Strider 2

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This article is about the 1999 Capcom-produced sequel to Strider. For the U.S. Gold-produced sequel, see Strider II.
Strider 2
Strider 2 flyer jp.jpg
Japanese Arcade flyer
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Harumaru,
Nezumi Otoko,
Shoei
Platform(s) Arcade
PlayStation
Release date(s) Arcade
December 13, 1999
PlayStation
  • JP February 24, 2000
  • NA July 29, 2000
  • EU December 15, 2000
PlayStation Network
  • NA October 7, 2014
Genre(s) Platform
Mode(s) Single Player
Cabinet Upright
Arcade system Sony ZN-2
Display Raster, 640 x 480 pixels (Horizontal), 65536 colors

Strider 2, released in Japan as Strider Hiryū 2 (ストライダー飛竜2 Sutoraidā Hiryū Tsū?), is Capcom's 1999 sequel to the original Strider. The game is actually the second sequel to Strider produced, following the U.S. Gold-produced Strider II released in 1990, a game with which Capcom was not directly involved. The Capcom-produced Strider 2 makes no references to the western-only Strider Returns. The game was released in arcades in December 1999 and was ported to the PlayStation in 2000.

Plot[edit]

The mysterious Grandmaster has returned to life after his defeat in the original game and has now gained total control over the world some 2,000 years later.[1] However, an incarnation of Hiryu, the same Strider who slew the Grandmaster in the past, has also risen to destroy the Grandmaster once and for all.[2]

Gameplay[edit]

While the graphics in Strider 2 now consist of 2D character sprites overlaid over 3D backgrounds, its gameplay remains similar to its 2D side-scrolling predecessor. The controls consists of an eight-way joystick and three action buttons. Hiryu can now perform new actions in addition to the ones he had in the first game. Hiryu can walk, jump, crouch, slide, and climb walls and ceilings like he would in the original game, as well as dash by pushing the joystick left or right twice, do a double jump by pressing jump in mid-air, and do a backward somersault jump while sliding. When climbing a wall, Hiryu can perform a thrust jump by holding joystick away from the wall and pressing the Jump button. Added to his regular sword attack, Hiryu can now do a "Savage Slash" technique in mid-air by pressing the joystick down and up in mid-air. In addition to the Attack and Jump buttons, the player can power-up their character by pressing the "Boost" button if they have at least one Boost item in stock. While in Boost mode, Hiryu can shoot Plasma Waves with his sword for a limited period until the Boost gauge under Hiryu's life gauge runs out. Throughout the game, the player can pick up power-up items such as health replenishments and extensions, a cypher extension, and additional boosts. The player can obtain various miscellaneous point items based on other Capcom games, such as the Yashichi and the Sakichi symbols from Vulgus and the "zenny" coins from Black Tiger and Forgotten Worlds, that will increase the player's score.[3]

The coin-op version of Strider 2 consists of five stages or missions, each with a different objective that is explained to the player beforehand. The first three missions can be played in any the order the player wishes to undertake them, and are set in different locations on Earth (Hong Kong, Germany, Antarctica). The final two stages take place in the Flying Battleship Balrog and the space station Third Moon, both which were locations in the original Strider.

Strider 2, US PlayStation cover

Home version[edit]

A home version of Strider 2 was released for the PlayStation in 2000 (a simple port, given the PlayStation's similarity to the arcade's Sony ZN-2 board[4]), which was released as a 2-disc set, with a second disc devoted to a direct port of the original Strider coin-op. Due to a labeling error in the American release, the Strider 2 discs were labeled as the original Strider, and vice versa.[5]

Finishing both games and saving the achievements on the same memory card unlocks a secret level in Strider 2: "Mission 00", a waterfall stage.[6] Completion of all missions unlocks the former Strider Hien as a playable character, who wields two ranged cyphers; completion of the game using Hien unlocks the Boost skill for unlimited use in the game's menu.

Reception[edit]

Unlike Strider Returns, Strider 2 was well received by reviewers,[7] though reviewers also often lamented the game's unlimited continues. James Mielke, writing for GameSpot, called it "a deliberate throwback to the arcade-dominant '80s" and "an excellent starter kit for the uninitiated, but for veterans of the series, it's like dinner without the dessert".[6] David Zydrko of IGN described it as "a must-have package for fans of arcade-style action games", adding, "if you don't mind the fact that it's a very short game, you owe it to yourself to add this game to your collection".[8] In Japan, Famitsu magazine scored the PlayStation version of the game a 30 out of 40.[9]

References[edit]

  1. ^ Capcom (2000-02-24). "Strider 2". PlayStation. Capcom. Level/area: MISSION 05: Terminate the Grand Master. Grandmaster: Are you that Hiryu?! The one who appeared before me almost two thousand years ago before I took this world?! Are you going to finish what you couldn't do back then?! 
  2. ^ Capcom. "Strider 2" (vPAL). Virgin Interactive. Level/area: Instruction manual, p. 3. 
  3. ^ Capcom. "Strider 2". Level/area: Instruction card. 
  4. ^ Broyad, Toby. "Sony ZN-2 Hardware (Capcom)". System-16.com. Retrieved 20 Dec 2009. 
  5. ^ Mrozek, Dave. "The Video Game Critic's Playstation Reviews S-S". The Video Game Critic. Retrieved 20 Dec 2009. 
  6. ^ a b Mielke, James. "Strider 2 Review for Playstation". Gamespot. Retrieved 20 Dec 2009. 
  7. ^ "Strider 2 for PlayStation". GameRankings. Retrieved 20 Dec 2009. 
  8. ^ Zydrko, David. "Strider 2 Review". IGN. Retrieved 20 Dec 2009. 
  9. ^ プレイステーション - ストライダー飛竜1&2. Weekly Famitsu. No.915 Pt.2. Pg.23. 30 June 2006.

External links[edit]