Super Jeopardy!

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Super Jeopardy!
Super Jeopardy!.jpg
Super Jeopardy! logo.
Format Game Show
Created by Merv Griffin
Directed by Dick Schneider
Presented by Alex Trebek
Narrated by Johnny Gilbert
Country of origin  United States
No. of episodes 13
Production
Executive producer(s) Merv Griffin
Producer(s) George Vosburgh
Running time 30 Minutes
Production company(s) Merv Griffin Enterprises
King World Productions
Broadcast
Original channel ABC
Original run June 16, 1990 – September 8, 1990

Super Jeopardy! was a special version of the popular television game show Jeopardy! that aired weekly on ABC from June 16 to September 8, 1990. It featured past champions of the show competing for a prize of $250,000, at the time the highest amount ever given on Jeopardy! until the Million Dollar Masters, and was hosted by Alex Trebek. Dubbed "the Super Bowl of game shows" by creator Merv Griffin,[citation needed] it was aired as a lead-in to his Monopoly game show.

Super Jeopardy! was Alex Trebek's only ABC game show, with all others originally airing either on NBC, in syndication, or in Canada. He also only hosted one show for CBS - Double Dare, which aired from 1976-1977.

Contents

[edit] Gameplay

Unlike regular Jeopardy!, Super Jeopardy! had four contestants per episode in the quarterfinal games.

In the Jeopardy! Round, point values ranged from 200 to 1,000, with one Daily Double on the board. The Double Jeopardy! Round had clues worth from 500 to 2,500 points, with two Daily Doubles hidden on the board. As in the regular show, the game ended with the Final Jeopardy! Round.

The player with the highest score moved on in the tournament, while the others left with consolation money. The tournament was single-elimination, with no wild card slots for high-scorers among non-winners.

[edit] Tournament structure

Thirty-seven contestants were invited to participate in the tournament. (One alternate, Bruce Cox, was also invited in case any contestant did not show up that day.) Teen, Senior, College, and Tournament of Champions winners were given premium placement in the tournament, as well as anyone who reached the semi-finals of their Tournament of Champions.

At the request of executive producer Merv Griffin, Frank Spangenberg and Bob Blake (two high-scoring players from the nearly-completed season who had not yet played in a Tournament of Champions) and Burns Cameron (the biggest winner from the Art Fleming era of the show) were given spots in the tournament. This request came late in the planning for the tournament, after other contestants had already been invited; this led to the four-player format used in the quarterfinal round.

Thirty-six contestants played in nine quarterfinal matches, with the winner facing two other winners in a semifinal match every fourth week. The winners of the three semifinal matches advanced to play in the final match. Super Jeopardy! finished its 13 week run with a single-game final, offering a $250,000 top prize; at the time, the highest amount ever given on Jeopardy! until the Million Dollar Masters twelve years later.

[edit] Prizes

Bruce Seymour won $250,000 in winning the tournament. Bob Verini placed second and claimed $50,000. Dave Traini, who was in the red at the end of Double Jeopardy, won $25,000. Semi-final losers collected $10,000, and first-round losers $5,000. This payoff structure came into effect for the Tournament of Champions in 2003.

[edit] Set

The set received a makeover for Super Jeopardy!, some features of which carried over into the regular series in September 1990.

[edit] Episode status

The series is intact, however has not been seen in its entirety since its original 1990 airing. GSN has aired the Finale as part of a special.[citation needed]

[edit] Merchandise

GameTek produced a Talking Super Jeopardy! video game for the NES, which was released in 1990. The game featured a voice chip that would state "Let's Play Jeopardy!", the amount of the clue and "The answer is..." before the clue was revealed, and "It's the Daily Double" when one was revealed.

The game allowed players to advance in a tournament of their own by keeping passwords through the levels of play. Two new features were a "lockout" for the buzzers to prevent players from signaling too early, and an option that allowed players to swap out a board with unfavorable or repeated categories by pressing the SELECT button.