The term street football encompasses a number of informal varieties of association football. These informal games do not necessarily utilise the requirements of a formal game of football, such as a large field, field markings, goal apparatus and corner flags, eleven players per team, or match officials (referee and assistant referees).
Often the most basic of set-ups will involve just a ball with a wall or fence used as a goal, or items such as clothing being used for goalposts (hence the phrase "jumpers for goalposts"). The ease of playing these informal games explains why they are popular all over the world.
Street football can be divided into three varieties: minor adaptations of the association football rules, games based on scoring goals and games which are not.
- 1 Games based on scoring goals
- 1.1 Cubbies
- 1.2 Goal-and-in
- 1.3 Three-and-in
- 1.4 Three-in-three-out
- 1.5 Boston Cage
- 1.6 New Jersey Cage
- 1.7 Headers and volleys
- 1.8 60 seconds
- 1.9 Points
- 1.10 25
- 1.11 21
- 1.12 Richard
- 1.13 Shooties
- 1.14 Tackle and Shoot
- 1.15 Pass and Shoot
- 1.16 Ten Shots
- 1.17 Four Nets
- 1.18 Gol Para Mi
- 1.19 Munich
- 1.20 Tennis
- 1.21 Asses
- 1.22 3.5
- 1.23 One Touch
- 2 Games not based on scoring goals
- 3 Street football World Championship
- 4 Street football in popular media
- 5 References
- 6 External links
Games based on scoring goals
Cubbies (also known by many other names, including Wembley Doubles, Knockout, Singles, Cuppy, Co-op, World cup Doubles, 2-man,("FA doubles league and 2 'n' through) requires at least three players and one goal. One of the players is designated as a goalkeeper. Players must try and score whilst stopping the other players from doing the same. Team play is optional, and any number of teams (or solo) players can take part.
Typical rules state that in the first round, one goal secures a player's progression to round two. Players that have scored wait (off the pitch) until all but one player has scored. In subsequent rounds, it is not uncommon for the number of goals required to match the round number, but usually only one goal is required.
Often, the place of the goalkeeper from round one is taken by the round's loser.
Many extra rules are often added to stop cheating such as no 'goal scrounging' or 'goal hanging' (waiting by the goal to try to get your foot onto someone else's shot). In this variation, unlike most others, the keeper plays the role of referee, instead of the players deciding arbitrarily about fouls.
Other names for this game include Wembley (in England), World Cup, Cuppy, Worldy (in Scotland), Knocky-outy,World Cup Willy, Wurly/Wurly Cup, singles (or doubles, triples etc. depending on how many players there are on each team).
In addition to this, it is common for the 'No scoring inside the box' rule to be played. This is applied not only to make the rounds last longer, but also to help reinforce the no 'goal scrounging' rule. The rule dictates that no player can score from inside a 6-yard (5.5 m) area of the goal (6 yard box if marked). In some cases, players will relax this rule and allow headers and even clean volleys to be scored from inside the box. This rule prevents players from simply running within a few feet of the goalkeeper and smashing it into the goal, making the game fairer for the keeper and for all outfield competitors. Another rule is 'penalties all-round'. This occurs when a player handles the ball resulting every other player getting a penalty. They are awarded at the discretion of the goalkeeper.
The 2-Man (doubles) league consists of three teams of two or more teams. Two teams play at a time for five minutes with one of the other team players as the goalkeeper, only one net is used similar rules to the knock out games above. The aim of the game is to basically score as many as possible, sometimes the 6-yard (5.5 m) area is used as a boundary which you're not allowed to shoot in. Each game won is 3 points, a draw being 1 point. Once a game is over, the other team(s) come on and rotate the fixtures after every game. The keepers will also rotate, one of the players from the team which isn't playing goes in net for the other two teams 5 minute match.
Each team plays each other twice, if two teams are level points at the end of it you sum up the goal difference to decide a winner.
