Tales of Xillia

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Tales of Xillia
Tales of Xillia Cover.png
North American box art
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai Games
Producer(s) Hideo Baba
Artist(s) Kōsuke Fujishima
Mutsumi Inomata
Composer(s) Motoi Sakuraba
Series Tales
Platform(s) PlayStation 3
Release date(s)
  • JP September 8, 2011
  • NA August 6, 2013
  • EU August 9, 2013
  • AUS August 9, 2013
Genre(s) Role-playing video game
Mode(s) Single player, co-op
Distribution Blu-ray Disc

Tales of Xillia (Japanese: テイルズ オブ エクシリア Hepburn: Teiruzu Obu Ekushiria?) is a Japanese role-playing game released for the PlayStation 3 on September 7, 2011 in Japan.[1] It is the thirteenth core product of the Tales series, developed by Namco Tales Studio, and published by Namco Bandai Games. The game was localized for North America on August 6, 2013, followed by Europe and Australasia on August 9, 2013.[2][3]

The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. The protagonists are Jude Mathis and Milla Maxwell who are pursued by government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is Yuruginaki shinnen no RPG (揺るぎなき信念のRPG?, lit. "RPG of Unwavering Convictions").

Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week;[4][5] the game also received awards from Sony and Famitsu. The English localization received positive reception for its battle system with neutral to positive reviews for its presentation. The sequel, Tales of Xillia 2, was released in November 2012 in Japan and in August 2014 in the Western world.[6][7]

Gameplay[edit]

Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars.[8] On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are refereed to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.[8]

Tales of Xillia uses the Dual Raid Linear Motion Battle System during battles. The bottom of the screen contains portraits of the characters in battle. The bottom right shows the link supporting character. The bottom left contains the Linked Artes Gauge.

During battle sequences, the game uses the Dual Raid Linear Motion Battle System, a variation of the Linear Motion Battle used in the Tales series.[9] Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand.[10] The enemy mob's number, appearances, behavior, vary and are dependent on the mob's avatar. Both side's objective is to deplete the other side's health points (HP) using attacks and skills. When a party member's health falls to zero, the party member faints until revived with items, by a healer, or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. If all four participating party members are defeated, a game over will occur. Skill and attribute development is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. When characters level, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Each orb activated contains either a new skill or an attribute upgrade.[11]

Battles take place in real-time. Player actions include moving, dashing, standard attacks, and artes; artes are special attacks which consume "Technical Points" (TP), the in-game synonym for magic points. Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym for action points.[Game 1] Party members are able to link to each other to perform unified attacks called linked artes.[9] While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use Linked Artes in succession.[Game 2]

Plot[edit]

Two millennia ago, humans developed spyrix, a power source which absorbs spirits to supply power. In response, the spirit Maxwell gathered humans, who share a symbiotic relationship with spirits, onto an isolated land protected by a barrier; the isolated land became known as Rieze Maxia and the outer lands as Elympios. As spirits are needed to sustain nature, Maxwell waits for the day all humans on Elympios die off before dispelling the barrier.[Game 3] Twenty years prior to the present, an Elympion cruise ship becomes trapped in Rieze Maxia, eventually forming a terrorist group known as Exodus. Exodus works with the Elympios military to find a way to destroy the barrier. In the present era, Rieze Maxia is ruled by two countries called Rashugal and Auj Oule. While the two countries appear to live in harmony, they both initiate black operations in attempts to conquer the other in hopes of uniting Rieze Maxia as a single country.

