Talk:Street Fighter II

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[edit] Merging with Super Street Fighter II

I think that this article along with the SSF2 article should not be merged, because both games have his own articles, and for this reason they can't be merged. --David Pro 00:08, 16 May 2007 (UTC)

Thanks for the completely nonsensical opinion. The fact that both games have "his" own articles is reason for not merging. That's the WHOLE point of merging. Jonny2x4 (talk) 02:59, 2 February 2008 (UTC)
Maybe it have to be merged with the HD Remix I think. —Preceding unsigned comment added by 82.52.61.56 (talk) 20:43, 7 January 2010 (UTC)
I believe there's enough there to warrant separate articles. Also, merging all these articles in to one makes this main article a mess. —Locke Coletc 20:40, 2 February 2008 (UTC)
Super Street Fighter II: Changed the frame data back to the one found in Champion Edition, made the new moves from Hyper Fighting worse, added some useless new special moves, added 4 new characters, had rerecorded sound and voice samples, new endings for bosses, bonus for combos, recoveries and reversals, reduced speed and new character portraits. Wow, this is sooo much info.Master Bigode (talk) 21:41, 2 February 2008 (UTC)
Watch the attitude. Just because the article would presently be a stub doesn't make it any less worthy of having it's own article. There are details out there that can be added over time, information about the development, artistic direction and so forth. Just because you do not see potential does not mean others don't. —Locke Coletc 21:58, 2 February 2008 (UTC)

Yeah I think there has to be only one article about SF2, or seven, like the SF2 versions^^ and make 3 pages for SF3 too (like the games released). I think it's important cause they are all main games, not like the sims expansions (and they are listed in WP too...) —Preceding unsigned comment added by 79.6.127.112 (talk) 22:41, 29 September 2009 (UTC)


[edit] Release date

The release dates on this page are for the SNES version. The arcade version was released in 1991. Phediuk 15:22, 7 June 2007 (UTC)

[edit] Amstrad CPC port

Should there be mention made of the Amstrad CPC version that never ended up being completed? I remember Amstrad Action having an uphill battle with US Gold to get them to make a conversion, & it was in the works but never ended up being completed. Opinions?? Dizrythmia

[edit] Fair use rationale for Image:Sf vs screen.gif

Nuvola apps important.svg

Image:Sf vs screen.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot 06:42, 29 September 2007 (UTC)

[edit] Splitting the ports section into a new article.

The ports section is HUGE compared with the rest of the article, so I suggest it to be split into a new article to give room for expanded info on the arcade updates.
Any objections ? - Master Bigode from SRK.o//(Talk) (Contribs) 05:40, 7 February 2008 (UTC)

There might not be such a problem with the ports section if there weren't so many incarnations of the game covered in just this single article. More appropriate to unmerge some of the bigger offenders into their own articles, each with their own ports section. —Locke Coletc 05:45, 7 February 2008 (UTC)

I agree with sometype of split, the ports section is very incomplete, both ideas it will help. (201.67.234.66 (talk) 21:28, 11 February 2008 (UTC))

[edit] Example content

I'm hoping you can help. I did what I thought would be a helpful wiki contribution, but unfortunately it was removed. I saw the links for Street Fighter II and noticed that there was not a single like that would allow people to view an example of a player vs player match, nor one that would help players meet each other for new challenges. So, I got my old vcr tape from '94 and digitized it, then uploaded it to youtube (don't see how to do this w/wiki) and created an external link to it. I really do think that my link is more valueable than the random links up there now, as it really can help players to meet each other, or at least let people know that a video from back then exists and lets people learn more about player vs player. Could you please assist me in putting my link back up, and keeping it there? Thank you. 3/6/08: Oh sorry, some didn't see my link that was posted originally, so here is the more direct version of the link (I previously showed it in the youtube search so the screenshot was shown, but I see that perhaps people would just want to go straight to the video: http://youtube.com/watch?v=fpjNfzY4Hwo )

Sam —Preceding unsigned comment added by Yarmo81 (talkcontribs) 06:07, 6 March 2008 (UTC)

[edit] Street Fighter II Champion Edition

Champion Edition's game speed is slightly faster than that of World Warrior. Can anyone confirm this? That's why SSF2 article says speed was reduced back to CE levels, not right back to world warrior levels. The "dash" in the title represents increased speed. Everyone knows about the speed increase in Turbo as it is much faster. —Preceding unsigned comment added by 122.49.135.65 (talk) 00:47, 27 October 2008 (UTC)

