Super Soccer

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Super Soccer
Super Formation Soccer
Super Soccer
North American box art
Developer(s) Human Entertainment
Publisher(s) Human Entertainment[1]
Composer(s) Hiroya Niwayama
Hironori Tanaka
Masamichi Yamazaki
Tetsuji Ohtani[2]
Platform(s) Super NES[1]
Release date(s)
Genre(s) Traditional soccer simulation
Mode(s) Single-player
Multiplayer (up to two players)
Distribution 4-megabit cartridge

Super Soccer - known in Japan as Super Formation Soccer (スーパーフォーメーションサッカー?) - is a soccer video game developed by Human Entertainment for the Super NES. Human published the game by themselves in Japan whereas Nintendo did it overseas. It was released in Japan in 1991 and in the United States and Europe in 1992. It was on the Super NES launch lineup in Europe, due to the sport's popularity.


The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a match or a shootout (which is not available in the Japanese version). In tournament mode, one plays until one beats all other teams. After beating all the national teams, the player must play one final team, Nintendo (Human in the Japanese version). When the tournament has been won, the player receives a code to play the game in a more advanced mode.

The player's are based on popular international player's from the period, such as 'Rudi' from Germany.

Originally, Formation Soccer was a PC Engine native game that was released before the 1990 FIFA World Cup. The series was then carried over to Super Nintendo, with the addition of the prefix "Super". Meanwhile, two sequels of Formation Soccer for the PC Engine were spawned. In 1995, Hyper Formation Soccer was released for the PlayStation, and later it was released two more Formation Soccer games for that console. In 2002, Formation Soccer 2002 was released by Spike, for the Game Boy Advance.

The Super Formation Soccer game was innovative because of its viewing perspective, to this day unique in soccer video games: the field is shown plainly on a vertical view, and the opposite goal can be seen from anywhere in the field, making use of the Mode 7 chip.


The referee showing a red card (Japanese version).

The Rankings for Teams:

Also, beating the game on the hardest difficult setting unlocks the Nintendo (or Human) team.


The game spawned a series of four sequels, all of them developed and published by Human in Japan only.

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