In the present, medical student Jude Mathis investigates a military research facility in order to search for his missing professor. There he witnesses a spyrix-powered weapon called the Lance of Kresnik absorb his professor. The military prep Jude as the next victim, but he is saved by Milla Maxwell, Maxwell's successor. In response, the military activates the lance which absorbs Milla's spirit companions forcing her and Jude to retreat.[Game 4] Jude and Milla decide to confront Rashugal's king who had endorsed the Lance's creation. During their travel, they are joined by Alvin, Elize Lutus, Rowen J. Illbert and Leia Rolando. After Rashugal's king is defeated, Exodus obtains and uses the Lance to temporarily disable the barrier protecting Rieze Maxia, allowing Elympios' army to invade.[Game 5] Assisted by Auj Oule's king, Gaius, the party defeats Exodus at the cost of Milla's life.[Game 6]

After mourning her death, Jude leads the party to meet Maxwell and attempts to persuade him to dispel the barrier and save Elympios.[Game 7] Reunited with Milla, who has been reborn as a spirit, they convince Maxwell of their cause. However, Gaius and the spirit named Muzét seal Maxwell within the Lance of Kresnik, intent on sustaining the barrier until all spyrixs are destroyed; Maxwell sends the party to Elympios before he is completely subdued.[Game 8] There, the party learns about Elympios' dependence on spyrix and an ongoing research on spyrite, a power source harmless to spirits.[Game 9] With renewed conviction, the party confronts and defeats Gaius and Muzét. Maxwell dispels the barrier and disperses its energy to temporarily power spyrixes until the completion of spyrites. The party returns to their daily lives with Jude joining a spyrite research team, Milla resuming her role as Maxwell, and Gaius uniting Rieze Maxia under his rule.

Development and release[edit]

The game began development after Tales of Hearts was completed.[12] A Tales game for the PlayStation 3 was announced in July 28, 2010's Weekly Shonen Jump and officially announced by Namco Bandai Games on August 2, 2010;[13][14] On December 15, 2010 Tales of Xillia was unveiled in Weekly Shonen Jump and its official website was launched.[15][16] Its staff, battle system and two main characters were revealed along with the game's main theme, Yuruginaki shinnen no RPG (揺るぎなき信念のRPG?, lit. "RPG of Unwavering Convictions").[16][17] Between January and March 2011, Namco released information about the other four playable characters.[18][19][20][21] In May the game's release date, a Xillia themed PS3, and the game's theme song, "Progress" by Ayumi Hamasaki were revealed.[1] Before the game's release, a Korean game guide of the game was leaked onto the internet forcing Namco to issue a response.[22] Due to time constraints, some planned features were excluded such as an onsen scene and having Gaius or Muzét as playable characters.[12] The game was released on September 8, 2011 and was made available on the Japanese PlayStation Store a year later.[23] The game is slated for a re-release under PlayStation 3 The Best label for October 9, 2014.[24]

In March 2012, Tales of Xillia was trademarked in Europe and North America.[25][26] A Western world localization was officially announced by Namco Bandai Games Europe on July 6, 2012 through Twitter.[27][28] On November 5, 2012 Ted Tsung, the North American producer for Tales of Xillia, announced the completion of the English voice recordings.[29] In the same day, Europe's localization was announced to have subtitles in English, French, Spanish, German, and Italian.[30] In April 2013, Namco announced the game would be released in August for North America and PAL region; also announced was the collector's edition of the game.[2][3][31] In North America, the first print of the game were released as a limited edition bundle.[32] The game was translated by 8-4 and dubbed by Cup of Tea Productions.[Game 10]

Downloadable content[edit]

Tales of Xillia had several downloadable content (DLC) which changed a character's appearance or provided in-game bonuses such as items, currency, or levels.[33] The majority of the DLC were released weekly between September 8 till October 6, 2011 on the PlayStation Store. Costumes were themed and released in sets; in order of release the sets were, Star Driver, The Idolmaster 2, swimwear, steward and maid, school, and Tales series. Accompanying these costume releases were hair styles, accessories, palette swaps, and in-game bonuses DLC.[33] Two DLC codes were bundled with physical releases: Ayumi Hamasaki's album Five contains Milla's songstress costume;[34] the first print of the game contains a Tales of Phantasia outfit for Jude and a Tales of Destiny outfit for Milla.[1] The final DLC was the Santa Claus costume set and was released on the PlayStation Store on December 1, 2011.[33]

