|WikiProject Board and table games||(Rated B-class, Mid-importance)|
In other farkle news: A) Farkle is really a family name sometimes found in US south, right?
B) This family name was incorporated into the name of the fruit farkleberry.
- I'm not sure about these, so posting to talk. Hopefully others can improve.
- OK, apparently, Farkle is not a name, but is really a medieval game. Farkleberry is real, but name is of unknown origin.
I just did a major revision, citing eight different internet sources for rules and scoring. My apologies to anyone whose text got lost in the change. My philosophy (as you can read) is that there are a few rules and scorings that pretty much everyone agrees on, as well as a completely unstandardizable collection of variants. This approach does justice to farkle's origins and continued existence as a folk game, and provides readers with the range of options available to them for farkle play.
If you would like to see your version of farkle included, please add to the sections on scoring and play variations as necessary. Arguments could however be made for not doing so, since the currently-described list of variations is limited to those for which there are internet sources.
Also, the redirect from farkle to farkel was reversed. A google search for farkle turns up over twice as many pages as a search for farkel. Also, the web page for Pocket Farkel acknowledges that the original name was farkle and they changed it to Farkel for their commercially marketed version.
As to style, I have used they/their/them as gender-neutral third-person-singular pronouns, in keeping with the definitions and usages cited in the Oxford English Dictionary, 2nd edition.Jbening 21:32, 24 July 2007 (UTC)
- I've been continuing to add to and tweak the article, hopefully ending soon. In case anyone's curious, I've used combinatorics supplemented by spreadsheet calculations to determine the odds given in the article. For most of the odds, I first calculated by combinatorics and then verified with the spreadsheet--arriving always at the same odds both ways. The odds of farkling with 4-6 dice involve enough different situations that I relied entirely on the spreadsheet for them. And the more recently added odds were done exclusively using combinatorics, as I had by then become more sure of my calculations. If anyone doubts my odds and doesn't have enough experience of combinatorics to check them, let me know and I can walk through some examples.Jbening 02:39, 26 July 2007 (UTC)
- I add this this is not OR because, like any probabilities these result from calculations that are straightforward to people with only moderate experience of mathematics. They do not involve opinion or inference.Jbening 05:48, 27 July 2007 (UTC)
Gettin' on the board
Sorry to the user who added this line, but it didn't seem to be written at an encyclopedic level:
"To get on the board a score of 600 points in one turn is needed."
First of all, every time I've played it's been 500 points. Also, this should be phrased better. Perhaps "In one variation, in order for a player to begin accumulating points they need to first score 500 points in one turn, thus putting them 'on the board.'" would be a better way to phrase it. But it's certainly open for improvements. Darkage7 18:10, 9 October 2007 (UTC)
- Thanks, Darkage7--I agree. Also, that issue is discussed in the Play Variations section of the article, since it's seen in some but not all versions of the game. Jbening 00:27, 16 October 2007 (UTC)
i have played a variation of farkle where before the games begin there is an agreed upon consequence (usually some dare, an example being a fiend of mine had to walk down a busy street in a speedo) by all players for the loser (the player with the least number of points at the end of the game) i cant find any websites other than blogs mentioning this variation and was wondering if anyone knew of this variation or links to standards for it. Rubico (talk) 16:06, 16 March 2008 (UTC)
- I never came across anything like that when I was researching the rewrite of the article. I would describe that as a general kind of bet that could be applied to any number of games--especially drinking games I suppose. Jbening (talk) 00:14, 17 March 2008 (UTC)
Probability of farkling with three dice
Hey Wikiwoods! By my calculations, it is 1 in 3.6 (or 60/216). There are 64 combinations of three dice that don't have any 1's or any 5's. Of those, 4 are triplets (2-2-2, 3-3-3, 4-4-4, 6-6-6). So that leaves 60 of 216 combinations of three dice that farkle. I think what you did is add those 4 to the 64 for 68/216, which would indeed be 3.18, but adding them has it backwards. Or am I missing something? Jbening (talk) 22:07, 27 October 2008 (UTC)
probability of 6-of-a-kind ---- 1 in 6 chance of rolling any number on one die. With 6 dice the odds are 6^6 which is 46656. Is this the correct approach? I think it is. Can someone confirm before the article is edited to reflect this change.
There is a freeware computer version of the game called Emperor Yang's Dice. Details and link to download are here: http://freewareisalive.18.forumer.com/index.php?s=a21c3990c5a0a2b5e252be49bfb90d86&showtopic=68 DJParker39 (talk) 06:22, 18 December 2008 (UTC)
The Farkle Section is updated to include an external link to a page containing derivations of the odds (Farkle Odds) and simulation results. The external page adds to the subject matter here because more scoring combinations can be found there and because the calculations are explained in great detail there.
The probability of double triplets was changed from 1 in 78 to 1 in 155 following the new external reference. A reference supporting the earlier could not be found. It is likely a double count of the combinations from rearrangements and number assignments.
Someone just added a link to www.dicegamers.com with "detailed farkle rules and variants". That page was almost certainly based on this very WP article, so the link there from here is a lovely example of recursion. Jbening (talk) 01:15, 18 September 2009 (UTC)
Some relevant page history
Farkling in Moosylvania is different. No dice are involved. We circulated a petition in the early 60s to help create Moosylvania where the sport of farkling was described: it consisted of two people standing some small distance apart and clubbing each other with maces. I wish I had more details, but it was not my petition. It did reference Jaywardland, though. 126.96.36.199 (talk) 19:30, 11 February 2011 (UTC)Richard Brady
- I'm curious--do we leave juvenile nonsense on talk pages, or delete it from there like we would from an article?Jbening (talk) 22:47, 11 February 2011 (UTC)
If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. However you are then faced with "Farkle's Dilemma". If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost. — Preceding unsigned comment added by Dapntman (talk • contribs) 02:06, 4 June 2011 (UTC)