Takashi Tezuka

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Takashi Tezuka
Born November 17, 1960 (1960-11-17) (age 49)
Occupation General Manager, Entertainment Analysis and Development Division, Nintendo Co., Ltd.

Takashi Tezuka (手塚 卓志 Tezuka Takashi?) (born November 17, 1960) is a video game designer for Nintendo. He has worked on some of the most critically acclaimed Nintendo games, including the Mario series, The Legend of Zelda, Pikmin and Animal Crossing series. Since 2005, as part of the internal restructuring of Nintendo[1], he is General Manager of Nintendo Entertainment Analysis and Development, together with Shigeru Miyamoto and Takao Sawano. Tezuka graduated from Osaka University of Arts. He is rarely interviewed and is usually working on a video game at Nintendo.

His work extends far back to Devil World on which he took on the role of Director. Later, he directed or co-directed games such as the Japanese version of Super Mario Bros. 2, The Legend of Zelda (also Graphic Designer), Super Mario Bros. 3, Super Mario World, The Legend of Zelda: A Link to the Past, The Legend of Zelda: Link's Awakening, Yoshi's Island, and Super Mario 64. He was also Supervisor to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask and has served as either Producer, Director, Designer or Supervisor in all major Mario games, including New Super Mario Bros. and Super Mario Galaxy, as well as BS Zelda no Densetsu and BS Zelda no Densetsu Kodai no Sekiban, and outsourced projects like Yoshi's Island DS (developed by Artoon). He also worked on the Animal Crossing series as Producer and in the Pikmin series as Producer and Progress Manager. He was also Advisor of the Japan-only Game Boy Advance title, Sakura Momoko no Ukiuki Carnival.

Tezuka's wife was the inspiration for the Boo, a ghost-like enemy in the Mario series. Like Boos, she is often shy but one day became very angry at him for spending too much time at work.[2][3]

Contents

[edit] Interviews

Takashi was interviewed by the UK-exclusive magazine, ONM[1]. He quoted: "I love my job of making games from the bottom of my heart".

[edit] See also

Nintendo Entertainment Analysis and Development

[edit] References

[edit] External links