Invented in South America (as gol entra), it consists in a few players and a goal. Once the goalkeeper is defined, the other players compete against each other to score. The first player in scoring then proceeds to become the goalkeeper. Usually it is played for fun and has no clear ending. Rules about an area close to the goal where scoring is invalid, or fouls, may change according to the players involved.
Score three goals and become the goalkeeper. A simple game, usually played for fun rather than to produce any winner.
Because successful players are faced with the (usually) undesirable task of being the goalkeeper, rules are often applied to ensure their stay in goal is not deliberately extended by unscrupulous players. This could mean a shot-clock being implemented (setting an 1-minute time limit for the next shot to occur).
Another rule to force players to shoot may be to change the goalkeeper every 5 goals or so, with the player having scored least going in goal. However, this can make the game resemble cubbies closely.
Alternatively, the winning player may nominate a new goalkeeper.
Very similar to headers and volleys (below). It consists of three or four players, one of them acting as goalkeeper. The other (attacking) players must attempt to score three "valid" goals and win a run.
A goal is valid only if the scoring player received the ball from another player (as opposed to "from the ground"). A goal is "foul" whenever the player kicks a ball lying in the ground or kicks a ball "received from the ground". To put it simply, whenever the ball hits the ground, the next player to touch it is supposed to pass it to another attacker, so the latter can try a valid goal (usually by volley or header).
Whenever an attacking player scores a "foul" goal, he becomes the new goalkeeper, resetting the counter. The goalkeeper scores whenever the attacking players send the ball off-limits (i.e. missing the goal). When the goalkeeper scores the third point, the player responsible for the last offense becomes the goalkeeper and the counter is reset.
This game requires a basketball court. Teams gather at the court, or cage as it is referred to, and form teams of 4. There is 4 versus 4 until a player scores, by hitting the basketball pole with the ball. It cannot be behind the pole, or above where the pole curves outward to hold the basketball net. When a team scores, the losing teams rotates out for another team to play the winning team.
New Jersey Cage
Similar to Boston Cage soccer however, when a basketball pole is not present (tennis court, handball court, etc.) two baseball bats or sticks of any kind are leaned-up against the fence at opposite sides of the court and the object of the game is to knock the sticks or bats down with the soccer ball. It is also called E-cage soccer; the 'E' standing for an "empty" cage or court. If the stick falls without contact from the ball there is no goal awarded; the bat will be picked back up and play will resume from when it was stopped.
Headers and volleys
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This game in some forms requires only three players, however most often it needs at least four. In the game one player crosses the ball to another who must then either head or volley the ball into the goal which is defended by another player.
Dozens of different variations of the game exist, including the keeping of 'life tallies' (lives are lost by strikers if they miss, or by goalkeepers if they concede). However, standard rules are so well known, that the phrase "lets play standard rules" is often used without even stating what game is due to be played [citation not needed]. An optional rule states that when the goalkeeper catches the ball they can then throw the ball to another player; if that player scores (a header or volley) this is called keepers gift, then the original striker is put in goal.
The most popular variation of headers and volleys in North Wales is 'Cage Rage'. The name, coined in 2009, derives from the green 'cage' that surrounds the 5-a-side pitch of Bangor-on-Dee, Wrexham. The playing area is usually, but not always, an outdoor concrete based sports surface. Two goals are used, as is one basketball hoop. Many 5-a-side pitches in Wales have basketball court markings, and these make up the playing areas. On average there are 5/6 players in each game, although this number can vary. 'Crossbar challenge' decides which player starts off in goal (taken from the half-way line). The player that hits their shot furthest away from the crossbar starts as goalkeeper. If the players are unable to distinguish between the players that hit their shot furthest away from the crossbar then a sudden death playoff takes place. The goalkeeper starts with one more life than the outfield players. The most common lives are 7 and 6, but these values change depending on how long the players want the game to last. The aim of the game is to get the person in goal onto "raw arse". Every goal scored against the goalkeeper causes them to lose a life. If an outfield player misses the goal or the goalkeeper catches the ball directly off them, then the outfield player who committed the offense is in goal. Depending on the markings of the pitch, the rules of the game vary. Players may use a combination of no, one or two bounce, depending on how close to the goal they are. Behind the halfway line of the pitch the players are allowed to shoot straight from the ground. Once the person in goal has used up all their lives (including life '0') they enter the 'doggy' life. Whilst on doggy the person in goal must try and score in the goal at the opposite end of the pitch. Doing so will take them up to 1 life. Whilst on doggy the goalkeeper must also choose "head or volley". This indicates which kind of goal must be scored against them. Once that goal is scored, the goalkeeper enters "raw arse". Each outfield player, in turn, takes a shot at the goalkeepers behind. Many of the playing surfaces used during "cage rage" have basketball hoops. If a player happens to get the ball through the hoop then they are automatically on "raw arse".