In the English localization, the Tales of Phantasia and Tales of Destiny costumes were given with preorders of the collector's edition;[3][31] North America's Limited Edition and the PAL region's day one edition also contained the codes.[3][32] Excluding Star Driver, the Japanese PlayStation Store's contents were released bi-weekly for North America and PAL region between August 6 and September 3, 2013.[35][36][37][38][39][40] The final DLC, the Santa Claus costume set, was released on November 26, 2013.[41][42]

Media adaptions[edit]

Manga[edit]

Tales of Xillia spawned four manga adaptions: two anthology collections and two traditional manga series. Ichijinsha were the publishers for the anthology collections. The first anthology collection is Tales of Xillia Yonkoma Kings[Jp. 1]. Its two volumes were released on November 25, 2011 and February 25, 2012.[43] The second anthology collection is Tales of Xillia Comic Anthology[Jp. 2]. Its three volumes were released between December 24, 2011 and July 25, 2012. The two traditional manga series are Tales of Xillia Side:Jude[Jp. 3] by ASCII Media Works and Tales of Xillia Side:Milla[Jp. 4] by Media Factory;[43] they are adaptions of the game's storyline and follows one of the two protagonists. The Jude manga has three volumes released between February 2012 and March 2013, while the Milla manga has four volumes between February 2012 and October 2013.[43]

Books[edit]

Shueisha, Yamashita Books, and Enterbrain each published a strategy guide for the game.[43] Tales of Xillia was adapted into a novel series under the same name. It is published by ASCII Media Works and three volumes were released between November 10, 2011 and March 10, 2012.[43] A play diary by Famitsu was published by Enterbrain on December 8, 2011. Tales of Xillia Illustration: Matsumi Inomata X Kōsuke Fujishima's Character Work[Jp. 5] is a book by the game's character designers and was released on December 27, 2011 by Ichijinsha. It provides details on the characters' back story and how their design came to be.[43] On the same day, Tales of Xillia Official World Guidance[Jp. 6] was released by Yamashita Books and expands on Tales of Xillia's lore.[44]

Audio CDs[edit]

Five drama CDs based on the game's plot were produced by Frontier Works. DJCD: Talesring Xillia[Jp. 7] volumes 1 and 2 were released on May 23 and June 20, 2012.[45] Anthology Drama CD: Tales of Xillia[Jp. 8] volumes 1 and 2 were released on September 26 and October 24, 2012. DJCD: Talesring Xillia Comic Market 83 Limited[Jp. 9] was released on January 26, 2013 in a regular and limited edition. It contains a cameo from Tales of Xillia 2's Ludger Will Kresnik and Elle Mel Marta.[45] Tales of Xillia Original Soundtrack[Jp. 10] soundtrack was released by Avex Group on September 7, 2011 in a regular and limited edition;[45] it peaked 31st on Oricon's charts.[46]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 77.91%[47]
Metacritic 78/100[48]
Review scores
Publication Score
Edge 7/10[8]
Electronic Gaming Monthly 7.5/10[49]
Famitsu 39/40[50]
Game Informer 8.25/10[53]
Game Revolution 4/5 stars[51]
GameSpot 7.0/10[52]
IGN 8/10[11]
Joystiq 4.5/5 stars[54]
Official PlayStation Magazine (UK) 6/10[10]
Polygon 7/10[55]
Awards
Publication Award
Playstation Awards 2011 Gold Prize[56]
Famitsu Awards Award of Excellence[57]

At the time of its release, Tales of Xillia was the most preordered Tales game in the series and sold half a million copies in a week.[4][5] Due to the amount of sales, Sony awarded Tales of Xillia the Gold Prize during the PlayStation Awards; the game also received the User's Choice award from the PlayStation Awards online poll.[56] The game is slated for a re-release under the PlayStation 3 The Best label.[24] Famitsu's review of the game was highly positive; they praised the game for its attentive visuals, accessibility, and fast battle system.[50]

