Talk:Art of Fighting

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Challenge and Difficulty[edit]

I think it should be noted that the series are notorious for their unusual levels of difficulty among players, considering the fact without the "spirit guage", players have very little or no chance of winning. LoL(LonerXL (talk) 04:23, 5 October 2008 (UTC))


Disambiguation required? Art of Fighting also the name of a band from Melbourne, Australia (see [1]). The band was apparently named after the game.

Nope. They're not even notable enough to warrent an inclusion in this encyclopedia. -ZeroTalk 14:33, 15 May 2006 (UTC)



  • Nintendo Super Famicom (1993)
  • Sega Mega Drive (1994)
  • NEC PC-Engine CD (1994)
  • SNK Neo-Geo CD (1994)
  • Sony PlayStation 2 (2006, "NeoGeo Online Collection Vol.4 : Art of Fighting")


  • SNK Neo-Geo CD (1994)
  • Nintendo Super Famicom (1994)
  • Sony PlayStation 2 (2006, "NeoGeo Online Collection Vol.4 : Art of Fighting")


  • SNK Neo-Geo CD (1996)
  • Sony PlayStation 2 (2006, "NeoGeo Online Collection Vol.4 : Art of Fighting")

What the heck is a "port"? Comes up in article several times, please explain. ~ 15:27, 26 February 2007 (UTC) I'ts when you move a game from one console to another, genius.FlameAdder 05:26, 1 May 2007 (UTC)

Specialized Content[edit]

AoF was not a mainstream game in the USA. The genre it appears to belong to (play limited to boxing ring?) was no longer intriguing in the early '90s when the first animated (as opposed to text-based) role-playing games were released ("Myst", the "Ultima" series, the "Final Fantasy" series. For the violence-oriented, "Duke Nukem" was being handed around junior high schools on disks for PC DOS at that time.)

Any ordinary gamer can't write a good article about this game. AoF is a relic, an antique. This article should be valued and nurtured as a rare.

However it does need educated clarification - almost nothing about it is common knowledge. I don't even recognize most of the operating systems it used (I've been playing since "Super Mario Brothers III" on a Nintendo in '88). I'm suggesting an intro paragraph that explains this style of game, what type of machine it played on (controlled with joystick/controller? hooked up to a TV?) and in what countries the game was sold/marketed. Also, how were the fairly complex back-story and set of characters presented?
This article needs loving care and attention.

~ Otterpops 18:15, 22 February 2007 (UTC)

Copy Edit[edit]

Major language and organization job using the good info given by Jonny2x4 last night. Tagged for Japanese fluent to have a look at the translations.
Whoever the wildman was who started reworking the page when I was three and a half hours into the job was NOT appreciated, because it prevented me from saving my work. That's why the "In Use" tag was at the top. I found a work-around, but I have no idea what it may have done to your work. You might want to take a look.

~ Otterpops 03:51, 26 February 2007 (UTC)

Oh no. My bad. I think I failed to save immediately after putting the 'inuse' tag at the top, and just started editing. I apologize. You had no way of knowing I was working on it until the first time you tried to save. Drat, what a waste.
~ Otterpops 14:25, 27 February 2007 (UTC)

Proofread today. I made major changes to the section on the first game, but otherwise, didn't make any edits. I don't see any glaring errors, but the article will of course need major work by, as the above tag says, an expert on the subject. --Moralis 23:30, 1 March 2007 (UTC)

I spent a good five hours making major organizaton edits to clarify why the game Art of Fighting was significant to the development of computer gaming. Someone reverted it. It should still be viewable in the History page. ~ Otterpops 18:32, 5 March 2007 (UTC)
Removing the expert tag. The work has been done and is in the history. ~ Otterpops 23:52, 14 March 2007 (UTC)


Super Nintendo ending variation[edit]

I don't know about other ports but the Super Nintendo ending does not have the cliff hanger ending and does reveal Mr. Karate's identity and expands with why Takuma was pressed into fighting, including his reluctant assassination of Joe Bogard, the adoptive father to Fatal Fury's Andy and Terry Bogard. -- (talk) 16:11, 13 August 2009 (UTC)

True, but what's your point?Tintor2 (talk) 16:17, 13 August 2009 (UTC)