In another variant a striker gains a point by scoring and the keeper loses a point; if the striker misses he loses a life and must become the goalkeeper. Other variants include the setting of shooting distances (e.g. shots are not allowed within 6 yards). In some more aggressive variants when a player loses all of their points each of the other players will take a turn to attempt to hit them from the penalty spot.
Over rule/wide rule is if the ball goes over it is known as "first over" and then the one who hits it over the third time goes in goal, if the ball hits the post it is known as "post saves all".
One version rules that if a shot goes wide, the player who had the last touch goes in goal. If a shot isn't volleyed or half-volleyed, again the shot-taker goes in goal. If an outfielder lets a shot go wide he/she goes in. If the keeper catches the ball before it bounces, or if it only bounces once, the player who touched the ball last goes in goal. There is 3 chances for hand balling it the third person to handball it go in goal, however, if they do it on purpose they loose the life and go in goal.
Also there is a variation of this game in which every time the player in goal concedes a goal he or she gains a letter towards a word (e.g. HORSE) and when the word is spelled out the player has to face a wall whilst other players take shots at the loser's backside. In the United Kingdom this is known as "Brandings", "Brandy", "Megasaurarse", "Bum Blasters", "Red Arse" or "Stingers". Another variation called "Crucifix" sees the losing player standing with his back against the wall with his arms out while the other players take penalties with the aim of inflicting as much pain as possible. If the losing player flinches or moves from this position, a retake is ordered.
In "Crowcombe Rules", played in Somerset, England, outfield players work as a team to score as many goals with a header or a volley as possible. However, every time they miss or score a goal which is either not a volley or is only a half-volley, they lose a goal from their total. If they lose a goal whilst their total is zero, then the last player to touch the ball must go in goal. In the mid-1990s, due to incredibly high scoring sessions causing great distress to goalkeepers, a score limit was introduced. This is decided before the game but is commonly 2 or 3. The other significant difference in "Crowcombe Rules" is that a player may take as many touches as they like in order to set themselves up for a volley, so long as they received the ball in the air and do not let it touch the ground before shooting. "Yarde Rules", a variant of "Crowcombe Rules" also involves a rule whereby if a player kicks a ball into another field, they shall immediately go in goal, irrespective of the current score.
A colloquial name for “Headers and Volleys”, that was coined in the Manchester region of England in the early 1990s, is Gooma. The name is an amalgamation of the two famous sporting clothes brands, Gola and Puma. Around this time both brands were particularly popular in the football boot market. Puma for their High-end Status and signature model, the Puma King. Gola for their bargain basement prices, which were a welcome respite for struggling parents caught in the midst of the early 90’s Economic Recession.
In this game, there is one goalkeeper and at least two outfield players. The goalkeeper will kick/throw the ball out, and begin counting to 60 at roughly one number a second. The outfield players must then cooperate to score a volley past the goalkeeper; should they do so, the count will be reset. If, however, the ball enters the goal without the kick being a volley, the goalkeeper catches a full volley, or the goalkeeper reaches 60, the last player to touch the ball becomes the goalkeeper. A variety of this game introduces levels, where initially only one goal must be scored, but every time the count is reset this goes up by one, so the players must score one, then two, then three, until they are unable to complete the allotted amount. Another variation sees the time counted by the goalkeeper reduce by 10 seconds a level until a goal must be scored in 10 seconds, if that occurs the time resets to 60 but this time through 2 goals must be scored. There is considerable variety regarding what counts as a 'volley' or not: sometimes, it is permissible to lift the ball into the air and strike it into the ground yourself, whereas in other circumstances it is not counted as a full volley; also, whether volleying it in from a keeper's kick or throw is legal is a contentious point.