Tales of Xillia was one of the top selling games on the North American PSN in August 2013.[58] English reviewers generally praised the battle system as fast and engaging;[8][10][11][49][52][54][55] however, Electronic Gaming Monthly, Game Informer, GameSpot, and PlayStation Official Magazine criticized the map designs calling them repetitive, lifeless and bland.[10][49][52][53] Meanwhile, the plot received neutral to positive reception. Game Revolution wrote "There's a pleasing inertia to the way plotlines form, unfold, and reach a conclusion that propels our heroes ever-forward, never stopping long enough to feel meandering but never feeling rushed or forced either.", praising the narrative to be one of the qualities to the game.[51] Game Informer described the plot as "investing" and liked the balance in tragic and lighthearted moments.[53] Joystiq lauded the execution of the plot for avoiding the usual JRPG "info dumps" and how small plot-lines intertwined into a larger conflict.[54] PlayStation Official Magazine considered the plot as average and called it a let-down compared to the combat.[10] Reviewers have also noted the dual-protagonist execution caused incoherency in Milla's story.[49][52][55]

Reviewers had mixed opinions on the characters. Generally, reviewers like the character interactions.[52][53][54] IGN liked the diversity in characters but panned Milla's voice acting;[11] Game Revolution felt the characters were relatable and agreed with IGN about Milla's voice.[51] Electronic Gaming Monthly described the characters as rather normal and competent compared to the previous Tales games adding that they could imagine the cast having lives and dreams outside of the party's journey.[49] Edge described the character interactions as engaging, well written, and praised how the characters avoided the cliché found in manga and anime.[8] Oppositely, PlayStation Official Magazine felt the characters "fall into the familiar anime archtypes" and that "flat voice acting and a melodramatic script" made it difficult to feel invested in the cast; Polygon agreed on the character archetypes, describing it a lazy strategy to make the characters understandable, and notes how character progression was predictable.[55]

Notes and references[edit]

