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Earliest video game use?
The article lists it's earliest use as " Fear Effect for the Sony Playstation in 1999" however 'Lupin III Chronicles' on the Sega Saturn had cell shaded characters (although pre-rendered, not shaded in real time) and that was released in August '97*
- Skip to 3:44 on this video to see the gameplay portions: http://www.youtube.com/watch?v=UXOsfE1JgJk — Preceding unsigned comment added by 126.96.36.199 (talk) 10:00, 4 June 2012 (UTC)
"The use of cel-shading in video games has slowed somewhat since its inception, but the technique continues to be employed in the modern era..." Oh come on, now, "modern era" ??? . The article says the first 3D game using the technique appeared in the year 2000. So what does "modern era" mean, the last six months? I realize that we live in a fast-paced technological world, but that's just silly. —Preceding unsigned comment added by 188.8.131.52 (talk) 03:58, 11 February 2009 (UTC)
Most Common Techniques Not Mentioned?
Unfortunately I don't have time to write this up myself right now, but FWIW neither the inverted normal method nor the Sobel filter is the most common inking technique. I've been in the game industry about 15 years for several major studios, and most engines I've seen use the stencil buffer with an angle comparison to find the edges. One of the really, really old graphics gems books describes the technique in detail--most people still seem to use the methods described in the gems book, even though its a bit outdated. There's an MS paper floating around on it too. —Preceding unsigned comment added by 184.108.40.206 (talk) 02:10, 5 June 2009 (UTC)
Actually, better link, explains the stencil buffer in depth: http://developer.nvidia.com/object/Stencil_Buffer_Tutorial.html —Preceding unsigned comment added by 220.127.116.11 (talk) 02:19, 5 June 2009 (UTC)
Team Fortress 2
Yes and no. It uses a shading method that makes use of cell shading, but it has other shaders and textures built into it via node editor.
On a related note, borderlands is not cell shaded. Though it uses the ink effect on figure outlines/countours, it doesn't actual shade the "cell" portion of the material, which uses a texture as normally for non cell shaded objects. 18.104.22.168 (talk) 22:47, 16 April 2012 (UTC)
The Legend of Zelda: The Wind Waker
I find it strange that the Wind Waker is not mentioned at all, not even in the list of games.
Film / Television List
Many of the entries on this list (Animaniacs, Sailor Moon) are not CG, and thus do not belong in this article. This article refers specifically to "cel-shading" for computer graphics, not traditional cel-shaded 2D art or animation. 22.214.171.124 (talk) 23:16, 1 June 2012 (UTC)
The name "cel shading"?
Incorrect mashing together of cel shading and other cartoon rendering techniques
This article incorrectly puts under the "cel shading" page various cartoon rendering techniques. Cel shading really just refers to the shading technique of using a few (usually 2-4) discrete bands of color instead of a smooth gradient to shade an object. Cel shading is commonly used together with some sort of outline rendering algorithm to produce a cartoon effect, but that does not mean that outline rendering is part of cel shading. Just that both are part of "cartoon rendering".
- Do you have any source for the claim that cel shading is really just the technique of using discrete color bands instead of a smooth gradient? It sounds like it could be true, so I'm not against moving this article, but it would be nice if there was some source that could justify the move, partly also because I think this article would benefit from having more references. —Kri (talk) 13:12, 8 July 2013 (UTC)