/10 and the Saturn version a 5/10.[3] UGO.com ranked it at #102 in their top 102 worst games of all time list.[4] ScrewAttack included it on their 2012 list of top ten Capcom mistakes.[5]

Notes[edit]

  1. ^ All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 288
  2. ^ All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 179
  3. ^ "Street Fighter: The Movie". GameSpot. Retrieved 2013-10-13. 
  4. ^ Meli, Marissa (2010-07-05). "Worst Video Games of All Time". UGO.com. Retrieved 2013-10-13. 
  5. ^ ScrewAttack, Top 10 Capcom Mistakes, GameTrailers.com, 09/05/2012.

References[edit]

  • Studio Bent Stuff (Sep 2000). All About Capcom Head-to-Head Fighting Game. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1. 

External links[edit]