Street Fighter II Turbo: Hyper Fighting

From Wikipedia, the free encyclopedia
  (Redirected from Street Fighter II: Hyper Fighting)
Jump to: navigation, search
Street Fighter II Turbo: Hyper Fighting
Street Fighter II Dash Turbo (flyer).PNG
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Yoshiki Okamoto
Designer(s) Akira Nishitani (Nin Nin)
Akira Yasuda (Akiman)
Composer(s) Yoko Shimomura
Isao Abe
Series Street Fighter
Platform(s) Arcade, Super NES, Sega Genesis, Sega Saturn, PlayStation, PlayStation 2, Xbox, PlayStation Portable, Xbox 360
Release date(s) December 1992
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Distribution ROM, cartridge
Cabinet Upright
Arcade system CP System
CPU 10 MHz
Display Raster, horizontal orientation, 384 x 224 pixels, 4096 colors, 60 Hz refresh rate

Street Fighter II' Turbo: Hyper Fighting (ストリートファイターIIダッシュターボ -HYPER FIGHTING-?) is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting was the final arcade game in the Street Fighter II series to utilize the CP System hardware. The next game in the series, Super Street Fighter II, switched to the CP System II hardware.

Changes from Champion Edition[edit]

Chun-Li performs her Kikoken special move against Dhalsim.

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster game speed also allowed players to get into battle quicker, as well as to counterattack quicker. Many returning characters were given at least one additional special move, such as Chun-Li's Kikoken projectile attack and Dhalsim's Yoga Teleport.[citation needed]

Home versions[edit]

Super Nintendo[edit]

Hyper Fighting was ported to the Super Nintendo Entertainment System as Street Fighter II Turbo. This port was released on July 11, 1993 in Japan, and in August 1993 in North America and the PAL region. The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo as well, this port also contains Champion Edition in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a secret code that allows up to six faster settings. Other secret codes allow the player to enable and disable specific Special Moves in Versus Mode, as well as play through the single-player mode with all the Special Moves disabled.

The pitch change in the characters' voices when they perform a different variation of their Special Moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country was restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, however, these were not included in the original arcade version. However, these sound effects were included in the arcade version of Super Street Fighter II released a few months earlier.

Sega Genesis[edit]

The Sega Genesis version of Hyper Fighting, titled Street Fighter II' Plus: Champion Edition in Japan and Street Fighter II': Special Champion Edition in North America and Europe, was released on September 28, 1993 in Japan and on October 1993 in North America and Europe. It was first of two Street Fighter II ports for the Sega Genesis and came in a 24 Megabit cartridge.

The Genesis version was originally announced simultaneously with the PC Engine version and was intended to be a straight port of Champion Edition as well. The first screenshots released to the public had the top part of the background cut off where the characters' health gauges, scores, and time limit were displayed. However, the game was delayed in order to make the graphics more comparable to the SNES and PC Engine versions and content from the SNES version of Turbo were added, resulting in the name changes to II' Plus and Special Champion Edition. A six-button controller for the Genesis was released around the same time, which was created primarily for Street Fighter II. The game can be played with the original three-button controller, in which the three action buttons are used for attacks (light, medium, and heavy), while the Start button is used to toggle between punches and kicks. Since the start button is being used for playing purposes, the pause function is removed when using a three-button controller.

Special Champion Edition consists of a "Champion" mode with Champion Edition rules and a "Hyper" mode with Hyper Fighting rules, similar to the Normal and Turbo modes in the SNES Turbo version. This was the first console version of a Street Fighter II to feature the original opening sequence which depicted two generic martial artists fighting in front of a cheering public (the Japanese version features a white fighter hitting a black opponent, while the overseas versions replaced the black opponent with another white fighter). The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis and a secret code to adjust the speed setting in "Champion" mode was added as well. Special Champion Edition was also the only home version at the time of its release to feature "simultaneous button cancels".

This version was a bestseller in Japan,[1] the UK[2] and USA.[3] In November 1993, Famitsu magazine's Reader Cross Review gave the Dash Plus version of the game a 10 out of 10.[4]

Special Champion Edition was released as a plug'n play system in 2005 as part of the "Play TV Legends" series by Radica. It also included the Genesis version of Ghouls'n Ghosts.

Other releases[edit]

Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.

Reception[edit]

Reception
Review scores
Publication Score
Allgame 4.5/5 stars[5]
The Video Game Critic A- [6]
Gamespot 7.5/10[7]

In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.[8] The game has sold 4.1 million copies on the SNES.[9]

References[edit]

  1. ^ Official Japanese Mega Drive sales chart, December 1993, published in Mega (magazine) issue 15
  2. ^ Official Gallup UK Mega Drive sales chart, January 1994, published in Mega (magazine) issue 16
  3. ^ Official American sales chart, February 1994, published in Mega (magazine) issue 17
  4. ^ 読者 クロスレビュー: ストリートファイターII ダッシュプラス. Weekly Famicom Tsūshin. No.257. Pg.40. 12–19 November 1993.
  5. ^ Marriott, Scott Alan. "Street Fighter II Turbo: Hyper Fighting - Review". Allgame. Retrieved April 5, 2014. 
  6. ^ "The Video Game Critic's SNES Reviews". videogamecritic.net. Retrieved 5 April 2014. 
  7. ^ Navarro, Alex. "Street Fighter II Turbo: Hyper Fighting Review". Gamespot. Retrieved April 5, 2014. 
  8. ^ "第7回ゲーメスト大賞". GAMEST (in Japanese) (107): 20. 
  9. ^ "Platinum Titles". Capcom. 30 September 2013. Retrieved 2 November 2013. 

Further reading[edit]

  • Studio Bent Stuff (Sep 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1. 

External links[edit]

Preceded by
Silpheed
Japanese number-one Mega Drive game
December 1993
Succeeded by
Shining Force 2
Preceded by
Mortal Kombat
UK number-one Mega Drive game
January 1994
Succeeded by
FIFA Soccer
Preceded by
Mortal Kombat
USA number-one Genesis game
February 1994
Succeeded by
Madden NFL '94