Super Mario Bros. theme

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"Super Mario Bros. theme"
Song
Recorded 1985
Genre Video game music
Writer Koji Kondo

The "Super Mario Bros. theme", officially known as the "Ground Theme" (地上BGM Chijō BGM?, lit. "Aboveground BGM"),[1][2] is a musical theme originally heard in the first stage of the Nintendo Entertainment System video game Super Mario Bros.. It was one of six themes composed for Super Mario Bros. by acclaimed Mario and The Legend of Zelda series composer Koji Kondo, who found it to be the game's most difficult track to compose. The theme has a calypso rhythm and usually receives a corresponding orchestration in games whose sound synthesizers can imitate steel drums.

Since being included in Super Mario Bros., it went on to become the theme of the series, and has been a fixture in most of its titles. It has been reused and remixed in other Nintendo-published games, including Tetris DS, Nintendogs: Chihuahua and Friends, WarioWare, Inc.: Mega Microgames!, and all three entries in the Super Smash Bros. series. It also made a cameo appearance in the Capcom video game Viewtiful Joe.

The first seven seconds of the game's theme, which has become world famous.

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Composition[edit]

Koji Kondo was responsible for composing the theme.

This theme took the longest of the six tracks of Super Mario Bros. to compose, according to its composer Koji Kondo. He stated that he would write one piece, and the team would put it in the game. If it did not accentuate the action, did not time up with Mario running and jumping, or did not harmonize with the sound effects well enough, he would scrap it.[3] He used only a small keyboard to compose the music.[4] The first theme he made for Super Mario Bros. was based on an early prototype of the game, which simply showed Mario running around a big empty area. Kondo described this early theme as a bit lazier, slower tempo, and more laid back. As the game underwent changes, he realized that his theme no longer fit, so he increased the pace and changed it around to fit better.[5] In an interview, Kondo explained that when coming up with music compositions, they come to him during everyday activities.[6]

Kondo was given complete creative freedom over the soundtrack of Super Mario Bros., and would collaborate with Shigeru Miyamoto, the game's director, through their daily interactions. Miyamoto would share his records and music scores of the type of themes he liked with Kondo, but did not tell him exactly what he wanted.[5] It was composed with a Latin rhythm.[1][7] When the player allows the stage's clock to run down to less than 100 seconds, the tempo will accelerate.[8] At the Game Developers Conference in 2007, Kondo commented that the theme features rhythm, balance, and interactivity. He demonstrated this with a short clip of Super Mario Bros., showing the character's movements and players' button presses syncing with the beat of the music. He also added that the theme reflects the action-oriented gameplay of the series.[8] Kondo states that he doesn't know if he could make a theme that is catchier than this one, but he would like to try.[5]

Use in other games[edit]

The Super Mario Bros. theme has been reused several times. It was used during Subspace areas of Super Mario Bros. 2, in the Super Mario 64's title screen, and in "secret" stages in Super Mario Sunshine, and also in Super Mario World at its "Special World".[9] A remix of the theme is used more recently in Super Mario 3D Land.

The theme has been featured in each installment of the Super Smash Bros. series. The theme was featured in Super Smash Bros. Brawl, titled "Ground Theme" and "Ground Theme 2." "Ground Theme" was arranged by Koji Kondo on the piano,[1] and "Ground Theme 2" was arranged by Masaaki Iwasaki.[10] The theme was remixed for Tetris DS during standard play, which displayed a Mario overworld design until ten lines are cleared.[citation needed] A version of it was arranged by Chiptune band YMCK for the Nintendo DSi video game Picopict.[citation needed] The WarioWare series has featured the original version of the theme in its games.[citation needed] The Chihuahua and Friends version of Nintendogs features a music box that plays the theme.[citation needed] The theme has been featured as a playable track in several rhythm games over the years. The GameCube game Donkey Konga features it, allowing the players to play it using bongos.[11] It is also featured in the Nintendo DS game Daigasso! Band Brothers and Wii game Wii Music. Wii Music allows players to use any instrument,[citation needed] while Daigasso! Band Brothers allows players to only use specific instruments.[citation needed] It was also featured in the GameCube dancing game Dance Dance Revolution: Mario Mix.[12] The theme made a cameo appearance in the Nintendo GameCube video game Viewtiful Joe, featuring a character whistling a portion of it.[13] It was also featured in Brain Age when the player gets a walking speed and the walking character is tapped. The theme was also featured in Super Mario Galaxy and Super Mario Galaxy 2 as the theme for the Toy Time Galaxy and Supermassive Galaxy, respectively. The theme was also heard in Toad Houses in New Super Mario Bros. and its sequel, New Super Mario Bros. Wii and played in the Conservatory in Luigi's Mansion. It also plays on the opening screen of Super Mario 64 and its remake, the title screen of Mario Party, the Mario Open course of Mario Golf, and the Mario Court in Mario Tennis. It is also remixed in many minigames in Mario Party 9.

