Tales of Maj'Eyal
|Some or all of this article's listed sources may not be reliable. (March 2015)|
|Original author(s)||Nicolas "DarkGod" Casalini|
|Written in||C and Lua|
|Operating system||Microsoft Windows, OS X, Linux|
|License||GNU GPL v3|
Tales of Maj'Eyal is an open source roguelike video game created by Nicolas Casalini ("DarkGod"), with graphics by Assen Kanev ("Rexorcorum") and Raymond Gaustadnes ("Shockbolt"). It is based upon Casalini's earlier game Tales of Middle Earth, which in turn is based upon Angband. Development of ToME 4 started in 2009, and the first formal release occurred in 2012.
Tales of Maj'Eyal is a dungeon crawl featuring a customizable graphical interface that integrates classic roguelike keyboard commands with a mouse-driven interface. In a departure from many older roguelike games, Tales of Maj'Eyal has full-color graphics, and can be played almost exclusively with the mouse.
Tales of Maj'Eyal emphasizes tactical turn-based combat and flexible player-controlled character development. Gameplay depends heavily on the player's decisions and ability to develop and execute strategy. Play begins with the player selecting one of nine races and one of 25 classes (expandable with addons). Not all character choices are available at first; some must be unlocked through in-game progress, or through monetary donation or purchase.
The player must explore Eyal, a lore-filled world containing numerous dungeons and adversaries. The plot is non-linear, and success depends as much on character planning and storyline choices as it does on the player's skill in defeating enemies in combat.
The T-Engine game engine is written in C, and offers a development framework for grid-based game modules written in Lua. It supports many OpenGL features such as particle effects and shaders. The T-Engine has been used to create games for the annual Seven Day Roguelike Challenge in 2011 and 2012.
Modifications may also be made to the Tales of Maj'Eyal game module through an addon system, including graphics, interface, content and gameplay balance alterations and additions.
Players may register with an optional online game server, which allows them to view their characters, achievements and high scores. It also collates game statistics including the top killers of players, most common race/class choices, and number of wins. In addition, the game server offers an online chat system, letting players talk to each other.
Tales of Maj'Eyal has been awarded ASCII Dreams Roguelike of the Year for 2010, 2011, and 2012 with over 5000 roguelike players voting in 2012. It has also been accepted into Valve's Steam store.
Reviews of Tales of Maj'Eyal have been largely positive with praise being given for its accessibility, graphics, user interface, backstory and varied gameplay. US Gamer calls it "one of the very best roguelikes out there". Some reviews criticize the game's minor bugs and incomplete user interface and documentation.
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- Sykes, Tom (18 December 2012). "Tales of Maj’Eyal is released, despite being out for 109 years". PC Gamer. Retrieved 11 January 2013.
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- Polson, John. "168 devs saved by the grace of Greenlight in October, Steam Halloween sale live". IndieGames.com. IndieGames.com. Retrieved 3 November 2013.
- Tales of Maj'Eyal on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=93674769
- Smith, Adam (7 January 2013). "TOME Is Where The Heart Is: Happy New Roguelike". Rock, Paper, Shotgun. Retrieved 8 January 2013.
- Talley, Michael (10 January 2013). "Tales of Maj'Eyal Review". Gather Your Party. Retrieved 8 July 2013.
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- Harac, Ian. "Tales of Maj'Eyal 4 Begins a New Chapter in the Roguelike Genre". TechHive. Retrieved 8 July 2013.