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Congratulations, this article meets all of the GA criteria. My only suggestion is that, if you wish to improve the article further, then the lead could be expanded and a few more references added. I wish you all the best with your editing... -- Johnfos 05:19, 19 August 2007 (UTC)
While there is no such thing as Wheeler-lab there is Lincon-Lab at M.I.T. which focuses only on defence related stuff, and is thus very clearly the inspiration for "Wheeler.Lab". So maybe this should be mentioned in the article- where it curently lastes that there is no such thing as Wheeler-Lab. — Preceding unsigned comment added by 220.127.116.11 (talk) 09:02, 9 July 2011 (UTC)
I removed the following paragraph from the historical divergence section, because it is unclear, and the sources need to be clarified. Does anyone have any idea what this is about? ---RepublicanJacobiteTheFortyFive 16:21, 27 May 2012 (UTC)
During graduate school, it appears in the movie that Nash was averse to game playing, when, in fact, according to Nasar's biography, he spent many hours playing games and even created a new game called "John" or "Nash" (Hex). The game was somewhat similar to Go, but the shape of the squares became hexagons. The game, somewhat in conflict with the movie's mathematical point, was not one in which "nobody wins," but was "a zero-sum two-person game with perfect information in which one player always has a winning strategy" (p. 77).[clarification needed] Though this game was not shown in the film's theatrical cut, a deleted scene shows Nash inventing the game and showing it off to his friends at Princeton.