This game is useful when there is a wide range in terms of age or ability amongst the players, and also requires a degree of sportsmanship between them. Players pass the ball around and shoot freely, but upon scoring, are awarded points by the goalkeeper according to the distance and/or skill level of the goal scored. This score is usually more generous towards younger players.
Points may also be awarded for a particularly good assist, or to the goalkeeper by the other players, if the keeper makes a good save. Points are usually awarded out of five; five typically being an outstanding acrobatic volley, one typically being a simple tap-in. Usually when a player reaches 20 points the goalkeeper is changed, either for the best or worst scoring player.
In this game, there is one player acting as goalkeeper and at least two outfield players. The aim of the game is to kick the ball hard at the rear end of a bad goalkeeper who does not prevent a score of 25 points. In such case, each of the outfield players gains one free "rear end kick" at the goalkeeper. After that, the counting starts again. The points are scored depending on the goal: normal kick: 5 points, head: 10 points, heel kick: 15 points, overhead kick: 20 points. A different scoring system was established in the West Midlands town of West Bromwich; Volley: 1 Point, Header: 2 Points, Double Header: 3 Points, Fancy: 5 Points, Overhead Kick: 10 Points, Double Overhead Kick: Automatically Out.
There should be clear marking of the goal post area. Inside this area the goalkeeper can move freely, but the players can not score. (See Heads and Volleys) Of course, nobody wants to be the goalkeeper. So, there is a set of rules to determine who will be:
- If a player touches the ball more than one time, this player is the goalkeeper now (while the ball is in the air it can be touched many times)
- If a players shot goes outside of the goal posts he is the goalkeeper.
- If the goalkeeper throws the ball and he hits one of the players directly (like the game dodgeball)
The free "rear end kick" should be taken from an agreed distance, usually the penalty spot.
Similar to 25, very popular in Romania, Russia and in some South American countries(Ex: Argentina). Played by a minimum of 3 players, one player being the goalkeeper. The outfield players attempt to score goals from volleys or headers from crosses by other players. Points are awarded depending on the kicking style. One variation may be: 2 points for normal kick, 3 for knee, 5 for header, 15 for backheel, and the maximum of 21 for bicycle kick. If the ball hits the crossbar and get into the goal the points may double. If the goalkeeper touches the ball before it gets into the goal, only 1 point will be added to his total, no matter how the ball was kicked. When at least 11 points are scored against a goalkeeper, he will be able to "hunt", throwing the ball like a dodge ball at the outfield players without letting the ball hit the ground, though not getting outside the box. Once the goalkeeper reaches 11 points, the other players will be very careful not to let him catch the ball. The goalkeeper can get out of the goal and become an outfield player if:
- a player shoots wide or over the goal (however, the rule of "saving post" may save the player if the ball hits the post before it gets outside)
- the ball hits the ground before a goalscoring shot, the ball may not hit the ground after it is crossed by another player; also, a player may not get the ball in the air and attempt a shot himself
- a player handballs
- the goalkeeper hunts another player once he reaches 11 points
When a player gets out of the goal, his points will still count. A player is eliminated if the others score 21 points or more on him. The last player to be the goalkeeper before the one eliminated will get back into the goal. The last 2 players remaining will shoot penalties to determine the winner, though in some variations, the win will be awarded to the one having the least points scored against.
The name comes from the Spanish verb rechazar ("to reject"). The players must reject the ball from their area (the limit is usually the middle line of the field) and score goals. After one player kicks the ball to the other area, the second player may touch the ball up to three times (two optional touches and the shot). Richard is usually played with one or two players per side.
