|This article needs additional citations for verification. (August 2009)|
|Created by||Al Howard|
|Directed by||Lloyd Gross (1965–1967)
Peter Molnár (1965–1967)
Chris Darley (1990–1995, 2000–2003)
|Presented by||Bill Malone (1965–1967)
David Ruprecht (1990–1995, 2000–2003)
|Narrated by||Wally King (1965–1966)
Richard Hayes (1966–1967)
Johnny Gilbert (1990–1995, 2000)
Randy West (2000–2003)
|Theme music composer||Christopher Rhyne|
|Country of origin||United States|
|No. of seasons||2 (ABC)
|No. of episodes||1,111|
|Executive producer(s)||Leonard Stern (1965–1967)
Al Howard (1990–1995; 2000–2003)
|Producer(s)||Jerome Schnur (1965–1967)
Joel Stein (1990–1995)
Mark Maxwell-Smith (2000–2001)
Jim Rossi (2001–2003)
|Location(s)||Food Fair (1965–1967)
Hollywood Center Studios
Hollywood, California (1990–1995, 2000–2001)
Burbank, California (2001–2003)
|Running time||30 minutes|
|Production company(s)||Talent Associates (1965–1967)
Al Howard Productions (1990–1995, 2000–2003)
|Original channel||ABC (1965–1967)
|Original run||December 20, 1965
–July 14, 1967|
February 5, 1990 –May 26, 1995
April 3, 2000 – May 23, 2003
|Related shows||Dale's Supermarket Sweep|
Supermarket Sweep is an American television game show. The format combined an ordinary team-based quiz show with the novel concept of a live, timed race through a supermarket. In the timed race, cameras followed the teams with shopping carts through a large vacated supermarket with several aisles; the value of items thrown into the cart determined the winning team. The original show was broadcast on ABC from December 20, 1965 to July 14, 1967. Revivals aired on Lifetime from February 5, 1990 to May 26, 1995 (with reruns until August 14, 1998, and on PAX from April 5, 1999 to March 31, 2000) and later on PAX from April 3, 2000 to May 23, 2003, with reruns until March 26, 2004.
ABC's Supermarket Sweep was broadcast from Food Fair supermarkets, mostly around New York City. For the Lifetime version, a mock supermarket was created at Hollywood Center Studios. It was modeled after a Hughes Market until April 2000, when it was remodeled again after a Unified Western Market. The PAX version was staged in the same set and studio as the Lifetime version. Beginning in September 2001, the show moved to NBC Studios.
The host for the 1965–1967 ABC version was Bill Malone. The announcers were Wally King from 1965 to 1966, and Richard Hayes from 1966 to 1967, with Johnny Olson and Gene Wood as frequent substitutes during those years. The host for the 1990–1995 Lifetime version and the 2000–2003 PAX version was David Ruprecht. The announcer was Johnny Gilbert from 1990 to 1995 and again from April to September 2000, and then Randy West for the rest of the show's run.
- 1 Gameplay
- 2 International versions
- 3 Episode status
- 4 Merchandise
- 5 See also
- 6 References
- 7 External links
|This section does not cite any references or sources. (September 2011)|
Three teams competed. Each team began with a base time of one minute and 30 seconds. In the first part of the game, the wives were shown a grocery item and were asked to guess its retail price. The team who came the closest won the item and an additional 15 seconds to their time. Four items were played.
In the second part of the game, the husbands went on a shopping spree through the market, using the time accumulated in the first half of the game. Bonus items worth $10–$100 were also spread throughout the store. All couples kept every item they picked up, with the team with the highest total in groceries, bonus prizes and other items winning the right to return to the show and play in the next game. All teams kept the items they picked up. Couples who won 10 days in a row also won a large prize.
The gameplay of the Lifetime/PAX version of Supermarket Sweep consisted of three segments: the question round, the Big Sweep, and the Bonus Sweep. The game was played between three teams of two related individuals, such as a parent and child, spouses, siblings, or best friends. In the last two rounds, the team members wore sweatshirts of the same color: Team 1: Light Blue or Red, Team 2: Red or Light Blue, Team 3: Yellow. The show gave the appearance that pairs were chosen to be contestants based on who in the audience (or in the show's last two seasons, the market) held pre-distributed grocery items that the announcer called for at the beginning of the show.
