Talk:Byte pair encoding

From Wikipedia, the free encyclopedia
Jump to: navigation, search
WikiProject Computer science (Rated Start-class, Mid-importance)
WikiProject icon This article is within the scope of WikiProject Computer science, a collaborative effort to improve the coverage of Computer science related articles on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
Start-Class article Start  This article has been rated as Start-Class on the project's quality scale.
 Mid  This article has been rated as Mid-importance on the project's importance scale.
 

1994?[edit]

I find it a little hard to believe that this algorithm wasn't publicly discussed until 1994. For instance, the basic algorithm was used in the US version of Final Fantasy, which was released in 1990, which can be confirmed by analyzing the game's ROM data. I cannot be certain that they used exactly the same algorithm as Gage, but it seems likely that it was close. This compression method is also found in a number of games from the 8-bit and 16-bit eras (we ROM hackers call it "DTE", for "dual-tile encoding"), though I don't know when the earliest example is from. - furrykef (Talk at me) 15:57, 31 August 2012 (UTC)

Poor example[edit]

The example, although it technically shows the method, is unfortunate in that it does not actually result in less bytes. Jtgd (talk) 07:17, 21 April 2014 (UTC)