Talk:Need for Speed

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Former featured article candidateNeed for Speed is a former featured article candidate. Please view the links under Article milestones below to see why the nomination failed. For older candidates, please check the archive.
Article milestones
DateProcessResult
November 3, 2006Featured article candidateNot promoted

Custom Hot Pursuit 2 cars[edit]

In the Hot Pursuit 2 section it says this: "Also, the additional downloads of cars from the web were quite hard to find." I wasn't even aware that any official ones existed? And can't find them for that matter.

Hey man, I don't think there are any, and I have the game.

Nintendo NFSs and Motor City Online[edit]

Are there Nintendo versions of Need for Speed?

I believe yes

Yes, Underground (GC/DS/GBA),Underground 2,most wanted,carbon.

Also, this page is horribly written; it's also not including NFS: MCO.

First this article says that Hot Pursuit II did relatively well in the marketplace. Then it says it was a flop. Which is it? Babomb 05:24, 9 Nov 2004 (UTC)

What is NFS:MCO? If you know something about it, write something.--U.U. 19:07, Dec 7, 2004 (UTC)

Press Release from EAGames, September 16th, 2000, re: NfS:MCO

Greetings Motor City and Need For Speed fans,

It has been entirely too long since you've last heard from us, and we deeply apologize for that.
Motor City has gone through a lot of modification, and we just wanted to make sure the facts about
the game were nailed down before we passed them on to you. This has finally been achieved, so we're
pleased to share some exciting information with you.

Motor City is an online-only game, renamed Motor City Online (MCO). We know there's been a lot of
debate about this decision. We also know that there were issues in the online space with NFS 4 & 5.
But we are striving to break new territory with our games and reach PC racers and car enthusiasts to
an extent that we've never been able to before. We have been challenged to create a great online
racing and community experience and we acknowledge that online represents a vast future for gaming.
Launching MCO early next year on Electronic Arts' new online gaming network (EA.com) will allow us
to take major steps in this direction - and that prospect is really exciting to us. We hope that
you will share our excitement and take MCO for a free test drive later this fall and assess the
experience for yourself.

Taking the experience well beyond a single player game, Motor City Online is designed to be a
bustling, gear-head haven which blends the line between game play and community; between the gaming
experience and involvement of your friends. The game features cool hot-rodder hangouts for your
online persona, near limitless car customization, sanctioned racing, street racing and arcade style
driving.

Here are some additional details about the current direction of the game:

* Several single-player online play options
* Loads of online competitions, contests, and great prizes
* Amazing cars, deep car customization and beautiful racing worlds, plus a new section of arcade game play features
* The ability to create your own online personas and build up their cash inventory and reputations in the MCO world
* Run car clubs, fix up old cars, sell their custom paint jobs, and much more!
* Tear up the streets in pro races, street challenges, and arcade driving events
* The game will track your cash, cars, racing history, and very importantly, your reputation
* Trick out your cars choosing from thousands of authentic styling and performance parts
* Customize your personas, their garage, the appearance of their cars, and their club insignias
* Trade cars and parts with other players and swap items for Motor City money 

We are hard at work on the final touches of a fully featured Motor City Online web site, that will
let you stay informed about the evolution of the game, and allow you to provide us with valuable
feedback as we approach the launch of the game. As soon as this site is available for viewing we
will contact you.

As the game continues to evolve, and the time is right, we hope that you will be interested in
getting involved first-hand. It is obvious to us that you will play a major role in making Motor
City an online success. Also, keep an eye out for more information about the upcoming launch of
EA.com, as well as changes coming to the beta racing service, EA Racing.