Players gain one point per goal, and two if the player shoots at once with no additional touch (and previously shouts that he/she will try to score double). If a player exceeds the three-touch limit, touches the ball within his/her goal area with the hand or within the opponent's area, a penalty kick is given to the opponent.
If one player stops a kick with its chest before the ball hits the ground (to perform a pechito, a Spanish diminutive for chest), the player can enter the rival's area and touch the ball any number of times to score. This "status" is finished if the keeper catches the ball (outside the goal area or the rival's area), so he/she can throw it to the attacker's body to be given a penalty.
A game similar to "richard" for 2, 3 or 4 players, played within a confined 5-a-side pitch or walled space with goals. Each player may only occupy their half of the pitch, minus the 'D'goal area. No hands are used during play. One player 'kicks off' at the beginning of the game, after conceding a goal or when the ball goes out of play. A kick off is taken with a 'dead ball' positioned within the player's own 'D', shots are direct. A player may block their opponents shot with any normally legal part of their body but only take one touch and only on shots which are, roughly, on target. After this one 'touch' to block a shot, or directly from a shot, the player who touched it can shoot at their opponent's goal. Games are generally played informally in 'sets', the first player or team to score ten goals winning.
When playing in teams the player who takes the first touch is the only person on that team who can then shoot, when the ball is touched by an opponent this is reset.
Tackle and Shoot
Like World Cup/Wembley, this game requires only one goal. The game can be played by as little as three people, with one goalkeeper, and two "attackers" both trying to win. Occasionally it may become two-a-side, often, rather than having a set match time, the "first to" rule is used, usually the amount of goals required to win is five. Rules are basically the same as football as we know it, except that out of play rules are different. If a player hits a shot wide, or over and the goalkeeper doesn't want to fetch it, he allows play to go on. The goalkeeper also doubles up as a referee. A rule that causes some arguments among players is the "deflections" rule. An example of a scenario when deflections are vital is this:
Two players, one A the other B, are playing tackle and shoot. The score is 4-4, and the next goal is the winner. Player A has worked amazingly hard, has run and ran, but just can't get the final goal. Player B meanwhile, is leaning against the goalpost. Suddenly player A lifts a spectacular chip over the goalkeepers head, only for it to hit player B on the knee, and go in. Some "referees" say that player A should have the goal, as it was his shot, and was going in anyway, others say player B should have it, as it hit him last.
Pass and Shoot
Unlike tackle and shoot this is not competitive. Basically, any amount of players, pass it amongst themselves, using any amount of showboating and trickery, and score as many goals as possible. Occasionally players add rules such as one-touch, or all players must touch the ball before scoring, or they may see how many consecutive goals they can score.
Quite like penalties, and is ideally played by two people. Both take it in turns to take shots at each other, and the winner, is the player who scores the most goals.
There are a number of nets, usually anywhere between two and six. This is a game that is generally more fun with more people. Teams may consist of a few or many players, depending on how many players are taking part.
The objective is to score a set number of goals (usually three or five) into one of the opposing teams' nets; when this happens, that team is out until the next round begins. The team which wins the most rounds are declared the overall winners. There is rarely a time limit, and the round will continue until one team remains.
There are a number of variable rules, such as Handball Nets, which means the Handball rule in football is reversed, and a foul is committed if a foot touches the ball.
The game can be played anywhere, with any sport that involves nets, and in almost any space. That is why it is one of the most popular forms of street football.
Gol Para Mi
This is usually a three player game. A goal is set up against a fence or wall using shirts, sticks or anything else as goal markers. The goal width is set by the players to make goals possible but not super easy. A player starts as goalie. The goalie can't use hands. Shots have to be at waist height or below. The non-goalies try to score a goal. When a player scores, they go into goal.