Notes
  1. ^ テイルズ オブ エクシリア 4コマ Kings Teiruzu Obu Ekushiria Yonkoma Kings?
  2. ^ テイルズ オブ エクシリア コミックアンソロジー Teiruzu Obu Ekushiria Komikku Ansorojī ?
  3. ^ テイルズ オブ エクシリア Side:Jude Teiruzu Obu Ekushiria Side:Jude ?
  4. ^ テイルズ オブ エクシリア Side:Milla Teiruzu Obu Ekushiria Side:Milla ?
  5. ^ テイルズ オブ エクシリア イラストレーションズ いのまたむつみ×藤島康介のキャラクター仕事 Teiruzu Obu Ekushiria Irasutorēshonzu Inomata Mutsumi X Fujishima Kōsuke no Kyarakutā Shigoto?
  6. ^ テイルズ オブ エクシリア 公式設定資料集 Teiruzu Obu Ekushiria Kōshiki Settei Shiryōshū?
  7. ^ DJCD「テイルズリング・エクシリア」 DJCD: Teiruzu Ringu Ekushiria?
  8. ^ アンソロジードラマCD「テイルズ オブ エクシリア」 Ansorojī Dorama CD: Teiruzu Obu Ekushiria ?
  9. ^ DJCD 「テイルズリング・エクシリア」 Comic Market 83 Limited DJCD: Teiruzu Ringu Ekushiria Comic Market 83 Limited?
  10. ^ テイルズ オブ エクシリア オリジナル・サウンドトラック Teiruzu Obu Ekushiria Orijinaru Saundotorakku ?
References
  1. ^ a b c Gantayat, Anoop (May 29, 2011). "Tales of Xillia Dated, Gets Special PS3". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 2, 2013. 
  2. ^ a b Romano, Sal (April 5, 2013). "Tales of Xillia U.S. release date set". Gematsu.com. Archived from the original on March 8, 2014. Retrieved May 2, 2013. 
  3. ^ a b c d "Namco Bandai Games announce the release date, pre-order program and Collector's Edition of Tales of Xillia". Namco Bandai Games Europe. April 11, 2013. Archived from the original on January 10, 2014. Retrieved May 2, 2013. 
  4. ^ a b Gantayat, Anoop (August 26, 2011). "Tales of Xillia is the Most Pre-ordered Tales Game Ever". Andriasang.com. Archived from the original on September 12, 2013. Retrieved May 4, 2013. 
  5. ^ a b Gantayat, Anoop (September 15, 2011). "Tales of Xillia Tops 500,000 Sales First Week". Andriasang.com. Archived from the original on September 21, 2013. Retrieved May 4, 2013. 
  6. ^ Gantayat, Anoop (June 27, 2012). "Namco Bandai Details Tales of Xillia 2's Promotional Plans". Andriasang.com. Archived from the original on August 2, 2014. Retrieved May 5, 2013. 
  7. ^ Krupa, Daniel (April 22, 2014). "Tales of Xillia 2 Western Release Date Revealed". IGN. Retrieved April 23, 2014. 
  8. ^ a b c d e "Tales of Xillia review". Edge. August 8, 2013. Retrieved January 3, 2014. 
  9. ^ a b "Tales of Xillia official United Kingdom website". Namco Bandai Games. Archived from the original on August 2, 2014. Retrieved May 5, 2013. 
  10. ^ a b c d e Kelly, Andy (August 6, 2013). "Tales of Xillia review". PlayStation Official Magazine. Retrieved January 3, 2014. 
  11. ^ a b c d Moriarty, Colin (August 5, 2013). "IGN Tales of Xillia Review". IGN. Retrieved August 5, 2013. 
  12. ^ a b テイルズ オブ エクシリア 公式コンプリートガイド [Tales of Xillia Official Complete Guide] (in Japanese). Yamashita Books. October 7, 2011. ISBN 978-4-902372-37-3. 
  13. ^ Gantayat, Anoop (August 2, 2010). "Tales of Graces, New Tales Game Set for PS3". Andriasang.com. Archived from the original on July 17, 2012. Retrieved May 29, 2012. 
  14. ^ Gantayat, Anoop (August 2, 2010). "Namco Bandai Confirms New Tales Games". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 29, 2012. 
  15. ^ Gantayat, Anoop (December 15, 2010). "PS3 Tales Game Confirmed as Tales of Xillia". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013. 
  16. ^ a b Gantayat, Anoop (December 15, 2010). "First Look: Tales of Xillia". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013. 
  17. ^ Gantayat, Anoop (December 15, 2010). "One Super Duper High Res Tales of Xillia Screenshot". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013. 
  18. ^ Gantayat, Anoop (January 27, 2011). "Tales of Xillia Alvin reveal". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013. 
  19. ^ Gantayat, Anoop (February 19, 2011). "Tales of Xillia Leia reveal". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013. 
  20. ^ Gantayat, Anoop (March 9, 2011). "Tales of Xillia Elize reveal". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013. 
  21. ^ Gantayat, Anoop (March 9, 2011). "Tales of Xillia Rowen reveal". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013. 
  22. ^ Gantayat, Anoop (September 5, 2011). "Namco Bandai Responds to Tales of Xillia Spoiler Leaks". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 2, 2013. 
  23. ^ "PS Store Magazine" (in Japanese). Sony. October 25, 2012. Archived from the original on December 3, 2013. Retrieved August 8, 2013. 
  24. ^ a b "Four Tales title re-released" (in Japanese). Famitsu. September 4, 2014. Retrieved September 4, 2014. 
