Super Street Fighter IV
| Super Street Fighter IV | |
|---|---|
![]() North American cover art |
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| Developer(s) | Dimps/Capcom |
| Publisher(s) | Capcom |
| Producer(s) | Yoshinori Ono |
| Designer(s) | Hirotoshi Shiozaki |
| Artist(s) | Daigo Ikeno |
| Composer(s) | Hideyuki Fukasawa |
| Series | Street Fighter |
| Platform(s) | PlayStation 3, Xbox 360 |
| Release date(s) |
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| Genre(s) | Fighting |
| Mode(s) | Single-player, competitive multiplayer |
| Media/distribution | Optical disc |
Super Street Fighter IV (スーパーストリートファイター IV Sūpā Sutorīto Faitā Fō) is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series.[1] Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game.[2] It was released in April 2010 for the PlayStation 3 and Xbox 360.[3] Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan.[4] The game has sold 1.8 million units worldwide,[5] while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide,[6] and the expansion Super Street Fighter IV: Arcade Edition has sold an additional 400,000 units worldwide.[7]
Contents |
Gameplay [edit]
Much like Street Fighter IV, Super Street Fighter IV features 3D backgrounds and characters played on a 2D plane. Exclusive additions like Focus Attacks and separate meters for both Super and Ultra Combos make a return. The Ultra Combo gauge and moves has been left unchanged since Street Fighter IV. All characters feature at least two Ultra Combos. However, only one Ultra can be selected at a time in a way similar to the Super Arts system in the Street Fighter III series. To Use a Super Combo or an Ultra Combo, the respective meters have to be full. The Ultra combo meter charges up when the player gets hit and so it can also be called a Revenge Meter. The Ultra Combo meter is the one right next to the Super Combo meter.
The goal is to exhaust the opponent's health meter before the time runs out. The player wins a round if they deplete their opponent's health meter, or have more health than their opponent when time runs out. If both players deplete their meters at the same time or contain the same amount when the round timer ends, it will result in either a "Double KO" or a draw giving both players a round win. If there isn't a clear winner by the final match, it will result in a "draw game" (during online play, both players will lose battle points, and player points, in the result of a draw game).
Similar to past entries, Super Street Fighter IV is played using an eight-way directional system giving players the ability to jump, crouch, and move towards and away from opponents. Generally, there are six attack buttons for both punch and kick commands with three of each type, differing in strength and speed. Similar to the latter two games from the Street Fighter III series, grabs are performed by pressing both light attacks, while taunts are performed by pressing both heavy attacks simultaneously.
When playing through the single-player mode, if toggled on, there are additional bonus stages allowing a chance to receive additional points, similar to the ones found in Street Fighter II. The first challenge involves destroying a car while the second has players break as many barrels as they can.[8]
Super Street Fighter IV features modes from the original game including "Arcade", "Versus", "Training", and "Trials". The game features a few additional online modes apart from Ranked battles. "Team Battle" can have up to 4 players per team to battle against another group. "Endless Battle" has the winner playing against a rotating group of up to 8 players. To replace Street Fighter IV's "Championship Mode", "Tournament" allows players compete in a small single elimination bracket. "Replay Channel" allows players to view and save replays from various matches around the world.
Characters [edit]
Super Street Fighter IV includes all the original 25 characters from the home version of Street Fighter IV, as well as ten new characters, all of which are unlocked at the start of the game.[9][10] After the game's release, Ono also showed interest in making additional characters available in the future as downloadable content (DLC).[11]
Among the added characters are Dee Jay and T. Hawk from Super Street Fighter II, who were initially intended for the original Street Fighter IV but later dropped.[12] Adon from the original Street Fighter and Cody and Guy from Final Fight are available, based on their incarnations in the Street Fighter Alpha series. Additionally, Dudley, Ibuki, and Makoto return from the Street Fighter III series.
