Super Battletank 2

From Wikipedia, the free encyclopedia
Super Battletank 2
Super Battletank 2
North American cover art
Developer(s)Absolute Entertainment
Publisher(s)
Designer(s)Garry Kitchen
David Lubar
Mark Morris
Carol Albert
Dan Kitchen
Alex DeMeo
Programmer(s)Garry Kitchen
David Lubar
Mark Morris
Chi Y. Chen
Artist(s)Jesse Kapili
Glen Schofield
John Cassells
Ray Bradley
Dan Peters
Composer(s)Jim Wallace[2]
Platform(s)Super NES
Release
Genre(s)Tank simulation[1]
Mode(s)Single-player

Super Battletank 2 is a 1994 tank simulation video game that was released exclusively for the Super Nintendo Entertainment System.

Summary[edit]

This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank.[3] There are 16 missions, all located in the Middle East.[3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, Jeeps, SCUD missiles, and armored personnel carriers.[3] The Phalanx machine gun is used to take down enemy air threats like helicopters. Smoke screens can make the player temporarily invisible to enemy radar; turning them into a major threat.[3] Players can also summon threats from the sky in the form of supply drops and airstrikes.[3]

Reception[edit]

Electronic Gaming Monthly gave a positive review, citing a new features and weapons in the game.[4]

See also[edit]

References[edit]

  1. ^ a b c d e f g "Release information". GameFAQs. Retrieved 2011-05-29.
  2. ^ "Composer information". SNES Music. Retrieved 2011-07-17.
  3. ^ a b c d e "Game overview". MobyGames. Retrieved 2011-12-28.
  4. ^ a b "Review Crew: Super Battletank 2". Electronic Gaming Monthly. Vol. 7, no. 3. March 1994. p. 34. Retrieved August 31, 2021.
  5. ^ Barker, Linda (September 1994). "Super Battletank 2". Total!. No. 33. p. 31. Retrieved August 31, 2021.