Sincerely,

- The EA Racing Team

--appearently posted by Kar98 03:47, Jan 27, 2005 (UTC)

Oh. Well, then someone, who knows more about MCO should write about it.--U.U. 14:07, Jan 27, 2005 (UTC)

  • Not me though. I just googled it ;-)Kar98 19:15, Jan 29, 2005 (UTC)

i dont know much about it eather but there is already a small wikipedia page for it so a link to it sould be incloded on this page. but i dont know how to so hopefully someone else can do it.Chardrc 23:14, 19 December 2005 (UTC)[reply]

Shortcuts[edit]

I believe that last rv was false. Tracks had shortcuts already in NFS III --U.U. 06:47, May 10, 2005 (UTC)

I have to disagree. Shortcuts and more open-ended tracks were already available from as early as NFS 2. There are at least three tracks there that I know having shortcuts, plus it is possible to drive off-road in certains areas. ╫ 25 ring-a-ding 12:17, 9 October 2005 (UTC) ╫[reply]
No, it's true in NFS 2 there are different routes, and some off road, but they are part of the track, not a short cut. —Preceding unsigned comment added by 164.116.40.13 (talkcontribs)
Speaking as a person how has played the game for a long time, I'm not convinced that mere patches of grass (in North Country and Monolithic Studios) or a parking lot (in Pacific Spirit) that cut sharp corners are considered part of the actual track and not shortcuts in the game. Besides, no computer opponent has ever been seen using these routes, so it's obvious that the shortcuts are not utilized by opponents and are assumed to be something that the player can take advantage of. ╫ 25 ◀RingADing▶ 18:09, 25 September 2006 (UTC) ╫[reply]

I have NFS2, and I didn't think there were any shortcuts. The Parking Lot in Pacific spirit doesn't go anywhere.

Screenshot[edit]

  • It would be great to get at least one screen shot in this article. Gbeeker 21:47, 15 Jun 2005 (UTC)

Would it be a copyright violation if I put a screenshot here?

  • I've seen many other games with a screen shot, and no "copyvio" notice has popped up yet, that I know of. Gbeeker 20:19, 25 July 2005 (UTC)[reply]
    • After looking at some screenshots, it seems that screenshots are uploaded under the 'fairuse' banner. Examples: My favorite arcade games. Just click on any game, and then click on the screenshot to see the 'fairuse' message. Gbeeker 20:27, 25 July 2005 (UTC)[reply]
  • New image looks great! Gbeeker 18:27, 26 July 2005 (UTC)[reply]
Use {{game-screenshot}} -- Thorpe talk 16:14, 9 October 2005 (UTC)[reply]

Most Wanted pc demo[edit]

dont know if this is relevant but a pc demo for nfsmw came out yesterday 10-10-05. The preceding unsigned comment was added by Chardrc (talk • contribs) .

V-Rally?[edit]

The article apparently missed mentioning the Need for Speed: V-Rally rallying series. From what I've read, the series only spawned two titles - one in 1997 and its sequel in 1999 (see also NFS game list. Would appreciate it if someone mentions at least a few line about the games. ╫ 25 ◀RingADing▶ 19:50, 10 March 2006 (UTC) ╫[reply]

Incorrect[edit]

"The game is also the first in the series to lack a in-car cockpit view." was removed from NFS:HP2 subheading because it is erroneous. NFS:SE offered in-car cockpit view. Daza.info

The passage refers that HP2 was the first NFS game to remove the interior view (unless you were implying that the first NFS game doesn't have this view, which would justify your edit). The passage has been returned for the sake of clarity. ╫ 25 ◀RingADing▶ 17:02, 18 March 2006 (UTC) ╫[reply]
Just to correct myself, claiming only NFS:SE has cockpit view is erroneous altogether. Pretty much all NFS games before Hot Pursuit 2 (I'm still not sure about the V-Rally series) had a cockpit view for all real-life models, be it photo renderings or 3D models (which was first used in High Stakes). ╫ 25 ◀RingADing▶ 17:02, 18 March 2006 (UTC) ╫[reply]

Changes[edit]

Y'know, I would suggest the following things:

  • Make articles for every Need for Speed game (if it doesn't have one already, such as Most Wanted)
  • Have this page be moved to Need for Speed series, and have brief mentions of each game in the series, with links to each game.