The first among the two new characters is Juri, a young South Korean female Taekwondo fighter, who works for Seth's organization, S.I.N. Juri has an energy-boosting device implanted inside her left eye called the "Feng Shui Engine", which provides her with time-warping abilities.[13] The second fighter, Hakan, is a Turkish oil wrestler who seeks to prove that Turkish oil wrestling is the greatest fighting style on Earth.[14][15]
Also available as DLC are Yun and Yang from the Street Fighter III series, Evil Ryu from the Street Fighter Alpha series, and new character Oni, a version of Shin Akuma who has been engulfed by the Satsui no Hadou. All four are downloadable as part of the Arcade Edition pack, which adds all of the new features from the arcade version of the game. Once downloaded, Evil Ryu and Oni join Akuma and Gouken as hidden bosses in the arcade mode.
Each returning character from the original version of Street Fighter IV features an additional third costume, whereas newly introduced characters have only 2 available. Old costumes from the original Street Fighter IV can be used after purchasing downloadable costume packs from Xbox Live or PlayStation Network. These costumes are automatically loaded in Super Street Fighter IV.
Development [edit]
Capcom officially hinted at the game in early September 2009 when they opened a teaser site in their official Japanese website.[16] An official announcement was made on September 28, 2009 for the Xbox 360 and PlayStation 3, with an arcade version initially only considered a possibility depending on fan support.[citation needed]
Super Street Fighter IV: Arcade Edition [edit]
| Super Street Fighter IV: Arcade Edition | |
|---|---|
| Developer(s) | Dimps Capcom QLOC (PC) |
| Publisher(s) | Capcom |
| Engine | MT Framework |
| Platform(s) | Arcade, PlayStation 3, Xbox 360, Microsoft Windows |
| Release date(s) |
June 7, 2011
July 5, 2011 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, Competitive multiplayer |
| Media/distribution | Blu-ray Disc (PlayStation 3) DVD DL (Xbox 360) Digital (Xbox Live Marketplace, PlayStation Network, Microsoft Windows) |
| Cabinet | Stand-up |
| Arcade system | Taito Type X2 |
| CPU | Intel Core 2 Duo E6400[17][18] GPU: GeForce 7900 GS[18] |
| Sound | Onboard 7.1ch HD Audio[17] |
| Display | 720p/1080i/1080p 16:9 LCD screen |
On April 4, 2010, an arcade version was confirmed by producer Yoshinori Ono during the Japanese Street Fighter IV finals.[19] Various playtests were handled in various arcades as well as appearing during the Street Fighter IV finals at Tougeki - Super Battle Opera[20] Shortly before release, images showing debug Xbox 360 achievements from Microsoft's PartnerNet service featuring characters from Arcade Edition were leaked, implying a future console release.[21][22] During the launch of the Arcade Edition of Super Street Fighter IV, a launch trailer was uploaded teasing characters Evil Ryu and Oni.[23] Various arcades around the United States who obtained Arcade Edition units also were able to gain access to the then unannounced characters planned for a later release.[24][25] Videos featuring Evil Ryu and Oni were requested to be closed as well as accounts suspended at the request of Capcom.[26] Evil Ryu became officially playable on March 25, 2011 while Oni was released on April 8, 2011.[27][28]
During Capcom's Captivate event, multiple ports of Arcade Edition would be released.[29] It was released on June 7, 2011 for the Xbox 360 and PlayStation 3 as online downloadable content and physical media on June 28, 2011.[30] Although initially questioned due to the rampant piracy the original Street Fighter IV suffered on the platform,[31] on April 12, 2011 it was announced that a PC version would be released in July 5, 2011, with the contents of Arcade Edition included.[32][33]
As with the previous version, Super Street Fighter IV Arcade Edition utilizes an NESYS Card system which allows arcade players to keep and track their BP and PP statistics. The pre-match screen will now show a national rank and a prefectural rank as well as an introduction message up to 30 characters long.[34] Other aspects of Arcade Edition include fighting Evil Ryu and Oni as hidden bosses as well as every character receiving various tweaks, ranging from character balancing to new EX moves.[35]
The console and Microsoft Windows ports of Arcade Edition feature the same character and re-balancing additions found in the arcade release. The downloadable console versions require players to update their existing copy with a major patch featuring the Arcade Edition content as well as expanded existing modes. Players are able to switch between Super and Arcade Edition. The "Replay Channel" has been expanded to allow players to follow others' recent games, distribute replays, and watch a special channel featuring proficient players.[36] The Microsoft Windows version also features a benchmark test for computers and makes use of Games for Windows Live.[37]