Invented in Bristol, England (namely the Goals Soccer Centre in Filton), Munich is played 1 on 1 on a 5-a-side pitch. Players have two touches (one to control the ball/defend a shot, and one to shoot) to score in their opponent's goal from within their own half. Players may not enter their own D or their opponent's half, the exception being if the ball comes to rest in or behind the goal. All restarts are one touch and taken from the player's own penalty spot. Handballs (apart from in self-defence) are counted as a goal against. The game puts an emphasis on dead ball skills, first touch and desperation defending. Quick reactions are also a necessity, in conjunction with sound judgement; for example, a fortuitous rebound may allow a player to shoot from much closer to the halfway line than usual, but due to this rebound there may be no time to control the ball before it reaches the halfway line: the player must then decide quickly whether it is better to shoot and attempt to return to his goal area before he is lobbed, or to simply allow the ball to cross the line to his opponent and maintain an advantageous position defensively.
This uniquely Singaporean game involves two to four players each occupying one half of the pitch, each trying to score from his own half. Players can score as long as the ball is in their own half. If a ball rolls into a player's half immediately after he has taken a kick, he may kick again. Handballs result in disqualification. There are no limits to the number of touches a player can make. The first to an agreed upon number of goals wins. The game focuses on long-range accuracy and power to propel the ball accurately into the goal. Control is also an important aspect as to prevent the ball from rolling into the opponent's half. It is often played when footballers are tired as it does not use up too much energy, has simple rules, provides a good challenge and yet is good entertainment. The above are just some common rules as player's will each have their own versions of the game.
A popular game in Britain. To begin with, there is a goalkeeper and any amount of outfield players. The aim is to score a certain amount of goals, as either volleys or headers. The goalkeeper to begin with is nominated by vote, then the game begins. If the keeper catches the ball, the last person to touch the ball is in goal. This also applies to the ball going wide of the goalposts, but not over them. Handball will also result in this. When the certain quota of goals is accomplished, the goalkeeper who concedes the last goal has the ball shot at his buttocks by each of the outfield players from the penalty spot, but the last goal must be scored via a players head. Whoever is in goal at the end of the previous round starts in goal this round. You may not set yourself up with a volley or header either, as this unfair on the Goal Keeper. Also, more than one player must score goals. If just one player scores all the goals, then you must continue playing until another player scores. The person who scores the last goal, will take the first penalty, followed by the assist-maker. The game is usually played in fields, and walls are often not used, as this can complicate the game.
A game created in Britain by Chris & Dan Needham, Richard Whaley, Scott Macvicar & James Cartledge. Usually played with 4 or more players. One player is nominated as goalkeeper and penalties are taken to decide on who starts in goal for the game. The game starts with a score of 3.5, the goalkeeper wins if the score goes below 0 and the outfield players win if the score exceeds 7. Outfield players gain a point when a header is scored within the 6 yard box, a volley in the penalty area or a long-range shot from outside the box. They lose a point if the ball goes wide or half a point if the goalkeeper catches the ball. When the round has been completed the goalkeeper swaps with an outfield player and a new round starts.
A game of three players minimum (with one goalkeeper or one defender) in which the players have to touch the ball once as they pass it to each other. Whoever touches it twice becomes a goalkeeper or defender, the first goalkeeper or defender must be picked at the beginning of the match. The ball has to be passed between players and every player has to touch it once, also if the ball was touched by hand the player who touched it becomes a goalkeeper or defender. There is no maximum number of players, sometimes it's played by forty to fifty people. The objective is to get the ball at the back of the net by passing it using only one touch or simply not let the defender get possession of the ball.
Games not based on scoring goals
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This game can be played with a minimum of two people but works better with three or more. All players start on three lives; the aim is to keep the ball in the air but with an allowance of a single bounce (although there is a competitive element players must work as a team to try and prevent each other from losing a life). A player loses a life by failing to keep control/pass the ball before the second bounce or if they play a poor pass. Democracy is used to determine whether a pass is fair.
The final – when down to two players (keeping the same lives from the previous rounds), the players out can then referee and implement their own rules in turn e.g., "left foot only", "must use chest". The rules come into effect three passes after they are called, giving the finalists time to adjust. Players in the final can also opt to remove the bounce. Also "swanning" may occur in the final, where other players move around the finalists trying to distract them in an attempt to put them off and cause them to make a mistake.