I'm not particularly fond of articles that cover every game in a particular series instead of having seperate articles for each, because then articles can get unnecessarily long (such as the Hitman series, which each game didn't have seperate articles until recently, and the Syphon Filter series page, which has really overdetailed info on the storyline of each game, with Dark Mirror being the only game in the series with its own article.) it would just look better. Your thoughts? -TonicBH 23:16, 17 June 2006 (UTC)[reply]


"From 1994—2002, the games did not feature traffic, however, starting with Underground, traffic is a feature that has been included in the series and is an obstacle added during a race" needs to be removed. Need for speed 2 featured traffic, as well as NFS3 and NFS4 —Preceding unsigned comment added by 83.227.183.75 (talk) 21:30, 20 August 2008 (UTC)[reply]

NFSSE rock music[edit]

What band played the rock songs on Need for Speed SE?

EDIT: im here to post about my recent edits but reading torugh I saw this comment - it was Jeff Dyck and I believe Romolo di Prsico. it was an original soundtrack, not licensed. — Preceding unsigned comment added by 82.208.200.195 (talk) 19:58, 25 May 2013 (UTC)[reply]

Cover cars section[edit]

This section is just too crufty for mention and has little encyclopedic value, besides simply describing the box arts' cars and little nitpicks. I'm tempted to have this removed, especially when MobyGames is already providing most of the needed illustrations of the series' box arts. ╫ 25 ◀RingADing▶ 09:50, 19 September 2006 (UTC) ╫[reply]

Although I added to this section I also had my doubts. I was thinking more of creating a new article but as you say it has "little encyclopedic value" Pretender2j 11:58, 19 September 2006 (UTC)[reply]

The section has been removed. Feel free to drop a comment here if there are any objections. ╫ 25 ◀RingADing▶ 12:57, 1 October 2006 (UTC) ╫[reply]

Neutrality of Need for Speed series criticism[edit]

I noticed that a user has included a completely new section containing discussion on the Need for Speed series' criticism. While additions and changes that improve a article's topic are welcomed, there is an importance in providing sources to verify that any new information originated from a notable publication or website, thus confirming that the addition isn't of original research or non-neutral point of view.

In this article's case, citations are needed for discussions pertaining to the series being primarily arcade-like, but combining simulation elements, confusing gamers and "luring" them into driving dangerously (even the section this passage points to refers to only one cited case). It would be appreciated if the section is provided with any notable citations; otherwise, the section will be removed, citing to original research and POV writing. In the mean time, an {{npov}} tag has also been included in the article. ╫ 25 ◀RingADing▶ 17:49, 24 September 2006 (UTC) ╫[reply]

Wow, I just read the section that you are refering to, somebody has a chip on their shoulder! It really is just saying 'NFS is crap and you should play...' I'm removing the last sentence. Sure you can make criticisms of something but then to suggest an alternative is way outside what should be in an encyclopedia. The whole thing is really bordering on advice. Pretender2j 01:09, 25 September 2006 (UTC)[reply]

(Seeing GuardianOfTruth had managed to post a new reply ahead of me, I'll just like to note that the following reply concerns sourcing claims in the article and isn't an actual response to the new reply. A second reply in response to his/her new message may be provided.)
I've just taken a look at the links GuardianOfTruth has provided. Sadly, they don't look adequate enough to have the {{npov}} tag removed. There are particular issues that I have to note:
  • While each of the reviews do have a perception that the series is arcade-like, most of the links focus on NFS games produced by EA Black Box (2002 and later) (The contracted developer assigned to develop the series was changed from the original EA Canada to EA Black Box (which is a new division of EA Canada) before Hot Pursuit 2, hence the significant shift of gameplay style). As such, the selection of links primarily reflects those of HP2 and later, and doesn't reference the first NFS (not the PC-only Special Edition), NFS III: Hot Pursuit, NFS: High Stakes, Motor City Online, as well as the early NFS: V-Rally series (developed by Eden Studios). Of course, there are three references on the contrary; two are used to note exceptions in the series (GameSpot's Porsche Unleashed review is perfect; however, the other is not reliable - see below), but NFS II is actually a more arcade example of the pre-Black Box series, and doesn't completely reflect the nature of the early series.
  • One review on NFS:SE is in a fan site, which is not a reliable source for reviews. In fact, the website creator doesn't appear to be entirely neutral when it comes to comparing EA Canada and EA Black Box games. People are entitled to their own opinions in these sites, but Wikipedia presses for NPOV in articles, so this site is removed and replaced with a {{verify source}} tag, awaiting a notable and reliable source to back this claim up.
  • The UGO reference (which review NFS Underground) on the claim that the "lack of realism could give gamers a different impression of driving in real life" is not a reliable source. While the review notes the lack of realism in the game, it doesn't suggest that it has "a different impression of driving in real life." This reference has been removed in place of a {{verify source}} tag.
In summary, what is needed is a balanced set of references for the entire series, or better yet, a reliable source that discusses the entire series' development from the beginning to present. Personally, the latter would be much preferable. Notable references to any sort of encouragements of reckless driving aside the Merc accident in the "Encouragement of reckless road behavior" section is also most welcomed. ╫ 25 ◀RingADing▶ 18:09, 25 September 2006 (UTC) ╫[reply]