At the beginning of the game, all three teams started with a base time of 1:30. The questions answered correctly added time to their clocks. The round was divided into three segments; in the first two segments, one teammate from each team answered a variety of questions and/or played one of several games that involved pricing everyday grocery items, with the teammates switching between segments. The third segment was the Round Robin game, in which the teammates rotated after each question.
Contestants were asked a series of questions, usually with specific brands of grocery items as answers; each question was worth 10 seconds. In each round, the questions followed a specific format, which varied between rounds and shows. The formats used on the show included:
- Guessing which item a series of interesting facts described.
- Guessing which item went with a particular slogan or jingle.
- Determining the brand name of a product, the picture of which had the brand name edited out.
- Selecting one or more answers to a series of questions from a bank of six possible choices.
- Filling in blanks to reveal a product's name; contestants were either given clues and/or letters that were progressively added (either randomly, spelled backwards, the starting and ending letters, or a partially filled name with some letters missing).
- This or That – Selecting the correct answer earned 10 seconds; selecting the wrong one gave the other two teams 10 seconds each. A similar variation used was called Fact or Not a Fact, which determined whether a statement about a product is true or false.
- Animal Sounds – Given three to five animals (cow, sheep, pig, chicken, and/or fish) as the answer choices, for which contestants must make the correct animal's sound. If none of the animals fit the correct answer, the contestants must blow a raspberry.
- Twisted – Guessing a product's name from synonyms and/or antonyms that replaced each word, or giving the word or a phrase that's the opposite or almost the opposite of the product's name. For example, "Cow's Ear" is a clue for Bull's-Eye Barbecue Sauce.
- Supermarket Trivia – Trivia questions were asked about items found or sold in the supermarket.
- Checkstand Headlines – Facts about a famous person or event that were read about in checkstand tabloids were given to the contestants, and the contestants were to guess what the fact referred to.
- Proverbs – Facts about well-known expressions were given to the contestants, and the contestants were to guess by completing these popular expressions with items found or sold in the supermarket.
During each segment, different games were played involving everyday groceries. These games varied from day to day and generally involved the following objectives:
- Selecting which of three items was priced above or below a certain amount, was not a given price, was on sale, was incorrectly priced, was correctly priced, or was the most expensive.
- Determining how much of one item could be bought for a certain amount of money.
- Guessing whether the actual price for a product was higher or lower than the price displayed. A variation also included the possibility of the shown price being correct.
Other variants that didn't involve pricing items included:
- Fat Chance – Three items are shown, and the contestants must determine which item has the fewest grams of fat.
- County Fair – Tested the contestants' sense of knowledge of a particular gadget; the host gave three possible explanations for its use.
If a contestant was correct, the team earned 10 seconds; however, if all three contestants were right, 20 seconds (30 in the "On Sale" game, and for all games since late 1990) was added to all three teams' times.
- 30-Second Shootout – At the beginning of the second segment of the question round, both contestants on a team played an individual game, which banked the team 30 seconds of Sweep time. Each team took turns by playing the game individually. The format usually consisted of a contestant guessing a series of words (usually five to seven letters) using the clues given by his or her partner (similar to Pyramid and Password). The first letter of each correct answer was a letter in the name of a brand name or item from the market, which the guesser then had to determine to earn the Sweep time. Each of the teams had 30 seconds to achieve this (40 in the final Lifetime season), and if a word was accidentally blurted out by the clue-giver, the team was disqualified automatically. An original rule was that once a clue was used on one of the words in the list, it was not to be used again (doing so also lead to disqualification of that team), however this rule was later scrapped. On some episodes, an alternative format was used with a picture of a product shown. Each clue changed the product's picture.
