Talk:Designer

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Getting a balance[edit]

I've rewritten the introduction, trying to give a balanced and objective definition and explanation of what a designer is and does. There is quite a long list of 'examples', and I guess it could be expanded further - but would that really be helpful? I think it is not helpful to have a few examples presented in detail (Costume and Game, as we have now). We cannot have all the examples presented in that way. That should be left to the main articles about the professions. The 'See also' and 'Categories' are also not helpful as they are. Bristolian46 (talk) 17:00, 4 February 2008 (UTC)

I propose to delete the paragraphs on Costume Designer and Game Designer, which are linked through the Examples list to their respective main articles. It doesn't make sense to have just these two given in detail. Bristolian46 (talk) 17:44, 10 February 2008 (UTC)

Neutral: It's probably a good idea to delete them or at least shorten them and include equally short examples of all the other designers listed. The only reason I can think of to keep them is because the article lacks content without them. It's pretty much a stub without the examples. Maybe a whole new structure is needed with common subtopics like history, modern uses, controversy , etc. Oicumayberight (talk) 18:50, 10 February 2008 (UTC)


A graphic designer is what I would want to be. —Preceding unsigned comment added by 209.50.169.198 (talk) 17:03, 16 June 2008 (UTC)

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