|WikiProject Systems||(Rated Start-class, High-importance)|
From Reference Desk:
What is Modular Design in computers?
- Same as modular design in other things (eg cars, fridges, even furniture). The idea is to build things of easily replacable parts, with standardized interfaces. A computer actually is one of the best examples of modular design - typical modules are psu, processor, mainboard, graphics card, hard drive, optical drive, etc. All are easily interchangeable, as long as you get one that supports the same standard as the one you replaced. I'll go ahead and copy this to the talk page there so some one can use it to improve the article. TERdON 14:37, 12 January 2006 (UTC)
"Computers, in fact, are the first systems in which modularity in architecture was implemented". LOL Sorry. Eli Whitney is credited with the introduction of interchangeable parts in manufacturing. Modular design has been around a long, long time.
I'm thinking a read of "Structured Design" by Yourdon before doing a rewrite this tripe. Something that includes the concepts of coupling and cohesion.
I noticed this article was classified as a stub; it does seem a little short. I specialize in modular buildings myself, so I was thinking of adding a section called "Modular design in construction" or something like that. Then we could add a section for computers, using the response above, and maybe cut and paste that abrupt paragraph about modular design in a car and give that its own section as well. I think that would clean things up a bit and also help to expand and illustrate the subject. Any suggestions? ModManDan (talk) 22:27, 3 August 2010 (UTC)
Miles Nordin once famously said of PAM:
"These people program the way Victorians dress. It takes two hours and three assistants to put on your clothes, and you have to change before dinner. But everything is modular." 184.108.40.206 (talk) 13:47, 20 August 2010 (UTC)