Capcom community manager Seth Killian announced that the Arcade Edition will be the final version of the Street Fighter IV series.[38]
On August 11, 2011, Capcom announced that there would be a free balance patch for all versions of the game called "Version 2012". It was released on December 13, 2011 for the console versions,[39][40] with the Windows patch released on February 28, 2012.[41]
Super Street Fighter IV: 3D Edition [edit]
At E3 2010, Super Street Fighter IV 3D Edition was announced for the Nintendo 3DS. It takes advantage of its features such as autostereoscopic 3D and improved wireless features, such as Wi-Fi.[42] In an interview with Famitsu, Yoshinori Ono stated that the gameplay would be the same as Super Street Fighter IV. Ono hoped that they can put all the gameplay modes from the console release on the game, plus original content, and they were looking to the possibility of including arranged costumes. Famitsu stated that all the 35 console characters, plus all the systems, would be on the 3DS release.[43] The game has been called "exactly the same" as its HD counterparts by Capcom. The game features two control schemes, Light and Pro. Light mode allows players to set up to four hotkeys for moves and combos on the touchscreen, with each character having a custom loadout. For Pro players, combos have to be performed manually, but hotkeys can still be assigned to certain commands to compensate for the 3DS's control layout.[44][45]
The game can be played either in the traditional 2D viewpoint, or in an optional over the shoulder 3D view. Also announced was the ability to swap "trophies" using "StreetPass" and the ability to launch into battles when in proximity of another Street Fighter IV player. The game will also feature Download Play, allowing two local players who have downloaded the game from another player to play against each other without a copy of the game (though these players are restricted to only one stage and Ryu).[46]
Downloadable content [edit]
In Asia, a downloadable voucher for a Super Street Fighter IV movie featuring Juri was given in the Collector's Edition of the Xbox 360 version. The 40-minute feature serves as an origin story to Juri and a canonical precursor to the game. Although having been fully dubbed in English, the movie has not made it outside of Asia due to copyright issues.[citation needed]
Owners of the original Street Fighter IV costume DLC packs are able to access their previously purchased DLC packs in the new game, as well as having two extra colors unlocked which are only available upon detecting a save from that game.[citation needed] A downloadable Tournament Mode was released on June 15, 2010.[47] As with its previous incarnation, Super Street Fighter IV offers optional alternate costumes for each of the characters through paid DLC. Sold in packs, the first bundle was made available on April 27, 2010.[47] Between October 27, 2010 and early 2011, players can purchase another set of optional alternate costumes through paid DLC packs.[citation needed]
Reception [edit]
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 91.3%[48] |
| Metacritic | 92/100[49] |
| Review scores | |
| Publication | Score |
| 1UP.com | A[50] |
| Computer and Video Games | 9.5/10[51] 9.0/10 (3DS) |
| Eurogamer | 10/10[52] |
| Famitsu | 35/40 |
| Game Informer | 9/10[53] |
| GamePro | |
| GameSpot | 9.0/10[55] |
| GameTrailers | 9.3/10[56] |
| IGN | 9.0/10[57] |
| VideoGamer.com | 9/10[58] |
| X-Play | 5/5 |
| Giant Bomb | |
| GamingUnion.net | 9.0/10[60] |
| This section requires expansion. (March 2013) |
IGN gave the Super Street Fighter IV a 9.0 and an Editor's Choice award, calling it "a superior version of one of the best fighting games around... with a far more developed online mode compared to the original version".[57] GameTrailers gave the game 9.3, praising it for its improvements over the original.[56]
Giant Bomb's Jeff Gerstmann gave the game 5/5 saying "Super Street Fighter IV adds enough great new content to justify skipping over the 'Champion Edition' and 'Hyper Fighting' steps in the Street Fighter upgrade path."[59] GameSpot gave the game a 9.0, commenting that "Super Street Fighter IV stands tall on the broad shoulders of its predecessor. Its large and diverse character roster, balance tweaks, and comprehensive online play reaffirm its place as one of the best fighters this generation, and it's a worthy upgrade even if you own last year's version"[55]
CVG gave the 3DS Edition a score of 9.0, praising its appeal to both hardcore and casual gamers, as well as having as much content as its console counterpart.[61] Kotaku also praised the port, saying "if you are going to buy one 3DS game, get this."[62]
In 2011, Complex ranked it as the 40th best fighting game of all time.[63]
References [edit]
- ^ "New: Super SFIV is final game in series". ComputerAndVideoGames.com.