- Snack Attack Movie Game – Three questions about movies worth 10 seconds each were asked. The contestant who answered the last of the three questions correctly earned the right to take a taste test of a food item in the market; correctly identifying the item earned that team a $50 bonus for the Big Sweep. If the contestant guessed right on a second chance (multiple choice at that point, and consisting of a maximum three choices), that team earned $25. Originally, the question related to the item only had two choices and only the correct choice earned the $50 bonus.
For the final segment, the teammates switched after each question. The contestants were shown the scrambled letters of a brand name, common food, or item, and three clues were given for 10 seconds each. If no one buzzed in and then answered correctly after the last clue was given, all three clues were repeated quickly. On some episodes throughout the entire Lifetime era, an alternative format was used with five clues about a product that was given and no scrambled name. The Round Robin originally consisted of four questions and a chance to earn up to 40 seconds, but was lengthened to six, and the chance to earn up to 60 seconds, at the start of the second season.
Beginning in season 3, a Mini-Sweep was played at the beginning of the first round. A toss-up question (usually a rhyming couplet) was asked with a particular product as the answer. The team that correctly answered the question earned ten seconds, as well as a chance for one team member to run into the market to retrieve the product, which was marked with the show's logo. If the product was returned within 30 seconds, the team won $50 towards their Sweep total. If the team member returned with the incorrect product, the correct product but it didn't contain the sticker featuring the Supermarket Sweep symbol on it, ran out of time to find the correct product with the Supermarket Sweep symbol on it, or returned the correct product with the Supermarket Sweep symbol on it after time ran out, no bonus was awarded.
A year after its debut, the bonus was doubled to $100 if the product was brought back within 20 seconds. Starting on season 5, a second Mini-Sweep was added at the beginning of the second round and was later used only during special weeks on the PAX version.
The "Big Sweep" was the chance for the teams to run throughout the aisles and grab whatever they could off of the supermarket shelves. The clock was set to the highest time earned by one of the teams, and the clock started when that team was sent into the market. Once the clock displayed the amount of time the second place team had earned, that team's runner was sent into the market, and the process repeated for the third place team. If more than one of the teams earned the same amount of time, both runners started at the same time. During the Big Sweep, the show's announcer provided the play-by-play.
The runner could bring their cart back to the team's register at any time, at which point it was exchanged for an empty cart. Any items in the runner's cart when the bell rang were included in their total.
The three main rules for the Big Sweep were:
- The teams could only take up to five of each item.
- Any items dropped and/or upset had to be returned to the shelf or in one's cart, or incur a $25-per-item penalty. Teams were also penalized for running into supermarket displays, cameramen, or any other personnel. They could also be penalized for crushed products.
- Only one member of each team could be in the store at a time; the other team member was required to remain at the checkout counter to unload the groceries.
The product limit, which was absent in the original ABC version of the show, was added to prevent a team from overloading their carts with expensive items, such as poultry, laundry detergent, or over-the-counter drugs.
In most episodes of the show's first season on Lifetime (spring 1990), costumed characters such as Frankenstein's Monster, a gorilla, or a creature named Mr. Yuck ran through the aisles during the Sweep. If the character came near a contestant or vice versa, the contestant had to turn around and go in the other direction. The characters were dropped at the end of the season.
Once time was called, all products were scanned while the show took a final commercial break. Afterward, the grand totals of each team's takes were revealed. The team with the highest grand total, including bonuses from the question round, won their Sweep total in cash and the right to play for $5,000 in the Bonus Sweep. The other teams received parting gifts. In early episodes of the first season, the totals included cents but were rounded to the nearest dollar in later episodes.
Many bonuses were available during the Big Sweep at different times during the show's run. Each contestant was only able to take one of each bonus type. With the exception of the Bonus Specials shown below, all items picked up by the runner had to be in the shopping cart (and properly bagged/sealed, if necessary) or over the red checkout line before time ran out in order to count. Some of these included:
- Bonus Specials (Value: $50–$200, later up to $250) – The only bonus feature to appear in every episode. Three jumbo-sized stuffed animals, giant inflated balloons of products, or cardboard promotional signs for products with bonus tags attached to them were scattered throughout the market. In order for the bonus to count, the runner had to bring the item over the red line painted on the floor around the checkouts (without destroying the item or the tag) before the time expired. A runner was allowed to steal an opposing team's item if it was left unprotected before getting it to the checkouts.