  25. ^ "Shh.. Don’t Tell Anyone, But We Found A Tales Of Xillia Trademark". Siliconera.com. March 22, 2012. Archived from the original on October 18, 2012. Retrieved May 3, 2013. 
  26. ^ "Tales Of Xillia Trademark Filed In The U.S. Too". Siliconera.com. March 26, 2012. Archived from the original on August 31, 2012. Retrieved May 3, 2013. 
  27. ^ "Tales of Xillia localization Twitter announcement". Twitter. July 2, 2012. Archived from the original on 19 September 2013. Retrieved May 2, 2013. 
  28. ^ Rubenstein, Jeff (May 29, 2011). "Tales of Xillia Coming to PS3, Namco Bandai Answers Your Questions". PlayStation Blog. Archived from the original on March 8, 2014. Retrieved May 2, 2013. 
  29. ^ Tsung, Ted (November 5, 2012). "Tales of Voice Recording: A Tales of Xillia Update". PlayStation Blog. Archived from the original on November 6, 2012. Retrieved November 6, 2012. 
  30. ^ "Tales of Xillia coming to Europe in five different languages!". Namco Bandai Games Europe. November 5, 2012. Archived from the original on March 8, 2014. Retrieved May 2, 2013. 
  31. ^ a b "Namco Bandai Games America Inc. announces Tales of Xillia collector's edition and launch date". Namco Bandai Games America. April 11, 2013. Archived from the original on July 3, 2013. Retrieved May 3, 2013. 
  32. ^ a b Kayser, Daniel (May 30, 2013). "Tales of Xillia limited edition announced". GameTrailers. Retrieved June 9, 2013. 
  33. ^ a b c "Tales of Xillia official site" (in Japanese). Choose a character, then "System", then top left image in the center of the screen: Namco Bandai Games. Retrieved August 9, 2013. 
  34. ^ "Ayumi Hamasaki Album to Include Tales of Xillia Costume". Anime News Network. April 7, 2011. Retrieved May 1, 2013. 
  35. ^ Chen, Grace (August 6, 2013). "PlayStation Store Update". PlayStation Blog. Retrieved August 9, 2013. 
  36. ^ Ashraf, Jawad (August 7, 2013). "PlayStation Store Update". PlayStation Blog. Retrieved August 9, 2013. 
  37. ^ Chen, Grace (August 20, 2013). "PlayStation Store Update". PlayStation Blog. Retrieved August 9, 2013. 
  38. ^ Chen, Grace (September 3, 2013). "PlayStation Store Update". PlayStation Blog. Retrieved September 3, 2013. 
  39. ^ Ashraf, Jawad (August 21, 2013). "PlayStation Store Update". PlayStation Blog. Retrieved September 3, 2013. 
  40. ^ Ashraf, Jawad (September 4, 2013). "PlayStation Store Update". PlayStation Blog. Retrieved September 9, 2013. 
  41. ^ Chen, Grace (November 26, 2013). "PlayStation Store Update". PlayStation Blog. Retrieved November 27, 2013. 
  42. ^ Ashraf, Jawad (November 27, 2013). "PlayStation Store Update". PlayStation Blog. Retrieved November 27, 2013. 
  43. ^ a b c d e f "Tales of Xillia book releases" (in Japanese). Namco Bandai Games. Archived from the original on March 17, 2013. Retrieved May 5, 2013. 
  44. ^ "Tales of Xillia Official World Guidance" (in Japanese). Amazon.co.jp. 
  45. ^ a b c "Tales of Xillia CD releases" (in Japanese). Namco Bandai Games. Retrieved May 5, 2013. 
  46. ^ "Tales of Xillia Original Soundtrack" (in Japanese). Oricon. Retrieved May 5, 2013. 
  47. ^ "Tales of Xillia GameRanking's aggregate rating". GameRankings. Retrieved July 14, 2013. 
  48. ^ "Tales of Xillia Metacritic's aggregate rating". Metacritic. Retrieved July 14, 2013. 
  49. ^ a b c d e Fitch, Andrew (August 6, 2013). "EGM Review: Tales of Xillia". Electronic Gaming Monthly. Retrieved August 6, 2013. 
  50. ^ a b Gifford, Kevin (August 31, 2011). "Japan Review Check: Tales of Xillia, Deus Ex". 1UP.com. Archived from the original on 3 January 2014. Retrieved May 4, 2013. 
  51. ^ a b c Ingenito, Vince (August 27, 2013). "Tales of Xillia review". Game Revolution. Retrieved January 3, 2014. 
  52. ^ a b c d e Kemps, Heidi (August 28, 2012). "Tales of Xillia review". GameSpot. Retrieved September 18, 2013. 
  53. ^ a b c d Wallace, Kimberley (August 6, 2013). "Tales of Xillia Review". Game Informer. Retrieved August 6, 2013. 
  54. ^ a b c d Arendt, Susan (August 6, 2013). "Tales of Xillia review". Joystiq. Retrieved August 6, 2013. 
  55. ^ a b c d Farokhmanesh, Megan (September 9, 2013). "Tales of Xillia review". Polygon. Retrieved January 3, 2014. 
  56. ^ a b "PlayStation Awards 2011". Sony. Retrieved March 8, 2014. 
  57. ^ "Monster Hunter 3 G Takes Top Prize in Famitsu Awards". Anime News Network. April 18, 2012. Archived from the original on 7 July 2014. Retrieved May 11, 2013. 
  58. ^ Massongill, Justin (September 10, 2013). "August 2013′s PSN Top Sellers". PlayStation Blog. Retrieved September 12, 2013. 
Primary references