- ^ "Super Street Fighter IV Confirmed, Is Standalone Title". Kotaku. September 28, 2009. Retrieved September 30, 2009.
- ^ "CAPCOM:SUPER STREET FIGHTER IV 公式サイト".
- ^ "E3 2010: Big List of 3DS Games". Ds.ign.com. June 15, 2010. Retrieved September 9, 2010.
- ^ "Platinum Titles". Capcom. 2011-03-31. Retrieved 2011-05-09.
- ^ "Platinum Titles". Capcom. 2011-03-31. Retrieved 2011-05-09.
- ^ "2011 2nd Quarter Finalcial Results". Capcom. 2011-03-31. Retrieved 2011-10-28.
- ^ "Street Fighter IV: Smash Car, Smash Barrels".
- ^ "Super Street Fighter IV Xbox 360 Review". IGN Video. "This game offers ten new fighters in addition to the entire returning cast from the original."
- ^ "No unlockable Super Street Fighter 4 characters. All 35 available from the start". Video Games Blogger. Retrieved September 9, 2010.
- ^ "Ono: Super Street Fighter IV 'worth full price'". VideoGamer.com. Retrieved April 27, 2010.
- ^ "Capcom Hints at Dee Jay and T. Hawk For Street Fighter IV". IGN. 02-18-09. Retrieved August 15, 2009.
- ^ "『ストリートファイターIV』がスーパーになって帰ってきた - ファミ通.com" (in Japanese).
- ^ "Hakan Oils Up For Super Street Fighter IV".
- ^ Honda rival battle dialog
- ^ "Capcom "new warrior" teaser page". Archived from the original on 2010-12-04. Retrieved September 28, 2009.
- ^ a b "TAITO Type X2 特徴・仕様:". Retrieved 2008-02-21.
- ^ a b Leadbetter, Richard (20 February, 2009). "Face-Off: Street Fighter IV". Eurogamer. Retrieved 15 June 2012.
- ^ "Arcade LIVES! Super Street Fighter 4 Confirmed!". Shoryuken.com. April 4, 2010. Archived from the original on 2010-04-07. Retrieved April 4, 2010.
- ^ "Complete List of Super Street Fighter 4 Arcade Edition Changes". Archived from the original on 2010-10-18. Retrieved May 16, 2011.
- ^ "Ono Responds to the Rumored Achievements Leak for Xbox 360 Super Street Fighter 4". Archived from the original on 2011-07-20. Retrieved May 16, 2011.
- ^ "SSF4 achievements show Yun & Yang, possibly Evil Ryu". Retrieved May 16, 2011.
- ^ "Super Street Fighter IV Arcade Edition Trailer Featuring Evil Ryu and Shin Akuma". Archived from the original on 2011-07-20. Retrieved May 16, 2011.
- ^ "EXCLUSIVE: Oni Akuma and Evil Ryu Media, Move Sets & Impressions".
- ^ "Video and Images of Oni Akuma and Evil Ryu in Super Street Fighter 4 Arcade Edition". Archived from the original on 2011-07-20. Retrieved May 16, 2011.
- ^ "Capcom putting copyright notices on Oni, Evil Ryu videos". Retrieved May 16, 2011.
- ^ "SSF4 Arcade Edition - Evil Ryu Launching Officially on Friday". Archived from the original on 2011-07-20. Retrieved May 16, 2011.
- ^ "Oni officially revealed for Super Street Fighter 4 Arcade Edition". Retrieved May 16, 2011.