- These over-sized products and/or signs were worth $50, $100, or $200. In July 1993, a fourth bonus worth $250 (dubbed the "Super Bonus") was added to the market. During the Twin Car Giveaway Tournament, a $300 bonus (dubbed the "Super Super Bonus") was added, replacing the $50 bonus. In all cases, only one bonus was allowed per team.
- Coffee (Value: $100, later $200) – Runners were required to grind a one-pound bag of coffee.
- Candy (Value: $100, later $200) – Runners were required to bag and weigh a dollar's worth of candy, give or take two cents. In earlier editions, contestants simply used a paper bag. In later editions, players used a plastic bag and were then required to use a twist tie to seal the bag.
- Beginning with the introduction of the candy, both it and the coffee bonus were available to shoppers on each episode. This changed in 2002 during the PAX era, where only one item–never both–was available each day. The item for that episode was announced at the start of the Big Sweep, and the bonus doubled to $200.
- Shopping List (Value: $250, later $300 for the Alphabet Game) – Before the Sweep, Ruprecht gave a list of three products (originally four) in the market to be found. The Alphabet Game was played the same way, but with Ruprecht mentioning three consecutive letters of the alphabet as well as the products beginning with those letters. The products had to be placed in a mini-basket that was located in front of the cart to count, and only one of each item; multiple mini-baskets could be used if needed. Other variations included the following:
- Magazine Display – Picking up three (or four) magazines that were listed by Ruprecht, from the many titles to choose from.
- Jelly Belly Machine – Bagging three flavors of Jelly Belly jelly beans that Ruprecht wanted from the many flavors that were available.
- International Bread Center – Bagging certain quantities of three bread types that were listed by Ruprecht, from the many bread types on display.
- Fruit Fantasy – Putting certain quantities of lemons, apples, oranges, and grapefruits into a fruit basket, to be picked up in the market's produce section.
- Breakfast Break – Getting five breakfast items that Ruprecht asked for with the help of their partners; this was later changed to two breakfast items and then dropped completely.
- Cake (Value: $100) – Designing a cake and writing the show's name and the team's number on the top.
- Frozen Yogurt Machine – Dispensing three flavors of frozen yogurt into a plastic cup, from the following four flavors: Triple Fudge Chocolate, Vanilla Bean Dream, Sweet Peachy Peach, and Berry Berry Raspberry. The flavors also had to be dispensed in a certain order.
- Mystery Product (Value: $250, $300 if a movie) – Runners tried to find a product using clues displayed on three television monitors in the market. This bonus was later changed to the use of two television monitors from September 2001–May 2003. Another variation included Splitting the Name, with one half of a product's name on each of the two monitors.
- For the $300 Movie, midway through the Sweep, Ruprecht announced "Activate the TV monitors", at which point the television monitors came into play. Each monitor displayed either the name of one of the movie's stars, or other certain clues to the movie's title.
- Manager's Special or Red Tag Special (Value: $200) – During the Sweep, Ruprecht announced the "Manager's Special" or the "Red Tag Special" of the day via the market's loudspeaker. The contestant had to run to a red-and-white barrel at the front of the market or a shopping cart at the back of the market that was filled with products and find the specially marked item. An unmarked item awarded no bonus to the team, even if it was the correct product.
- Stack Job (Value: $100, later $150) – Runners had to find one of three bags filled with empty soda cans that were spread throughout the market and return the bag to their partner. Their partner then had to go to their table and, using all 21 cans, stack the empty soda cans in the shape of a pyramid as shown before the Sweep began. Getting the Stack Job done awarded the team a token good for the bonus.
- Recycle Machine (Value: $100) – Similar to Stack Job, the partner had to go to the recycling machine and recycle all 10 cans into the machine, one at a time, after which the machine issued a $100 receipt.