The intention of this addition to the NFS column was based on providing information that would interest people like myself. The NFS series is the most popular motoring game series in the world but some players want something different. At an earlier stage I had difficulty finding driving simulator based games since access to information/games were not so easily available, however in the past few years I was able to do so and my intention was to help people who are not interested in arcade based games to guide them to some simulation based games. I realise people have different interests and I did not mean to offend people who like NFS a lot. I too enjoy a bit of arcade style action like the hot pursuits. My intentions were just to provide people a link to the other genere of racing games that are increasing in popularity. Just to clarify the issue, I am not saying NFS is crap. I have edited my article to prove umpteen references about the arcade style nature of the game from game reviewers and specially provided one seperately which makes a discussion of the differences in real life car handling from a NFS game's physics model. The evidence clearly establishes that NFS series has overall been an Arcade based gaming series and its fans should appreciate that as a sign of good entertainment. This evidence has benefits everybody and it is not a matter of discriminating against NFS fans. Also the NFS Porche realism reference is provided (and I added one for somebody who edited my text to add the NFS 1 realism as well). The reason why the GTR2 reference is made is to further inform people about an example of a game belonging to the simulation genere to compliment the information I am trying to provide in the beginning of this section. Many wikipedia articles have references to other topics which may be alternatives to the topic being dicussed e.g. Adobe Photoshop talks about a free alternative GIMP and Microsoft Windows has references to Linux, in the same spirit I aim to provide these alternatives. Hope this helps clear this up. GuardianOfTruth 17:26, 25 September 2006 (UTC)[reply]


I don't have much time to research the areas of my text. Sorry if it doesnt meet Wikipedia standards but if you feel that it is still not suitable then feel free to edit it as needed. As I mentioned in the earlier message that my intention was just to help new gamers who are interested in simulation based racing games to some of those types of games (as I was one of them before). Maybe the solution is to have an 'Alternative Racing Genere' section where this is mentioned. Anyway I entrust this section into your care from now on. Do as needed and thanks for the assistance. GuardianOfTruth 19:51, 25 September 2006 (UTC)[reply]

The Deficiencies in game engine section doesn't seem a very neutral title (or perhaps even section) as the game engine was designed this way, perhaps if the game were marketed as a realistic simulator aspects of the engine would be deficient?!
Also this section has incorrect information (which I plan to update later) as it makes the comment The greatest disparity of the series, also emphazising its arcade style, is that in all games of the series the player´s vehicle is completely indestructible, where it's possible to crash head-on at 200 MPH with a truck and continue the race as if nothing had happened. High Stakes has a damage model which can severely hamper the performance of the car after crashing, and although my memory is a little sketchy I think that Porsche 2000 also has a damage model, I can't remember if there were other titles in the series that also had one?? Alternative Theory 00:26, 7 March 2007 (UTC)[reply]

Rename[edit]

I suggest we rename this article to Need for Speed Series.--Taida 21:08, 3 October 2006 (UTC)[reply]