"Doggy": a dog life is an optional rule and is used only once in the game – the first life of the game lost doesn't count and is called "doggy".
Other variants of the game involve each player only having one life for the entire game, which is often implemented when they are a larger group of players to speed up the game.
The aim is to prevent the ball from touching the ground. One or many players can take part. One bounce is a similar variation of Keep Ups (see above). In doing keep ups, player's can use any part of their body to keep the ball from hitting the ground, except for a person's hands. Doing keep ups helps build a players ability to control the ball with their bodies. Various tricks can be done while doing keep ups but the most recognized is called Around the World. In this trick, a player kicks the ball up with their foot and attempts to get their leg around the ball while preventing the ball from dropping to the ground.
A game played 2 versus 2 in a small area. The object of the game is to dribble the ball through the opponent's legs and then retrieve the ball before the opponent does so, which is called a nutmeg. Once a player has completed a nutmeg, the game is over.
This is played by any number of players, and can be done with anything that can be kicked. The aim is to score a nutmeg on an opposing player. This can be played on teams, with more than one ball, and a scoring system can also be attached. This may not be suitable for all players and is sometimes banned at schools due to its potentially violent nature.
Barsie, Barsies or Crossbar Challenge, is a game common in the UK, depicted as a regular feature of the hit football TV show Soccer AM. The game involves two teams, each standing either side of a set of goalposts (around ten yards away from them). One team starts with the ball (from a dead ball situation) and aims to hit the goalpost. If the ball hits, the team gets an amount of points (based on where the ball hits. The scoring system varies, but is usually done in a proportion that favours the corner-joint over the crossbar, which in turn carries more points than the post). Who gets the next shot depends on when the ball stops dead: should the ball stop dead in a team's "half", it becomes their shot. This is also true if the ball does not hit the goalpost. The game is usually played to a target points figure.
Often played over a badminton or tennis net, this game uses the basic concept of tennis but only the head is used to play the football. Also another game in Wednesbury West midlands Goes By the name of Football tennis where skill and control is the main factor of the game.where the rules apply as in tennis one bounce only,2 false serves a point goes to oppisite player, handball also loss of point and points go up in ones to total points which is 12 to win the game created by and rights go to adam savage and aron burgess
Slam (and variants)
This a game loosely based on football and squash and is generally played by school children. The target area is a hard surface such as a wall and the number of players can be variable. Each player takes it in turn kicking the ball against the target area. Each player must strike the ball in a single touch from where the ball rebounds to and can strike while the ball is still in motion. If a player misses the target area they get a letter of the word Slam, similar to the scoring method used in the US game H-O-R-S-E, and the ball is reset to the centre of the play area. When a player receives all the letters they are out for the remainder of the game. The winner is the last remaining player.
Rules are very fluid and change dependent on available equipment, space or player numbers. In some versions, if a player misses, they are eliminated straight away. In another version, any player can attempt to hit the target area at any time, except the person who kicked last. The winner in this version will be the first player to score a set number of points, usually three.
Other names for Slam or variants include Wally (pronounced "Wall-E"), Bung, One-Touch, Dead Duck,Spot, 5 alive (London version),Squash, and Wall Ball.
King of the Ring
This game is for a minimum of three players, but a number in excess of 15 is ideal.
Each player starts with a ball of their own in an area defined by low cones or a white line. The aim of the game is to be the last player in the ring—in control of their ball—after all other players have had the ball they started with kicked out of the marked area.
Often used as a training exercise, attacker-defender is a game for two people. One takes on the role of the attacker, the other takes on the role of the defender. The attacker begins in possession of the ball, with the defender a few metres away in a loose jockeying position. There is a target line a short distance (approximately 5–15 metres) away from the attacker, and the aim is to dribble the ball over the line without the defender gaining possession. If the attacker succeeds, it is a point to them and the roles are reversed, starting from scratch. If the defender tackles the ball from the attacker, then the roles are again reversed, but the positions are not reset.
