Super Smash Bros. for Nintendo 3DS and Wii U

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Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
SmashNintendo3DSBoxart.png
Super Smash Bros. for Nintendo 3DS boxart. Super Smash Bros. for Wii U box art (not pictured) depicts a partially different roster.[1]
Developer(s) Sora Ltd.[2]
Bandai Namco Games
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Yoshito Higuchi
Series Super Smash Bros.
Platform(s) Nintendo 3DS, Wii U
Release date(s) Nintendo 3DS
Wii U
  • WW Q4 2014[4]
Genre(s) Fighting

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Nintendo 3DS and 大乱闘スマッシュブラザーズ for Wii U Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu and Dairantō Sumasshu Burazāzu fō Wī Yū?) are upcoming fighting video games being developed by Sora Ltd. and Bandai Namco Games and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. First announced at the Electronic Entertainment Expo 2011, the two games represent the fourth and fifth installments[6] in the Super Smash Bros. series of games, in which characters from various Nintendo franchises fight against each other. The 3DS version will be released in Japan on September 13, 2014, in North America and Europe on October 3, 2014, and in Australia on October 4, 2014. The Wii U version will be released in Q4 2014.

Gameplay

Like previous games in the series, Super Smash Bros. is a competitive fighting game in which up to four players controlling various Nintendo characters fight against each other. Players use a variety of attacks to damage their opponents, increasing their damage percentage which makes them easier to knock out of the playing field. Smash Balls, items first introduced in Super Smash Bros. Brawl, make a return, allowing whoever obtains them to perform extremely powerful attacks.[6] Assist trophies also return from Brawl, letting players summon out various other Nintendo characters to the field to attack opponents or cause other effects.[7][8] Like its predecessors, Super Smash Bros. features collectable in-game trophies based on characters or items seen in various Nintendo games.[9]

New to the series are customizeable characters, which can be used in local matches and online matches against friends, allowing players to alter the movesets of existing characters or customize their own Mii Fighter. These customizeable characters can be transferred between 3DS and Wii U versions of the game, as well as certain items earned in specific modes. Additionally, players can use Amiibo figurines to train computer controlled players and import them into a match.[10][11] Both versions of the game support local and online multiplayer. Whereas local and online matches with friends have fully customizable rules, online matches with strangers are divided into two modes: "For Fun" and "For Glory". For Fun features random stages and items, with Smash matches only and Final Destination stages omitted, while For Glory limits matches to Final Destination stages with no items and the option for 1-on-1 battles for more tournament-style gameplay. Customized characters, Mii Fighters, and Amiibos cannot be used in online matches against strangers. In addition to a moderation system regarding various forms of griefing, the game will feature an online ranking system called "Global Smash Power" for a player's solo mode score, which shows how many other players someone has outscored, rather than listing their position on a leaderboard. Although the game does not feature a ranking system for online matches, matchmaking between players of similar skill levels is planned.[12]

Differences between versions

Whilst both versions of the game feature identical gameplay and the same roster of characters, there are various differences between the 3DS and Wii U versions. The Wii U version features high-definition visuals, whereas the 3DS version features stereoscopic 3D and optional cel-shaded outlines to make characters stand out.[13] Certain stages, trophies, and assist trophies are exclusive to each version of game, with the Wii U version featuring elements taken from console titles and the 3DS version taking elements from handheld games.[6][9][14]

The 3DS version will feature an exclusive mode called Smash Run, based on the City Trial mode from Kirby Air Ride, in which players navigate an open environment for stat-increasing power-ups, before facing each other in a match.[15] The Wii U version will support Nintendo GameCube Controllers via use of a special adaptor.

Playable characters

As of June 10, 2014, 33 different playable characters from different Nintendo and third-party franchises have been confirmed to appear in Super Smash Bros. Along with various veteran characters from previous games, including the return of third-party character Sonic the Hedgehog, nine new characters have been announced to date: Mega Man, the Wii Fit Trainers, Villager, Rosalina, Little Mac, Greninja, Mii Fighters, Palutena, and Pac-Man. Certain characters who could change mid-game in previous titles, such as Zelda and Sheik, are now playable solely as standalone characters.

Sakurai chose to include Miis as playable characters as a result of their growing importance to Nintendo and in response to character requests by fans, allowing players to use characters not featured in the game by creating them as Miis. However, due to concerns of being potentially used to facilitate bullying, Miis cannot be used in online multiplayer modes except against players' friends.[16]