- ^ "Trailer & gameplay for Super Street Fighter 4 Arcade Edition". Retrieved May 16, 2011.
- ^ "Everything You Wanted to Know About Super Street Fighter IV Arcade Edition but Maybe Didn't Ask". Retrieved May 16, 2011.
- ^ "Super Street Fighter IV PC release unlikely". Gamespot. September 22, 2010. Retrieved September 22, 2010.
- ^ "Details, covers & images for Super Street Fighter 4 Arcade Edition : News : EventHubs.com". EventHubs. April 12, 2011. Retrieved April 12, 2011.
- ^ "Super Street Fighter IV: Arcade Edition, Super Street Fighter IV: Arcade Edition PC". GameSpot.com. Retrieved 2011-10-10.
- ^ Capcom (July 20, 2010). "アーケード版ロケテスト 開催決定!". Capcom. Retrieved July 20, 2010.
- ^ "Yun and Yang confirmed for Super Street Fighter IV arcade, improvements and downgrades for everyone else, Super Street Fighter IV Xbox 360 News". GamesRadar. Retrieved 2011-10-10.
- ^ "Details, covers & images for Super Street Fighter 4 Arcade Edition". EventHubs.
- ^ "Stuff You Want to Know About SSFIV:AE for PC". Capcom.
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- ^ "Development has started on version 2012 of SSF4 Arcade Edition". EventHubs.
- ^ "SSF4 Arcade Edition v2012 complete patch notes". EventHubs.
- ^ "Super Street Fighter IV Arcade Edition 2012 PC Patch Planned For Feb".
- ^ "Super Street Fighter IV 3D Edition Japanese website".
- ^ "Yoshinori Ono on Super Street Fighter IV 3D". andriasang.com. Archived from the original on 2010-07-30. Retrieved August 29, 2010.
- ^ Mike Fahey. "Super Street Fighter IV 3DS Has Special Move Hotkeys". Kotaku.
- ^ "Hands-On With Super Street Fighter IV 3D Edition". Kotaku.
- ^ Posted: Jan 19, 2011 (2011-01-19). "Super Street Fighter IV 3D Edition Video Game, North American Debut Trailer | Video Clip | Game Trailers & Videos". GameTrailers.com. Retrieved 2011-10-10.
- ^ a b "DLC announced for SSFIV, Lost Planet 2, MotoGP 09/10".
- ^ "Super Street Fighter IV". GameRankings. Retrieved 2011-05-07.
- ^ "Super Street Fighter IV". Metacritic. Retrieved 2011-05-07.
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- ^ Simon Parkin (February 16, 2009). "Street Fighter IV Xbox 360 Review - Page 1". Eurogamer.net. Retrieved September 9, 2010.
- ^ Turi, Tim (April 26, 2010). "Super Street Fighter IV Review - Super Street Fighter IV - PlayStation 3". GameInformer.com. Retrieved September 9, 2010.
- ^ Kemps, Heidi. "Super Street Fighter IV Review from". GamePro. Archived from the original on 2010-04-27. Retrieved September 9, 2010.
- ^ a b "Super Street Fighter IV Review for Xbox 360 - GameSpot". Uk.gamespot.com. April 30, 2010. Retrieved September 9, 2010.
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- ^ "3DS Review: Street Fighter IV 3D Edition Review". ComputerAndVideoGames.com. 2011-03-01. Retrieved 2011-10-10.
- ^ http://kotaku.com/#!5774125/if-you-are-going-to-buy-one-3ds-game-get-this
- ^ Peter Rubin, The 50 Best Fighting Games of All Time, Complex.com, March 15, 2011
External links [edit]
- Official website
- Official website (Japanese)
- Official blog (Japanese)
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- 2010 video games
- Arcade games
- Fighting games used at the Evolution Championship Series tournament
- Fighting games used at the Super Battle Opera tournament
- Games for Windows certified games
- PlayStation 3 games
- Street Fighter games
- Video game prequels
- Video game sequels
- Video games with 2.5D graphics
- Video games with cel-shaded animation
- Windows games
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