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The game is similar to heads and volleys in its style and objectives, it can be played by as few as three out field players with no upper limit including one goalkeeper. A keeper is determined at the start of the game according to who kicked the ball furthest away from the losing player in the previous game. The first game of the day every player starts on the tally of five and the keeper gains an extra point, but after each game the points transfer over to the next game. Ways of gaining extra points after each game are as follows; going a complete round without losing a point, been the scorer of the final goal of the game and hitting the loser in the 'redass' section of the game. The aim of the game is to reduce the points of your opponents by scoring only volleys or headers set up by other outfield players. A volley must be scored outside of the marked out area and only headers can be scored inside of it. For a keeper to become an outfield player; an outfield player must miss the target, score an illegitimate goal or kick the ball over the pitch boundary. The keeper can also play an active part in which a catch would result in the last player to kick the ball becoming the keeper. The forfeit for losing all your points, results in the keeper standing facing away from the penalty spot on his goal line and have each out field player strike a ball at him. Every player has a season score that starts at zero. the season is a long period of time these games are organised and the redass seasons in cheadle lasted throughout the summer. The table standings are dependent upon each players ability to hit the losing player at the end of each game giving them a +1 upon their summer score tally, but they lose a point for every time they get hit. The points are accumulated after every game carrying onto the next.
A player stands at each edge of a kerb facing each other. Each player takes turns with the ball trying to hit the kerb. If they miss the kerb then the second player takes possession of the ball and procedes to take their go.
If the ball hits the kerb cleanly and bounces back to the player then they score a point. If they catch it they score a bonus point. Having scored they keep the ball and move to the middle of the road and attempt the same again.
Each bounce from the middle counts as one point as well and this continues until that player misses.
Street football World Championship
|1||Colombia - Fútbol por la Paz|
|2||South Africa - Kick AIDS|
|3-4||Bolivia - Centro Cultural San Isidro|
|Senegal - Diambars|
|5-8||Peru - Escuelas Deporte y Vida|
|Balkan Peninsula - Football Friends|
|Rwanda - Football pour la Paix|
|Germany - FX United|
|9-12||Afghanistan - Learn & Play|
|Israel - Peres Center for Peace|
|England - Street League|
|Norway - Streetfootball Norway|
|13-16||Chile - Chigol|
|Brazil - Eprocad & Jovem Cidadao|
|Costa Rica - Vive Fútbol|
|17-18||Paraguay - CDI|
|USA - Soccer in the Streets|
|19-20||Argentina - Defensores del Chaco|
|Poland - SASI Barka|
|21-22||Germany - Straßenfußball für Toleranz|
|Turkey - Sokak Ligi|
Visa refusals by German Foreign Office
The Foreign Office drew international criticism for denying the visa for the players from Ghana and Nigeria. Those players were argued to lack the "will to return" to their countries. The denial was maintained even though German conservative politician and ex-Brigadier General Jörg Schönbohm, Minister of the Interior of Brandenburg (CDU), and German sports anchor and moderator Günther Jauch offered to put guarantees for the return of the players. The Championship did not nominate replacement teams, but informed on development projects in these countries in the scheduled times of the games of those teams.
Street Football World organized the Football for Hope Festival 2010 so it ran concurrently with the final week of the 2010 FIFA World Cup. Like the world cup, it was hosted by South Africa, in Johannesburg. 
Street football in popular media
In 2005, video game publisher Electronic Arts introduced FIFA Street, a franchise based on street football and freestyle football. FIFA Street series focuses on flair, style and trickery, reflecting the cultures of street football and freestyle football played in the streets and backlots across the world. There have also been several online flash games that have been designed based from street football.
- Knockout Wembley
- (English) (German) Street Football World Festival 2006
- A Banner for Nigeria and Ghana - Street Football World
- "Street Football Flash Game". Retrieved 14 April 2013.
|Wikimedia Commons has media related to Street football.|
- Street Football: readers' discussion on Football 365
- Street Football French Cup - Radio France Internationale report
- Street Tutorials Youtube Channel