- Super Sandwich (Value: $200) – Three tables were placed at one side of the market, each set up with the ingredients for a submarine sandwich: roll, meats, cheeses, lettuce, condiments, etc. Each runner could go to one of the tables and use all the items on it to build the sandwich, then wrap it in aluminum foil and seal it in a bag with a twist-tie. In order to receive the bonus, all the ingredients had to be used and the bag needed to be sealed.
- Sweep Swipe or Market Madness (Value: $200–$250) – A limited supply of items (two cases of candy, five boxes of detergent, etc.) were placed in front of three tables or three stationary shopping carts, one for each of the three teams. Runners moved the items (from the floor or from another team's table or cart), one at a time, onto their own table or their cart. For each item in one's possession at the end of the bell, the team received a bonus (either $50 or $100 per item).
- Cracker Jackpot or Jolly Time Is Money (Value: $100, later $150 for Jolly Time is Money; $200 for the Cracker Jackpot) – Runners tore open boxes of Cracker Jack or emptied bags of Jolly Time Popcorn in order to find a token with the show's shopping cart logo on it.
- Bonus Envelope (Value: $200) – Halfway through the Sweep, the host announced a clue to a specific product. After hearing the clue, the partners at the checkout counter ran into the market to find their teammates and give them the clue. If the teammate points out the item to their partner, the money was lost. Runners had to find the product and take the bonus envelope that was located next to it. A variation was played with movie titles at the video stand.
- Giant Box of Laundry Detergent (Value: $25–$150) – A giant box of laundry detergent (Cheer or Gain) was located at the back of the store with four colored envelopes attached (one $100, three $25; later $25, $50, $100, $150). The runner picked one of the envelopes and the money was added to the team's total.
- Balloon Pop (Value: $150) – Three shopping carts or large garbage bags filled with balloons were located in one of the back corners of the supermarket. Runners brought back one of the carts or bags to the checkouts for their partners to pop. Their partners had to pop all of the balloons before the time had expired.
- Instant Coupon Machines – A contestant won bonus money by getting a coupon and locating the associated product on a supermarket shelf nearby.
- Double and Triple Coupons – Certain items had double-value or triple-value coupons located on or near the actual item that multiplied their value accordingly.
The winning team was given 60 seconds to find $5,000, which was hidden behind a product somewhere in the market. They were given a clue to the first product, which was marked with the show's logo, after which the time started. The second clue was affixed to the first product, and the third clue was on the second product. The third product would contain the money fan behind it. If the team found the third product and the money fan behind it, they won $5,000. The winning team had to find all three products and have their hands on the money fan before the bell rang in order to win. If the team was unsuccessful, they still won $200 for each product found.
Originally, if the team found the final product and the $5,000 before one of the other products they automatically forfeited the bonus round, in which the team didn't have their hands on the money by the time the bell sounded. However, after the first two seasons this was changed so that an overhead announcement was made reminding the team to find the first two products, then return to the third product and claim the cash.
During both runs of the show, special tournaments were held periodically, as well as other individual shows in which former teams were invited back for a chance to win more money or a trip.
Twin Car Giveaway
From September 5–30, 1994, at the beginning of the show's final season on Lifetime, a month-long Twin Car Giveaway tournament was held. During the first three weeks of the tournament, a standard game was played each day. The twelve teams with the highest Big Sweep totals from these episodes at the end of the third week returned for the fourth and final week, in which games were played with no Bonus Sweep. The six teams with the highest Big Sweep totals during that final week returned for the Friday show to play for a pair of Geo Trackers. On the Friday show, the first three teams played an eight-question Round Robin game, where each correct answer was worth $50 towards their Sweep total. Each of the first three teams then had a flat three minutes in the Big Sweep. This process was repeated for the other three teams. At the end of the show, the team with the highest Big Sweep total won the two cars (a combined value of more than $25,000) in addition to whatever else that they won on their previous shows. All other teams kept their prior winnings.
