Super Magnetic Neo

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Super Magnetic Neo
Super Magnetic Neo Coverart.png
North American Dreamcast cover art
Developer(s) Genki
Publisher(s) Crave Entertainment
Platform(s) Dreamcast
Release date(s)
  • JP February 3, 2000
  • NA June 12, 2000
  • EU August 4, 2000
Genre(s) Platformer
Mode(s) Single-player
Distribution GD-ROM

Super Magnetic Neo, known as Super Magnetic NiuNiu (スーパーマグネチックニュウニュウ Sūpā Magunechikku NyūNyū?) in Japan, is a 3D platform game for the Dreamcast console. It was developed by Genki and published by Crave Entertainment in North America.

The main character of the game, NiuNiu/Neo, has the ability to generate a magnetic field which emanates from his head. Along with running and jumping similar to other 3D platformers such as Crash Bandicoot, using the North or South fields can attract (i.e. stick to) or repel (e.g. bounce off) various objects to maneuver through levels.

The story of the game revolves around the enemy, Pinki, stealing Pao Pao Park from the Professor, who in turn sends out his invention, a robot named Neo, to stop the Pinki gang.

The game spans 4 worlds: Jungle World, Ancient World, Cowboy World, and Future World. Each world has 4 levels and a boss level, thus the game consists of 20 levels (or 100 levels if the 5 difficulty settings are taken into account). These are joined by a very original hub level, in which Neo can attract to magnetic handles moving along rails to travel between different worlds, and his home.

There is a bonus item hidden in each level, using the Dreamcast's VMU to signal to the player when they are nearby; finding this item will give Neo a piece of furniture in his house on the hub level, as do other bonuses and secrets in the game.

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