Suzuka 8 Hours (video game)

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Suzuka 8 hours
Suzuka 8 Hours
Arcade flyer featuring the game cabinet.
Developer(s) Arcade: Namco
SNES: Arc System Works
Publisher(s) Namco
Platform(s) Arcade
SNES
Release date(s) Arcade:
  • JP October 10, 1992
  • NA November 28, 1992
Super Nintendo:
  • JP October 15, 1993
  • NA May 1994
Genre(s) Racing
Mode(s) 1-8 players simultaneous
Cabinet Upright
Arcade system Namco System 2
Display Horizontal orientation, Raster

Suzuka 8 hours (スズカエイトアワーズ?) is an motorcycle racing arcade game released by Namco in 1992 based on the racing event of the same name. The game allows players to race against the computer controlled opponents on the Suzuka Circuit, with a set time limit. Like the real-life event, the original arcade game prominently features Coca-Cola as a sponsor.

A sequel to the game, Suzuka 8 hours 2, was released by Namco in 1993.

Gameplay[edit]

Arcade screenshot

The game was made available in two-player units featuring two monitors and two replica motorcycles. Players accelerate the bike by holding down the throttle grip and brake by using the brake lever, while steering is accomplished by physically leaning the bike left or right.

The arcade game can be played by up to eight simultaneous players by linking up four two-player units. Players must complete an entire lap on the course within a set time limit. Upon completion of a lap, time is extended for all players in the race. The first player to finish a fixed number of laps (adjustable by the arcade operator) wins the race.

SNES version[edit]

Suzuka 8 hours was ported to the SNES. The game simulates the actual eight hour race as eight "virtual hours", or more than 90 real time minutes. The object is to complete as many laps as possible before time runs out. If time runs out, the clock starts going up again (as penalty time) and the next trip to the finish line ends the race.

Reception[edit]

Reviewing the SNES version, GamePro criticized the absence of sound from competitors' engines and the "distracting" music, but praised the responsive controls and "sharp" graphics.[1]

References[edit]

  1. ^ "Get Ready to Race". GamePro (58) (IDG). May 1994. p. 114. 

External links[edit]