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Examples of Structural Patterns include:
- Adapter pattern: 'adapts' one interface for a class into one that a client expects
- Aggregate pattern: a version of the Composite pattern with methods for aggregation of children
- Bridge pattern: decouple an abstraction from its implementation so that the two can vary independently
- Tombstone: An intermediate "lookup" object contains the real location of an object.
- Composite pattern: a tree structure of objects where every object has the same interface
- Decorator pattern: add additional functionality to a class at runtime where subclassing would result in an exponential rise of new classes
- Extensibility pattern: aka. Framework - hide complex code behind a simple interface
- Facade pattern: create a simplified interface of an existing interface to ease usage for common tasks
- Flyweight pattern: a high quantity of objects share a common properties object to save space
- Pipes and filters: a chain of processes where the output of each process is the input of the next
- Private class data pattern: restrict accessor/mutator access
- Proxy pattern: a class functioning as an interface to another thing
See also 
|Wikimedia Commons has media related to: Structural software design patterns|
- "Adapter Pipeline". Cunningham & Cunningham, Inc. 2010-12-31. Archived from the original on 2010-12-31. Retrieved 2012-07-20.
- [] (2002-06-19). "Retrofit Interface Pattern". Cunningham & Cunningham, Inc. Archived from the original on 2002-06-19. Retrieved 2012-07-20.
- [] (2010-12-31). "External Polymorphism". Cunningham & Cunningham, Inc. Archived from the original on 2010-12-31. Retrieved 2012-07-20.
- "Tomb Stone". Cunningham & Cunningham, Inc. 2007-06-17. Archived from the original on 2007-06-17. Retrieved 2012-07-20.
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