SuperH (or SH) is a 32-bit reduced instruction set computer (RISC) instruction set architecture (ISA) developed by Hitachi. It is implemented by microcontrollers and microprocessors for embedded systems. The SH-3 and SH-4 architectures support both big-endian and little-endian byte ordering (they are bi-endian).
The SuperH processor core family was first developed by Hitachi in the early 1990s. Hitachi has developed a complete group of upward compatible instruction set CPU cores. The SH-1 and the SH-2 were used in the Sega Saturn and Sega 32X. These cores have 16-bit instructions for better code density than 32-bit instructions, a benefit at the time as memory was very expensive.
A few years later the SH-3 core was added to the SH CPU family; new features included another interrupt concept, a memory management unit (MMU) and a modified cache concept. The SH-3 core also got a DSP extension, then called SH-3-DSP. With extended data paths for efficient DSP processing, special accumulators and a dedicated MAC-type DSP engine, this core was unifying the DSP and the RISC processor world. A derivative was also used with the original SH-2 core.
For the Dreamcast, Hitachi developed the SH-4 architecture. Superscalar (2-way) instruction execution and a vector floating point unit were the highlights of this architecture. SH-4 based standard chips were introduced around 1998.
In early 2001, Hitachi and STMicroelectronics formed the IP company SuperH, Inc., which was going to license the SH-4 core to other companies and was developing the SH-5 architecture, the first move of SuperH into the 64-bit area. SuperH, Inc. sold the IP of these CPU cores to Renesas Technology in 2004, which became Renesas Electronics in 2010.
The SH-5 design supported two modes of operation. SHcompact mode is equivalent to the user-mode instructions of the SH-4 instruction set. SHmedia mode is very different, using 32-bit instructions with sixty-four 64-bit integer registers and SIMD instructions. In SHmedia mode the destination of a branch (jump) is loaded into a branch register separately from the actual branch instruction. This allows the processor to prefetch instructions for a branch without having to snoop the instruction stream. The combination of a compact 16-bit instruction encoding with a more powerful 32-bit instruction encoding is not unique to SH-5; ARM processors have a 16-bit Thumb mode, and MIPS processors have a MIPS-16 mode. However, SH-5 differs because its backward compatibility mode is the 16-bit encoding rather than the 32-bit encoding.
The evolution of the SuperH architecture still continues. The latest evolutionary step happened around 2003 where the cores from SH-2 up to SH-4 were getting unified into a superscalar SH-X core which forms a kind of instruction set superset of the previous architectures.
Today, the SuperH CPU cores, architecture and products are with Renesas Electronics, a merger of the Hitachi and Mitsubishi semiconductor groups and the architecture is consolidated around the SH-2, SH-2A, SH-3, SH4 and SH-4A platforms giving a scalable family.
The family of SuperH CPU cores includes:
- SH-1 - used in microcontrollers for deeply embedded applications (CD-ROM drives, major appliances, etc.)
- SH-2 - used in microcontrollers with higher performance requirements, also used in automotive such as engine control units or in networking applications, and also in video game consoles, like the Sega Saturn. The SH-2 has also found home in many motor control applications, including Subaru, Mitsubishi, and Mazda.
- SH-2A - The SH-2A core is an extension of the SH-2 core including a few extra instructions but most importantly moving to a superscalar architecture (it is capable of executing more than one instruction in a single cycle) and two five-stage pipelines. It also incorporates 15 register banks to facilitate an interrupt latency of 6 clock cycles. It is also strong in motor control application but also in multimedia, car audio, powertrain, automotive body control and office + building automation
- SH-DSP - initially developed for the mobile phone market, used later in many consumer applications requiring DSP performance for JPEG compression etc.
- SH-3 - used for mobile and handheld applications such as the Jornada, strong in Windows CE applications and market for many years in the car navigation market
- SH-3-DSP - used mainly in multimedia terminals and networking applications, also in printers and fax machines
- SH-4 - used whenever high performance is required such as car multimedia terminals, video game consoles, or set-top boxes
- SH-5 - used in high-end multimedia applications
- SH-X - mainstream core used in various flavours (with/without DSP or FPU unit) in engine control unit, car multimedia equipment, set-top boxes or mobile phones
- SH-Mobile - SuperH Mobile Application Processor; designed to offload application processing from the baseband LSI
It has a 16-bit fixed instruction length for high code density and features a hardware multiply–accumulate (MAC) block for DSP algorithms and has a five-stage pipeline.
The SH-2 has a cache on all ROM-less devices.
It also provides a vector-base-register, global-base-register and a procedure register.
Today the SH-2 family stretches from 32k of on-board flash up to ROM-less devices. It is used in a variety of different devices with differing peripherals such as CAN, Ethernet, motor-control timer unit, fast ADC and others.
The SH-2A is an upgrade to the SH-2 core. It was announced in early 2006.
At launch in 2007 the SH-2A based SH7211 was the world's fastest embedded flash microcontroller running at 160 MHz. It has later been superseded by several newer SuperH devices running at up to 200 MHz.
New features on the SH-2A core include:
- Superscalar architecture: execution of 2 instructions simultaneously.
- Harvard architecture
- Two 5-stage pipelines.
- 15 register banks for interrupt response in 6 cycles.
- Optional FPU
The SH-2A family today spans a wide memory field from 16kB up to and includes many ROM-less variations. The devices feature standard peripherals such as CAN, Ethernet, USB and more as well as more application specific peripherals such as motor control timers, TFT controllers and peripherals dedicated to automotive powertrain applications.
The SH-4 was developed for primary use in multimedia applications, such as Sega's Dreamcast and NAOMI game systems. It includes a much more powerful floating point unit and additional built-in functions, along with the standard 32-bit integer processing and 16-bit instruction size.
SH-4 features include:
- FPU with four floating point multipliers, supporting 32-bit single precision and 64-bit double precision floats
- 128-bit floating point bus allowing 3.2GB/sec transfer rate from the data cache
- 64-bit external data bus with 32-bit memory addressing, allowing a maximum of 4GB addressable memory with a transfer rate of 800MB/sec
- Built-in interrupt, DMA, and power management controllers
- Renesas SuperH - Products, Tools, Manuals, App.Notes, Information
- Linux SuperH development list
- DCTP - Hitachi 200 MHz SH-4
- in-progress Debian port for SH4