Just to correct, the proper destination should be Need for Speed series. This is in line with Wikipedia:Naming convention#Lowercase second and subsequent words. ╫ 25 ◀RingADing▶ 09:49, 4 October 2006 (UTC) ╫[reply]
Since this has been sitting here a while with no objections, I'll just be bold and do it. That would be proper anyway, as there aren't many different forms of Need For Speed. Alex43223 Talk | Contribs | E-mail 07:44, 21 December 2006 (UTC)[reply]

Features in the games not mentioned in the articles[edit]

No mention of the replays that could be saved in NFS5 - Porsche Unleashed and prior versions of Need For Speed (at least back to NFS2, don't know about NFS or NFSSE). NFS6 - HP2 only has post race replays with the same view as used for racing. Several of the post NFS5 releases have no replay feature at all.

update - NFS and NFSSE did have a replay feature.

No mention of the ghost feature that only NFS4 - High Stakes has. NFS10 - Carbon includes a shadow mode, but apparently the only way to exchange these is through EA's online server.

Regarding the replays, the replays of NFS4 and NFS5 were controller input based. Prior versions may also have used controller input based replays. The advantage of this is that replays can be exchanged between players and systems, as a means to prove that a lap time was legitimately made, and that the game itself played the same on various PC systems. For NFS4 and NFS5, there are player created utilities to dump all the peformance related info from a replay, such as tuning, parts (NFS5), cheat codes, assists, weather (NFS4); RP4INFO for NFS4, and Silent Witness for NFS5.

Regarding realism, NFS2/ NFS2SE in simulation mode wern't that bad. NFS5 - Porsche Unleashed gave the top road car, 1995 911 turbo about 3g's of cornering grip according to the speedometer and lap times on the test track. The race cars, 935 and GT1 were severely handicapped with inefficient transmissions (65% for the 935, 70% for the GT1, 90% to 95% for the road cars), apparently in an attempt to limit how much faster these cars would be without the handicaps. Also longitudinal traction was an issue. The game and real life specs for the 935 indicate a 0 to 60mph time of 2.8 seconds, but it takes about double this in the game.

Regarding criticims of NFS4 - High Stakes being too much like NFS3 - Hot Pursuit, I don't remember this. Although the speedometers indicated lower speeds, the pace was quicker in NFS4, with shorter lap times. NFS4 was the first one with true online (EA server based) racing game in the series with stats. It was the first with a career mode. It included the McLaren F1 and the Mercedes CLK GTR, each of which was the best car depending on the track (the CLK did better on the high speed tracks like Celtic Ruins, Raceway 2, but also Dolphin Cove, and for some players Redrock). It was the first with a online knockout mode where the losers drove trucks to ram the remaining racers, similar to Pusuit KO in Carbon.

Jeffareid (talk) 13:54, 6 October 2008 (UTC)[reply]

crash models[edit]

I might be mistaken, but I've always heard that crash models aren't usually used in games with real cars because the car companies don't want to show their cars getting damaged, that why some series, like Rush, and Midnight Club, have realistic crash models while Need for Speed doesn't. I think this should be mentioned in the criticisms section. Compgeek86 00:58, 1 February 2007 (UTC)[reply]

A notable source to back up this claim that the cars lack damage for this reason is preferable. The truth, not matter how apparent, is not preferable if there are no verifications of the claim being noted by any notable publications. ╫ 25 ◀RingADing▶ 11:17, 1 February 2007 (UTC) ╫[reply]

Characters in the Need for Speed series[edit]

Hi! Please help to expand this new article: Need for Speed series characters. --MrStalker 14:18, 6 February 2007 (UTC)[reply]

PlayStation Portable games?[edit]

Why should this article, that does not cover a specific game, be in Category:PlayStation Portable games and not in for example Category:Xbox 360 games? It does not make any sence, and looks like promotion for PSP. I remove this article from the category until someone can up with a valid reason. --MrStalker 10:05, 10 February 2007 (UTC)[reply]

