Switchblade 2
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| Switchblade 2 | |
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European boxart (Amiga) |
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| Developer(s) | Gremlin Interactive |
| Publisher(s) | Gremlin Interactive |
| Composer(s) | Barry Leitch[1] |
| Platform(s) | Commodore Amiga, Atari ST, Atari Lynx, PC(Cancelled) |
| Release date(s) |
Atari Lynx |
| Genre(s) | Platform game |
| Mode(s) | Single player |
| Media/distribution | Floppy disk |
Switchblade 2 or Switchblade II is a computer game of the run and gun genre. It was released for the Amiga and the Atari ST by Gremlin in May 1991, and for the Atari Lynx in 1992.
Switchblade 2, sequel of Switchblade, is a cross between a shoot 'em up and a platform game. The action is viewed from the side. The player guides the protagonist, Hiro, through six levels infested with mechanoid, metal-clad enemies. Weapons include a knife, homing missiles, a laser beam, a flame thrower and shuriken.
Although developed in Europe, the game's graphics had a very Japanese Anime/Manga feel to them.
Although reviews for the game were extremely positive, the programmer George Allen was criticized for having a lack of enemies, so he wanted to make a significantly fast game that would result in the extremly popular Zool.[4]
[edit] References
- ^ a b "Switchblade II Release Information for Amiga". GameFAQs. http://www.gamefaqs.com/927771/data. Retrieved November 24, 2010.
- ^ "Switchblade II Release Information for Atari ST". GameFAQs. http://www.gamefaqs.com/949656/data. Retrieved November 24, 2010.
- ^ "Switchblade II Release Information for Lynx". GameFAQs. http://www.gamefaqs.com/587003/data. Retrieved November 24, 2010.
- ^ http://amr.abime.net/review_28495
[edit] External links
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