  • The game is not noticeably faster and there's no source to verify this. The "Dash" comes from the name of the apostrophe mark in Japanese to set it apart from the original SF2. JuJube (talk) 02:41, 27 October 2008 (UTC)

here is a link that refers to the greater speed of CE compared to the original. (probably isn't 50% faster though). http://www.ag.ru/cheats/street_fighter_2_the_world_warrior/6597 there would be other sources on the net with similar info. i think the original title of game was "street fighter 2 dash" in japan (sf2 games are native to Japan) so that was translated to "street fighter II'" when it was brought to the US. The ' in the title is a translation of the original "dash" (in Japanese). —Preceding unsigned comment added by 122.49.135.65 (talk) 03:54, 27 October 2008 (UTC) http://www.sega-16.com/feature_page.php?id=141&title=History%20of:%20The%20Street%20Fighter%20Series "Gameplay was sped up slightly, and background settings were altered to reflect a different time of day"- sega-16 article —Preceding unsigned comment added by 122.49.135.65 (talk) 10:31, 27 October 2008 (UTC)

  • Well in that case it should be noted that CE was sped up slightly ,and HF in comparison was much more notable for its speed. JuJube (talk) 19:18, 27 October 2008 (UTC)
  • Dammit and Maj have confirmed that the game has the exact same speed as World Warrior and SSF2, so this should end the discussion.

[edit] Console Ports: Sega: Intro: Characters (black char changed to white)

This section currently describes the two characters in the intro as "generic street fighters", but I have heard these are not generic, they're actually two original Street Fighter characters who ironically didn't make it into this game. I remember them having really generic names though, like Joe and Kyle or something and were entirely unmemorable. However if that's the case, then the Genesis version just turned an African Capcom licensed character into a generic one, ha. I decided not to add this tidbit to the section though because I can't find the original source where I learned that from. If someone stumbles on it or knows for sure, please update. —Preceding unsigned comment added by 199.44.153.1 (talk) 17:10, 11 November 2008 (UTC)

[edit] Special editions

l do not know what edition this one was but there was a street fighter version where you could keep jumping higher and higher. Guile was able to throw 15 sonic booms on the screen and characters were able to change when you pushed start. —Preceding unsigned comment added by 78.105.134.113 (talk) 06:00, 11 March 2008 (UTC)

  • Those are bootleg Champion Editions (coloquially called "Rainbow Editions" due to the alterations of the color scheme of the title screen). JuJube (talk) 06:01, 11 March 2008 (UTC)

[edit] PC DOS port

A version for PC DOS was made. --Ciao 90 (talk) 11:55, 6 April 2008 (UTC)

I had the original PC DOS verison of this game and the article is incorrect that there was only 1 punch and 1 kick button. Maybe this was true for using joysticks on the game at the time, but you could easily configure the keyboard with all buttons. In fact, on commonly configures them to be Insert, Home, Page Up for punches and delete, end, pagedown for kicks, so it was just like the arcade layout.

It was indeed more difficult to do some of the special moves since on the PC keyboard you didn't really have diagonals. 216.37.50.45 (talk) 17:57, 29 December 2008 (UTC)

[edit] There needs to be a Production/Development section.

This article is lacking on the development department. Thankfully I found this interview with Yoshiki Okamoto regarding the development of the game. There's a few inaccuracies (the working title of Final Fight was Street Fighter '89, not SF2), but its still useful.[1]. Also, this Insert Credit article has info on a SF2 development book. Jonny2x4 (talk) 07:06, 28 June 2008 (UTC)

And this site too. [2] Jonny2x4 (talk) 07:09, 28 June 2008 (UTC)

I agree, and it should also mention the hardware the game debuted on, the Capcom Play System or CPS1.

[edit] Merge/redirect proposal


[edit] Putting Virtual Console under the ports secion?

Two or three of the Street Fighter 2 games have been put on virtual console for the wii. Does that count as a port? If so it could be added.

—Preceding unsigned comment added by 173.24.33.125 (talkcontribs) 22:02, 2 March 2009

I'd say it does deserve mention. Can you provide a source for it? I'm a bit short on time ATM. --uKER (talk) 13:35, 11 September 2009 (UTC)

[edit] Current World Champ

You guys suck. Anton Devcich won the title, and you virgins, who probably google search every time you need to wipe, keep removing factual information, which kind of defeats the whole purpose of an information mega-archive such as wiki. So what, you read something you didn't know, no google result so it must not exist? Go get some sunlight, or ask your mum if you can take her honda out, whatever. —Preceding unsigned comment added by 202.74.220.203 (talk) 00:27, 11 September 2009 (UTC)

Bragging about a SFII champion is a real sign of non-virgin status, right? LOL The information is not encyclopedic. BTW, why am I not surprised you are in Auckland yourself? --uKER (talk) 13:15, 11 September 2009 (UTC)
All your info is complete bullshit. Anton Devcich is a cricket player from New Zealand, and there doesn't seem to be any evidence of a yearly "Champion Tournament" held in Manukau, New Zealand actually existing. Even if it did exist, we don't list tournament winners for a game on the game's article - it belongs on an article for the tournament itself, if the tournament was notable enough to have one. NeoChaosX (talk, edits) 18:31, 16 September 2009 (UTC)


[edit] Ports - browser version

Is it worth mentioning the web browser version of Champion Edition mentioned here?: http://www.capcom-unity.com/kramez/blog/2009/07/10/play_street_fighter_ii_champion_edition_in_your_browser 84.71.44.96 (talk) 20:20, 18 November 2009 (UTC)