Use in other media[edit]

The theme was reused in multiple other media, including an anime film[14] and a cartoon called The Super Mario Bros. Super Show. For the latter version, called "Do the Mario," lyrics were added, and the song was performed by Lou Albano, who also portrayed the character in the show. The song can be heard briefly at the very beginning of the Super Mario Bros. movie.

Nine Inch Goombas (really NIN columnist Meathead) created "Closer to Mario," a mashup of the Mario theme music with the Nine Inch Nails song "Closer."[15]

Concerts and performances[edit]

The theme has been featured in many concerts, including "PLAY! Chicago",[16] the Columbus Symphony,[17] the Mario & Zelda Big Band Live,[18] Play! A Video Game Symphony,[19] and others.

The Video Games Live concert featured the theme performed by Koji Kondo.[5]

The theme has also been popular amongst fans, with many fan performances of it. GamePro did an article of the seven weirdest Super Mario Bros. theme performances, which included a theremin, two guitars, an RC car,[20] Tesla coils[21] and stepper motors.[22]

Chelsea Chen has arranged a Super Mario Bros. Suite for organ solo.

Sheet music[edit]

Nintendo has not published official sheet music for Koji Kondo's compositions, but high demand for Mario sheet music has led a number of fans to release their own arrangements online, often simplifying or interpreting the original version rather than accurately transcribing it.[23] Quite recently there are two new official books with sheet music, one with piano solo and other with solo guitar.[24] They both contain sheet music for the Super Mario Bros. Theme.[25]

Reception and legacy[edit]

In an article about Koji Kondo, Wired.com editor Chris Kohler described the theme as one of the most famous in the world, and that it gets into your head quickly and won't leave.[3] Jeremy Parish of 1UP.com called it one of the most memorable tracks in video game history.[8] Netjak editor Rick Healey commented that though MTV tried to make the identifying song of the '80s, Nintendo beat them to the punch with the Super Mario Bros. theme.[26] Editors Jeff Dickerson and Luke Smith of The Michigan Daily newspaper commented that if you were to ask a random student to hum the theme, they would likely know every note.[27] Sam Kennedy, also an editor for 1UP.com, stated that anyone who lived through the 80's can hum the theme, and that most people remember it to this day.[5]

Video game music composer Tommy Tallarico cited Koji Kondo as his inspiration for why he got into music, commenting that when he first heard this theme, it was the first time he thought music in video games really existed.[3] Mario voice actor Charles Martinet commented that "The first time I ever played a Mario game, I started at about 4 in the evening and played until daylight. I laid down on the bed, closed my eyes, and I could hear that music -- ba dum bum ba dum DUM!"[3] Acclaimed Final Fantasy composer, Nobuo Uematsu, called Koji Kondo one of the best video game composers in the industry. He also commented that he was sure everyone in the world who has come across the Super Mario Bros. theme, regardless of borderlines or age, will never forget it. He also added that it changed Japanese culture, and that it should become the Japanese national anthem.[28] In an interview with Koji Kondo, 1UP.com editor Sam Kennedy stated that Paul and Linda McCartney visited Kondo and enjoyed the theme.[5]

The ringtone version of the theme has proven very popular in the United States, having been on the top ten most downloaded ringtones for 226 straight weeks as of February 13, 2009.[29] It sold approximately 747,900 in the United States in 2006.[30]