Namco Tales Studio (August 6, 2013). Tales of Xillia. PlayStation 3. Namco Bandai Games. 

  1. ^ Tutorial speech balloon: "Your AC (Assault Counter) shows the number of consecutive attacks you can use. [...] Artes consume both AC and TP (Technical Point) numbers. As long as you have AC and TP left, you can use attacks continuously."
  2. ^ Tutorial speech balloon: "Once you have filled all five segments of the Linked Artes Gauge, use a linked arte to go into Over Limit! While in Over Limit, your AC number will not drop and enemy attacks do no stagger you. What's more, you can use as many linked artes as you want!"
  3. ^ Maxwell: Two millennia ago, spyrix appeared in the world. Spirits Perished. Nature withered and died. Humans began following the path of annihilation. So I saved all the spirits and animals as I could, and I gathered humans born with the ability to produce mana. It was then I created Rieze Maxia and sealed them all inside it, to provide a haven from the spyrix. The world is an ark that must sail until Elympios falls.
  4. ^ Event List (Secret of the Research Center): "She discovers the Lance of Kresnik, but the girl they defeated before has set a trap for them. Milla loses The Four Great Spirits, but thanks to their quick thinking, Milla and Jude are unharmed. Milla and Jude are able to escape the research center"
  5. ^ Event List (Mounting Anxiety and The Mysterious Voice): "Through Milla's disclosure that Rieze Maxia is covered by a grand arte known as the schism, our heroes learn that these mysterious soldiers come from a separate world named Elympios."
  6. ^ Event List (An Intention): "Jude tries to stop Milla, who is hell-bent on using the Lance of Kresnik by herself. [...] The Lance of Kresnik repeals the arte. Milla is killed in the collapse of the Zenethra."
  7. ^ Event List (Freedom of Choose): "The party meets the real Maxwell at last on the Temporal Crossroads, the space that connects the human world to the spirit realm. Jude tells Maxwell hat the schism should be destroyed. At this, Maxwell flies into a rage, believing that Jude is a traitor who would destroy Rieze Maxia."
  8. ^ Event List (Freedom of Choose): "Maxwell promises to dispel the schism, but he is prevented by Gaius and Muzét. With the help of Maxwell, our heroes are spirited away to Elympios to recoup and find time to retaliate against Gaius and Muzét."
  9. ^ Event List (New Possibilities): "Our heroes learn about spyrite from the rescued Balan. It may be possible to control the spyrite and save both worlds."
  10. ^ Ending Credits

External links[edit]