Talk:Microsoft XNA/1st Archive
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This article reads like a marketing brochure, as though all statements on what XNA is or does were copied directly from Microsoft's promotional materials. I don't see how there can be any degree of neutrality this way.
Can't games targetting the XNA framework be developed in any .NET language? Jmacdonagh 18:14, 22 March 2006 (UTC)
- Yes, XNA can be used iwth any .NET language, but it requires a bit of hacking, as the installer package integrates into C# Express. It has already been used with Chrome, F#, and Visual Basic.
The article needs an expansion, not just a copy edit.
I wish I had enough knowledge to do it myself!!! --Soumyasch 10:18, 22 March 2006 (UTC)
- Trying to edit. --Soumyasch 10:29, 22 March 2006 (UTC)
- Done. Please review. --Soumyasch 13:54, 22 March 2006 (UTC)
This article still needs a lot of work. I'll contribute a little. 18.104.22.168 08:03, 15 February 2007 (UTC)
Is a beta release, isn't it? --Soumyasch 12:24, 25 March 2006 (UTC)
- Its March 2006 CTP, updated article accordingly. --Soumyasch 12:27, 25 March 2006 (UTC)
- The version released in December 2006 was officially called 1.0, and XNA exited beta then. There is not yet any official version number for the April 2007 release, but it might be 1.1.
Video support Isssue?
It is true that xna does not include a video support until vista release? ALoopingIcon 05:04, 30 March 2006 (UTC)
- If I recall correctly, XNA uses Direct3D 10, which is specific to Vista due to the near-complete rewrite of the Windows graphics subsystem and underlying driver model, and is (or will be?) on the Xbox 360 as well. Warrens 17:33, 30 March 2006 (UTC)
- "XNA Graphics has received a major API overhaul from MDX 1.1, but like MDX, XNA Framework
- Graphics uses core Direct3D 9 graphics technology." from
- http://msdn.microsoft.com/directx/xna/migration/ Here you can see what is missing from Beta 1.
Youtube has some good links.