References[edit]

  1. ^ a b c Masahiro Sakurai (2008-01-23). "Super Mario Bros.: Ground Theme". Smash Bros. Dojo!!. Nintendo Co., Ltd., HAL Laboratory, Inc. Retrieved 2010-09-12. 
  2. ^ Masahiro Sakurai (2008-01-23). "スーパーマリオブラザーズ:地上BGM". スマブラ拳!!. Nintendo Co., Ltd., HAL Laboratory, Inc. Retrieved 2010-09-12. 
  3. ^ a b c d "Behind the Mario Maestro's Music". Wired. 2007-03-15. Retrieved 2009-02-12. 
  4. ^ "Interview with Koji Kondo (Electronic Gaming Monthly)". Square Enix Music Online. Retrieved 2009-02-16. 
  5. ^ a b c d e f "Super Mario Bros. Composer Koji Kondo Interview". 1UP.com. 2007-10-19. Retrieved 2009-02-16. 
  6. ^ "Super Mario Bros. Composer Koji Kondo Pt. 2". 1UP.com. 2007-10-19. Retrieved 2009-02-16. 
  7. ^ Brophy-Warren, Jamin (2008-10-24). "A New Game for Super Mario's maestro". The Wall Street Journal. Retrieved 2009-02-13. 
  8. ^ a b c "GDC 2007: Mario Maestro Shares His Secrets". 1UP.com. 2007-03-07. Retrieved 2009-02-16. 
  9. ^ Super Mario World Cheats, Codes, and Secrets for SNES - GameFAQs
  10. ^ "Full List with Secret Songs". Masahiro Sakurai. 2008-04-03. Retrieved 2009-02-13. 
  11. ^ "Get into the groove with 'Konga'". Sidelines. 2004-10-14. Retrieved 2009-02-13. 
  12. ^ "Dance Dance Revolution Mario Mix - GameCube Review". Netjak. 2005-11-25. Retrieved 2009-02-15. 
  13. ^ "Viewtiful Joe". The Mushroom Kingdom. Retrieved 2009-02-13. 
  14. ^ http://en.wikipedia.org/wiki/Super_Mario_Bros.:_Peach-Hime_Kyushutsu_Dai_Sakusen!
  15. ^ Closer to Mario (mp3)
  16. ^ "Super Mario Bros. and Zelda composer Koji Kondo to attend PLAY! Chicago". Music 4 Games. 2006-04-14. Archived from the original on 2009-02-25. 
  17. ^ "Symphony piles up points with video-game concert". The Columbus Dispatch. 2007-04-27. Retrieved 2009-02-13. 
  18. ^ "Mario & Zelda Big Band Live". The Mushroom Kingdom. Retrieved 2009-02-13. 
  19. ^ "I hear a video game symphony". Pop Journalism. 2006-09-27. Retrieved 2009-02-13. 
  20. ^ "The 7 Weirdest Super Mario Bros.Theme Song Performances". GamePro. Archived from the original on 2008-08-28. Retrieved 2009-02-17. 
  21. ^ YouTube - Twin Musical Tesla Coils playing Mario Bros
  22. ^ YouTube - Mario Theme played on Stepper Motors with an Arduino
  23. ^ "MarHIio Piano Sheet Music". MarioPiano.com. Retrieved 2009-12-28. 
  24. ^ http://www.ymm.co.jp/p/detail.php?code=GTE01085338
  25. ^ http://vgmdb.net/album/19866
  26. ^ "Gaming's Greatest Hits". Netjak. 2004-08-19. Retrieved 2009-02-13. 
  27. ^ "Underworld theme, Aeris theme video games are more than scores". The Michigan Daily. 2001-11-15. Retrieved 2009-02-13. 
  28. ^ "A Day in the Life of Nobuo Uematsu". 1UP.com. 2008-02-15. Retrieved 2009-02-15. 
  29. ^ "Hot Ringtones". Billboard (magazine). Retrieved 2009-02-12. 
  30. ^ "Top selling ring tones in the US for 2006". Moco News. 2007-01-04. Retrieved 2009-02-13.