T. L. Taylor
- For the English cricketer, see Tom Taylor (Yorkshire cricketer)
T.L. Taylor is a sociologist who specialises in researching the culture of gaming and online communities, in particular, e-sports and MMOGs such as EverQuest and World of Warcraft.[1] She received her Ph.D. in sociology from Brandeis University.[2] Her dissertation, Living Digitally: Embodiment in Virtual Environments, explored design and embodiment in MUDs and graphical virtual worlds.[3]
Taylor is currently an Associate Professor in Comparative Media Studies at the Massachusetts Institute of Technology[4] and a Visiting Researcher the Social Media group at Microsoft Research New England.[5] Previously, Taylor was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen.[6]
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Reception[edit]
Taylor has been noted as providing insight into the dynamics of ethnic stereotyping in virtual worlds[1] and the relationship between the self-expression of players in a virtual world and designers' imperatives,[7] and as challenging the perceived dichtotomy between online and offline experience.[8]
Selected publications[edit]
Taylor, T.L. (2012). Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT Press.
Taylor, T.L. (2012). Ethnography and Virtual Worlds: A Handbook of Method (co-authored with Tom Boellstorff, Bonnie Nardi, and Celia Pearce). Princeton, NJ: Princeton University Press.
Taylor, T.L. (2006a). Play Between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press.
Taylor, T.L. (2006b). "Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause". Games and Culture.
References[edit]
- ^ a b Hammer, Rhonda; Kellner, Douglas (2009-04-21). Media/Cultural Studies: Critical Approaches. Peter Lang Publishing. p. 598. ISBN 0820495263.
- ^ Hunsinger, Jeremy; Baym, Nancy; Jensen, Klaus Bruhn; Consalvo, Mia (2004-04-27). Internet Research Annual (Digital Formations, 19). Peter Lang Publishing. p. 275-276. ISBN 0820468401.
- ^ Taylor, T.L.. Living Digitally: Embodiment in Virtual Worlds.
- ^ "MIT Comparative Media Studies: Faculty". Massachusetts Institute of Technology. Retrieved 2013-01-25.
- ^ "New England Lab Current Members' Bios - Microsoft Research". Microsoft Research. Retrieved 2013-01-25.
- ^ "MIT Comparative Media Studies: CMS News (January 2012)". Massachusetts Institute of Technology. Retrieved 2013-01-25.
- ^ Lister, Martin; Dovey, Jon; Giddings, Seth; Grant, Iain; Kelly, Kieran (2009-01-29). New Media: A Critical Introduction. Routledge. p. 212. ISBN 0415431611.
- ^ Egenfeldt-Nielsen, Simon; Smith, Jonas Heide; Tosca, Susana Pajares (2008-02-15). Understanding Video Games: The Essential Introduction. Routledge. p. 168. ISBN 0415977207.
External links[edit]
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