Street Fighter II′ Turbo: Hyper Fighting
|This article needs additional citations for verification. (April 2014)|
|Street Fighter II′ Turbo: Hyper Fighting|
|Designer(s)||Akira Nishitani (Nin Nin)
Akira Yasuda (Akiman)
|Release date(s)||December 1992|
|Mode(s)||Up to 2 players simultaneously|
|Arcade system||CP System|
|CPU||68000 @ 12 MHz,
Z80 @ 3.579 MHz
|Sound||YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
|Display||Raster, horizontal orientation, 384×224 pixels, 60 Hz refresh rate,
4096 out of 65,536 colors
Street Fighter II' Turbo: Hyper Fighting (ストリートファイターIIダッシュターボ -HYPER FIGHTING-?) is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting was the final arcade game in the Street Fighter II series to utilize the CP System hardware, moreover the game was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, switched to the CP System II hardware.
Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster play speed also allowed players to get into battle quicker, as well as to counterattack quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given a new special move, with the exception of Chun-Li who was given two. The new techniques are as follow:
- Ryu and Ken can now perform the Hurricane Kick in mid-air.
- E. Honda has an anti-aerial attack called the Sumo Smash, also known as the Super Sumo Splash (スーパー百貫落とし Sūpa Hyakkan Otoshi?).
- Blanka has a Vertical Rolling Attack in addition to his standard one.
- Chun-Li now has a projectile technique called the Fireball, also known as the Kikōken (気功拳?, "Spirit Cultivation Fist") and can now perform the Spinning Bird Kick in the air.
- Zangief can perform a faster version of his Double Lariat called the Hi-Speed Double Lariat, also known as the Turbo Spinning Clothesline.
- Dhalsim has the Yoga Teleport, which allows him to instantly transport himself in front or away from his opponent from a certain distance.
Each fighter also received a new default palette. The original palette can still be used as an alternate palette, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default, but still gets a different alternate.
|1993||Super NES||20 Megabit ROM cartridge||Capcom||Capcom||Titled Street Fighter II Turbo.|
|1998||Sega Saturn||CD-ROM||Capcom||Capcom||Included in Capcom Generation 5. Released exclusively in Japan.|
|1998||PlayStation||CD-ROM||Capcom||Capcom||Included in Street Fighter Collection 2.|
|2006||PlayStation 2||DVD-ROM||Digital Eclipse||Capcom||Included in Capcom Classics Collection Vol. 1. Based on the PS version.|
|2006||Xbox||DVD-ROM||Digital Eclipse||Capcom||Included in Capcom Classics Collection Vol. 1. Based on the PS version.|
|2006||PlayStation Portable||UMD||Capcom||Capcom||Included in Capcom Classics Collection: Reloaded. Based on the PS version.|
|2015||Virtual Boy||32 Megabit ROM cartridge||Vaguely Unknown||Vaguely Unknown||Titled Hyper Fighting (particularly to avoid copyright).|
A port titled Street Fighter II Turbo: Hyper Fighting was released for the Super Famicom on July 11, 1993 in Japan, and for the Super NES in August 1993 in North America and the PAL region. The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo as well, this port also contains Champion Edition in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other secret codes allow the player to enable and disable specific Special Moves in Versus Mode, as well as play through the single-player mode with all the Special Moves disabled.
The pitch change in the characters' voices when they perform a different variation of their Special Moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country was restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade release of Hyper Fighting, but rather was added in Super Street Fighter II.
The Sega Genesis game Street Fighter II′: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. In fact, the game's content are almost identical to the SNES version of Street Fighter II Turbo.
Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.
In early 2015, a homebrew Virtual Boy version of the game simply titled Hyper Fighting surfaced with many YouTuber praising the game. No info on who developed the game nor is the game available for purchase but the game seem to had its own custom boxart, game cartridge, and manual fully intact to that of a legitimate Virtual Boy game. The game plays identical to that of the Super NES and Sega Genesis version with a few character's stages altered.
|This section requires expansion. (April 2014)|
In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games. The game has sold 4.1 million copies on the SNES.
- The in-game title in the U.S. and worldwide versions is simply Street Fighter II': Hyper Fighting. The word Turbo was added to the Japanese title screen. However, the marquee and instructions that were distributed with the upgrade chip uses the title Turbo Street Fighter II Champion Edition.
- "Turbo Street Fighter II Champion Edition installation instructions".
- Marriott, Scott Alan. "Street Fighter II Turbo: Hyper Fighting - Review". Allgame. Retrieved April 5, 2014.
- "The Video Game Critic's SNES Reviews". videogamecritic.net. Retrieved 5 April 2014.
- Navarro, Alex. "Street Fighter II Turbo: Hyper Fighting Review". Gamespot. Retrieved April 5, 2014.
- 第7回ゲーメスト大賞. GAMEST (in Japanese) (107): 20.
- "Platinum Titles". Capcom. 30 September 2013. Retrieved 2 November 2013.
- Studio Bent Stuff (Sep 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1.