[edit] 18th best selling video game of the 90's

According to VGChartz, it was the 18th best selling game of the ninties. I'm not sure on what we have to say on VG Chartz being a reliable but it seems pretty true. Despite the absence of any Mortal Kombat title... Link for proof: http://news.vgchartz.com/news.php?id=4145 Sincerely Subzerosmokerain (talk) 00:41, 3 February 2010 (UTC)

[edit] Platforms

Should they be listed under which version(s) of SFII they specifically had? It's all just one big clusterfuck of consoles and misleading imo. I didn't know World Warrior wasn't on the Mega Drive/Genesis until recently and I know I can't be the only one. Also, since when did the Saturn have the ORIGINAL SFII games?

This is my proposal: World Warrior: SNES..

Champion Edition: Mega Drive, SNES..

Hyper Fighting: PlayStation, Xbox, Xbox 360, Virtual Console..

Just an example, can't be asked to go back and scope out every console but you get the idea. Thoughts? Strykie-boy (talk) 09:42, 20 July 2010 (UTC)

Actually nevermind the Saturn version, I just read about Capcom Collections Vol. 5 —Preceding unsigned comment added by Strykie-boy (talkcontribs) 09:48, 20 July 2010 (UTC)

[edit] "First Fighting Game to Use Combos"?

Guinness World Records: Gamer's Edition 2008 awarded Street Fighter II the "First Fighting Game to Use Combos", but I thought there were fighting games that had combos before it.

"Shanghai Kid (1985, Culture Brain) is notable for being the first fighting game to have a combo system. The combos are performed by button mashing at varying intervals when the game displays the word "rush". The combo will result in your character performing a series of strikes more or less identical to the custom combos from Street Fighter Alpha." Source

"Street Smart is innovative in that it is the first game in the genre where normal moves can be part of a string of combos. These combos are executed the same way as a beat-em-up, by connecting more than one attack in a row. The combo system is simple, but it is the first of its kind." Source

Reliable? Parrothead1983 (talk) 01:59, 22 December 2010 (UTC)

Well, the combos in Shanghai Kid seem to be more like "hit this button to do more damage when 'Rush' appears" rather than "take advantage of recoiling opponent to hit them again", which is what I define as a combo. As for Street Smart... I have nothing for now. [TheStickMan][✆Talk] 02:15, 22 December 2010 (UTC)
The word you mentioned "Rush" reminds me of "rush-attacking", a term I found on a Japanese website I guess. Parrothead1983 (talk) 07:05, 24 December 2010 (UTC)

[edit] PC CD-ROM

In 1996, GameTek released their own PC CD-ROM port of Super Street Fighter II Turbo (converted by Eurocom) in North America and Europe.

I played this game on mid-1995, I can remember logos of Eurocom on them. I think there is somewhat confusing information about PC versions. —Preceding unsigned comment added by 201.79.203.55 (talk) 10:00, 4 January 2011 (UTC)

The game was developed by Eurocom and published by GameTek. Hopefully that should clear it up for you. 97.87.26.60 (talk) 14:40, 16 April 2011 (UTC)

[edit] Platinum Status

I updated Street Fighter II's status as a platinum title on Capcom's Investor Relations site up to December 2010 (Whoever added that information didn't update it since June 2008). I also fixed the link to the page, because it was broken. 97.87.26.60 (talk) 14:39, 16 April 2011 (UTC)

[edit] removal of attacks and Champion edition changes

Someone removed some well known stuff I had added, which was "Several sprites have been redrawn, such as Ryu and Ken portraits and winning poses" "Useless moves were removed, others have been added and the properties of the many special moves were adjusted." with no further explanation or discussion, so here goes some basic stuff.

The claim was that stuff was "unsourced". How about one plays the damn game? That's one's source there: Street fighter II, Street Fighter II' and Street Fighter II' Turbo, by Capcom. The useless moves were several, an example is Blanka's close rolling attack that hits twice but never combos nor does anything useful, ever. You just play WW, check the characters' portraits at the character selection screen. Now you go play CE and check the same characters' portraits. No other source is necessary. The same about how strong the final boss is in Champion Edition and how he is considered the worst character in the game in the next version, Hyper Fighting (but to say he is actually the weakest, well, that would demand a source, yes). Do a psycho crusher attack in one game, block it, then do it again in the other, and see the differences.

The changes listed are useless. Important changes are Honda's torpedo is faster, and such. In fact, those are arguably the most important changes in every Street Fighter game since then. While the game balance changes are seen and have an impact in the game, basically no-one keeps drawing rounds over and over. So either we leave the important differences or just delete the whole section.--Jorge Augusto Alves (talk) 04:28, 18 July 2011 (UTC)

Woah, chill out. Find a source. That's all I can really say about that. And on here, we don't want to get into too much detail. Sorry if you don't like it. TheStickMan[✆Talk] 02:52, 19 July 2011 (UTC)
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