Other tournaments and specials
Occasionally, former teams were invited back to play for additional money or a trip. These consisted largely of "Sweeps of Champions" (later called "Second Chance"), which gave previous winners a chance to go on another Bonus Sweep for the opportunity to play and get a second chance at $5,000. On a few early "Sweep of Champions" episodes, former contestants were invited back for a chance to double their money to $10,000. Others include:
- "You Can't Lose!": Like the Sweep of Champions and Second Chance episodes, but no Bonus Sweep was played during this week. In these episodes, one team was guaranteed to win $5,000 after they lost on their first appearance.
- "Double Your Money Week": Similar to the few early "Sweeps of Champions" episodes from the Lifetime version, except in the PAX version the winning team with the highest Super Big Sweep total at the end on the final day didn't have to run around the market looking for another $5,000 – they automatically doubled their money to $10,000.
- "Mother-Daughter Week": Featured on the Lifetime run with mother-daughter teams competing, sometimes with daughters under the age of 18.
- "Family Week": Similar to the Mother-Daughter Week in the Lifetime version (only with various family members), the Family Week in the PAX version had relative teams to win $5,000 at the end of the week. No Bonus Sweep was played in that week.
- "Cruise to Paradise": Invited back 12 former teams who lost their Big Sweep to play for a seven-day Carnival Cruise for two (and two guests) to the Mexican Riviera. No Bonus Sweep was played at the end of that week.
- "Cruise Week": Similar to the "Cruise to Paradise" week in the Lifetime version, except in the PAX version no Bonus Sweep was played throughout the entire week.
- "Tournament of Heroes": Troop teams were to win the $5,000 at the end of the week. No Bonus Sweep was played in this week.
|Country||Local name||Host||Network||Years aired|
|Argentina||Sume y Lleve||Doris del Valle and Emilio Disi
Ana María Campoy and Daniel Castex
|Clink Caja||Beruga Carámbula||1996|
|Australia||Supermarket Sweep Australia||Ian Turpie||Nine Network||1992–1994|
|Brazil||SuperMarket||Ricardo Corte Real||Band||1990–1993
|Canada (French)||L'épicerie en folie||Christian Tétreault||TQS||1994-1995|
|(English)||Supermarket Sweep||Tino Monte||Syndication
Global Television Network
Juan La Rivera
|Greece||Σούπερ Μάρκετ||Pounentis Matt
|Japan||Ikkaku senkin!||Kazuki Kosakai||Nippon TV||1991|
|Spain||Supermarket||Enrique Simon||Antena 3||1992|
|United Kingdom||Supermarket Sweep
Dale's Supermarket Sweep
|U.S. (English)||Supermarket Sweep||Bill Malone||ABC||December 20, 1965 – July 14, 1967|
|David Ruprecht||Lifetime||February 5, 1990 – May 26, 1995|
|PAX||April 3, 2000 – May 23, 2003|
|(Spanish)||Arrasa con Todo con Kmart||Carlos Calderon and Carolina Delgado||Univision||February 7–August 13, 2011|
All but seven episodes of the ABC version have been wiped, but the Lifetime/PAX version remains fully intact. The Canadian version airs in reruns on GameTV. The British version airs in reruns on Challenge.
The rights to the 1960s version are owned by HBO, which owns most of the Talent Associates library. The Lifetime/PAX version is owned by Al Howard, and FremantleMedia and its subsidiaries own most of the international versions.
A board game based on the original ABC version was manufactured by Milton Bradley in 1966.
A video slot machine based on the Lifetime/PAX version was released to North American casinos by WMS Gaming.
- Supermarket Sweep (1992–1994) at the Internet Movie Database (Australia)
- information on the 1992–1995 (Canadian) version (Canada)
- Highlighted clips from the (Greek) version of "Supermarket Sweep" called (Σούπερ Μάρκεт/Supermarket) 1993–1994 on YouTube (Greece)
- Supermarket Sweep (1965–1967) at the Internet Movie Database (US)
- Supermarket Sweep at TV.com
- Supermarket Sweep (1990–1995)/(2000–2003) at the Internet Movie Database (US)
- Supermarket Sweep (1993–2000) at the Internet Movie Database (UK)
- Dale's Supermarket Sweep (2007) at the Internet Movie Database (UK)
- Supermarket (1992) at the Internet Movie Database (Spain)