Street Fighter II Turbo: Hyper Fighting

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Street Fighter II Turbo: Hyper Fighting
Street Fighter II Dash Turbo (flyer).PNG
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Yoshiki Okamoto
Designer(s) Akira Nishitani
Akira Yasuda
Composer(s) Yoko Shimomura
Isao Abe
Series Street Fighter
Platform(s) Arcade, SNES, Sega Genesis, Sega Saturn, PlayStation, PlayStation 2, Xbox, PlayStation Portable, Xbox 360
Release date(s) December 1992
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CP System
CPU 68000 @ 12 MHz,[citation needed]
Z80 @ 3.579 MHz
Sound YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
Display Raster, horizontal orientation, 384×224 pixels, 60 Hz refresh rate,
4096 out of 65,536 colors[citation needed]

Street Fighter II' Turbo: Hyper Fighting (ストリートファイターIIダッシュターボ -HYPER FIGHTING-?)[1] is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting was the final arcade game in the Street Fighter II series to use the CP System hardware,[not in citation given] moreover the game was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards.[2] The next game in the series, Super Street Fighter II, switched to the CP System II hardware.

Gameplay[edit]

Chun-Li performs her Kikoken special move against Dhalsim.

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster play speed also allowed players to get into battle quicker, as well as to counterattack quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:

  • Ryu and Ken can now perform the Hurricane Kick in mid-air.
  • E. Honda has an anti-aerial attack called the Sumo Smash, also known as the Super Sumo Splash (スーパー百貫落とし Sūpa Hyakkan Otoshi?).
  • Blanka has a Vertical Rolling Attack in addition to his standard one.
  • Chun-Li now has a projectile technique called the Fireball, also known as the Kikōken (気功拳?, "Spirit Cultivation Fist") and can now perform the Spinning Bird Kick in the air.
  • Zangief can perform a faster version of his Double Lariat called the Hi-Speed Double Lariat, also known as the Turbo Spinning Clothesline.
  • Dhalsim has the Yoga Teleport, which allows him to instantly transport himself in front or away from his opponent from a certain distance.

Each fighter also received a new default palette. The original palette can still be used as an alternate palette, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default, but still gets a different alternate.

Ports[edit]

Year Platform Media Developer Publisher Notes
1993 Super Nintendo 20 Megabit ROM cartridge Capcom Capcom Titled Street Fighter II Turbo.
1998 Sega Saturn CD-ROM Capcom Capcom Included in Capcom Generation 5. Released exclusively in Japan.
1998 PlayStation CD-ROM Capcom Capcom Included in Street Fighter Collection 2.
2006 PlayStation 2 DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
2006 Xbox DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
2006 PlayStation Portable UMD Capcom Capcom Included in Capcom Classics Collection: Reloaded. Based on the PS version.
2015 Virtual Boy 32 Megabit ROM cartridge Vaguely Unknown Vaguely Unknown Titled Hyper Fighting (particularly to avoid copyright).

Super Nintendo[edit]

A port titled Street Fighter II Turbo: Hyper Fighting was released for the Super Famicom on July 11, 1993 in Japan, and for the Super Nintendo in August 1993 in North America and the PAL region. The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.

The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.

Other releases[edit]

The Sega Genesis version, Street Fighter II': Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.

Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.

In early 2015, a homebrew Virtual Boy version of the game simply titled Hyper Fighting surfaced with many YouTuber praising the game. No info on who developed the game nor is the game available to purchase, but the game seems to have its own custom box art, game cartridge, and manual fully intact to that of a legitimate Virtual Boy game. The gameplay is identical to that of the SNES and Sega Genesis versions with a few characters stages altered.

Reception[edit]

Reception
Review scores
Publication Score
Allgame 4.5/5 stars[3]
Gamespot 7.5/10[4]

In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.[5] The game has sold 4.1 million copies on the SNES.[6]

References[edit]

  1. ^ The in-game title in the U.S. and worldwide versions is simply Street Fighter II': Hyper Fighting. The word Turbo was added to the Japanese title screen. However, the marquee and instructions that were distributed with the upgrade chip uses the title Turbo Street Fighter II Champion Edition.
  2. ^ Turbo Street Fighter II Champion Edition installation instructions
  3. ^ Marriott, Scott Alan. "Street Fighter II Turbo: Hyper Fighting - Review". Allgame. Retrieved April 5, 2014. 
  4. ^ Navarro, Alex. "Street Fighter II Turbo: Hyper Fighting Review". Gamespot. Retrieved April 5, 2014. 
  5. ^ 第7回ゲーメスト大賞. GAMEST (in Japanese) (107): 20. 
  6. ^ "Platinum Titles". Capcom. 30 September 2013. Retrieved 2 November 2013. 

Further reading[edit]

  • Studio Bent Stuff (Sep 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1. 

External links[edit]