Fighter Series
Bowser[17] Mario
Charizard[18]b Pokémon
Diddy Kong[19] Donkey Kong
Donkey Kong[20] Donkey Kong
Fox[21] Star Fox
Greninja[22] Pokémon
Ike[23] Fire Emblem
King Dedede[24] Kirby
Kirby[25] Kirby
Link[26] The Legend of Zelda
Little Mac[27] Punch-Out!!
Lucario[28] Pokémon
Luigi[29] Mario
Mario[30] Mario
Marth[31] Fire Emblem
Mega Man[32] Mega Man
Mii Fighter[33]a N/A
Pac-Man[34] Pac-Man
Palutena[35] Kid Icarus
Pikachu[36] Pokémon
Pikmin & Olimar[37] Pikmin
Pit[38] Kid Icarus
Princess Peach[39] Mario
Rosalina & Luma[40] Mario
Samus[41] Metroid
Sheik[42]b The Legend of Zelda
Sonic[43] Sonic the Hedgehog
Toon Link[44] The Legend of Zelda
Villager[45] Animal Crossing
Wii Fit Trainer[46][47] Wii Fit
Yoshi[48] Yoshi
Zelda[49] The Legend of Zelda
Zero Suit Samus[50]b Metroid
Notes
  Indicates a new playable character not featured in a previous installment.
  Indicates a character from a third-party series
^a Mii Fighters can choose between one of three different fighting styles; Brawler, Swordfighter, and Gunner, each with their own unique movesets, which can be customized.[51]
^b Character who was previously playable as part of a different character, ex. Sheik who was previously part of Zelda
^† Characters exist in both male and female variants.[47][52]

Development

E3 2013 screenshot of Super Smash Bros. for Wii U showing various characters fighting. From left to right: Villager, Mega Man, Wii Fit Trainer, and Mario.

Lead developer Masahiro Sakurai has stated that development on the game had not yet begun by the time of its announcement, but had actually begun after the completion of Sakurai's other project, Kid Icarus: Uprising, in March 2012.[53][54] The game is a joint-project between Sora Ltd. and Bandai Namco, with Yoshito Higuchi as director.[2][55] For the 3DS version, Sakurai wants it to be more of an "individual" and "customizable" experience where, hypothetically, the player could take a customized character and upload it to the Wii U version.[56][57]

In 2011, Sakurai commented on the possibility of including a Capcom character in this iteration of the series, saying that "[he] can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo's characters in a fighting game."[58] The balance of the characters' powers were previously only measured by Sakurai, but he will involve his staff more in this game to make sure the characters are competitively balanced.[59]

In February 2012, Sakurai commented that, in his brainstorming for the future title, he had been looking over the information on the Smash Bros. Dojo (the official Smash Bros. website) and reflecting on the past game's development.[60] He later commented that the game will "change directions", and emphasized connectivity between systems again.[61] By June 2012, Sakurai reported that the game's development was in its first steps, and that he intends to bring back old Nintendo characters for it.[62] In August 2012, Sakurai stated that while the addition of third-party characters appealed to fans and broadened the Smash Bros. audience, he recognized the need to narrow down their inclusion since introducing non-Nintendo characters "willy-nilly" would lose focus of the game. He also noted that the game system had been completed. Believing that the series had found its target audience and that introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.[63]

In January 2013, Nintendo confirmed that the first screenshots of the game would be shown at E3 2013 on June 11 to 13,[64] and Sakurai confirmed that a trailer would be shown at the respective Nintendo Direct on June 11.[65] The game was fully revealed in a Nintendo Direct on June 11, 2013, which showcased gameplay footage for both versions of the game, as well as revealing Animal Crossing's Villager and Capcom's Mega Man as playable characters.[66] The Wii Fit Trainer was later shown to be another playable character on the convention floor.[46] It was stated that Bandai Namco characters get no priority, even though the publisher is supporting the game.[67]

In an interview with IGN, Sakurai stated that they had removed the tripping mechanic introduced in the previous title and that there are no plans for including downloadable content in the near future. He also commented that the gameplay was between the fast-paced and competitive style of Melee and the slower and more casual style of Brawl.[68]

When Joystiq inquired as to the level of interaction the two versions of the game would feature, Sakurai said that there would be no cross-platform play between the Wii U and 3DS since each version will have different stages.[69] Aside this, Sakurai said that character customizations could be transferred from one version to the other.[69] Sakurai has also stated that the main single-player campaign will not feature cutscenes akin to the Subspace Emissary mode in Brawl, as he believed the experience of viewing such scenes for the first time was ruined by people uploading said scenes to video sharing sites. He has instead chosen to focus on promotional introductory videos for each of the brand new fighters which benefit more from internet sharing.[70][71] To promote the game, Sakurai has been posting daily screenshots of the game to both the official website and Miiverse each weekday.[72]

Release

Super Smash Bros. for Nintendo 3DS will be released in Japan on September 13, 2014, in North America and Europe on October 3, 2014, and in Australia on October 4, 2014, after having an initial release window of Q3 2014.[3][4][5] The Wii U version will be released in Q4 2014.[4]

In an announcement during the Super Smash Bros. Invitational, a live tournament held on June 10, 2014 at E3 2014, Nintendo revealed an official Nintendo GameCube controller adapter for the Wii U, which allows players to use GameCube controllers with the console. The adapter will be released alongside the Wii U version, with a special bundle, containing the game, the adapter, and a Smash Bros themed GameCube Controller, also planned for release.[73][74]

See also

References

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