Because Need for Speed: Underground Rivals, which is listed here, doesn't have its own article and isn't a direct cousin of its PC and console title (as is the case of Need for Speed Most Wanted: 5-1-0 and Need for Speed Carbon: Own the City) where its article can include the category. Until an independent article of the game is created, omitting this category leaves Rivals unrepresented in Category:PlayStation Portable games. ╫ 25 ◀RingADing▶ 14:59, 11 February 2007 (UTC) ╫[reply]
Underground: Rivals' cousins are Need for Speed: Underground 1 and 2. Since Rivals was created at the same time as Underground 2 and has a very similar gameplay it is most appropriate to include it in the Underground 2 article. Or at least make it an article for its own, not as small part of a large article cuz none will find it there anyway. --MrStalker 18:42, 11 February 2007 (UTC)[reply]

Russian sources[edit]

Elk Salomon, feel free to post your russian sources on the russian wikipedia. But this is english wikipedia, and we need english sources. Pro Street is a rumour, nothing more, and it is now according to a english fansite denied by the developer. These rumours don't even state if Pro Street is the international title or just the russian one. --MrStalker 15:46, 15 February 2007 (UTC)[reply]

MrStalker, please check WP:CITE. The sources could be given in any language unless there is proper and correct source is found in English. NFS-Planet was not correct and did not noticed that the title was unveiled by the official publisher. Unless you find any correct English sources that will explain it was not a rumor, but a leak, the Russian source should be given in priority to correctness. Especially consider the fact that AG is professional reliable game news agency, most reliable of all Russian sources that could be given and is one of largest pc game websites. Unlike NFS-Planet, which is amateur fun site that copying all things from all over the world, even not checking them. Elk Salmon 15:53, 15 February 2007 (UTC)[reply]
Why do copy the same text here as in my talk page? Well, I not going to answer twice. Further discussion is refered to my talk page. --MrStalker 16:09, 15 February 2007 (UTC)[reply]
(Since Elk Salamon insists on keeping the discussion here, I'll copy my reply here as well)
LOL. First, I did not break the three revert rule. Three reverts is allowed. Second, as far as I am concerned, NFS-Planet is fully correct. I have yet not seen any evidence to suggest otherwise. Thirdly, Soft Club is definitely not the official publisher. Not in the majority of the world. Even if we suppose you're correct, does your source say anything about that Pro Street is an international title? I rest my case. --MrStalker 16:01, 15 February 2007 (UTC)[reply]
Keeping related to NFS here. Not LOL. But take it seriously. You inventing WP:OR. It is not in your right to define how to interpret the source. It is also not in your right to define what information have right to be posted and what is not. It is also and original research. NFS-Planet was not a primary source and was not explaining full case. You can't just say - 'some sources suggested' refering to source 1, which is refer to source 2, which is partially copied source 3, when you have the source #3, which is expose a whole uncut case and explaining why it was suggested. Also, whole phrase 'some Russian sources suggested' is completely incorrect, because sources did not suggested on their own, but referred to official source. It doesn't matter if it's not a western publisher, Soft Club is still official source. Deny is also not a correct word. EA employee has said "i don't think it will be called so. it's bullshit.". It's not an answer, but simple equivocation from asked question. Elk Salmon 16:20, 15 February 2007 (UTC)[reply]
"It's bullshit" sounds pretty damn much like a denial to me. And as I wrote before: Even if we suppose you're correct, does your source say anything about that Pro Street is an international title, or just a Russian one? And consider this: Need for Speed: Pro Street was completely removed from the list, while almost every other "future titles" stayed. May it not occur to you that that info was incorrect? --MrStalker 16:34, 15 February 2007 (UTC)[reply]
It doesn't says it should have been Russian title only. Soft club does not naming usually. Soft club usually publishing discs without even adding Russian language and selling them by western price. Anyway. You put ifs to how to interpret the source. It's and original research. There is a source which is fully explain an origin of this so called rumor. It should be given in the article. I have to remind how it was given.

According to the Russian publisher of the game, Soft Club, the game will have the title Need for Speed: Pro Street and is planned to release in November 2007. It doesn't says it's going to be international title. But also doesn't says it's going to be Russian title only. It's only saying that the title will be so, according to SC. And it doesn't says that this is going to be final title. It says according to.

However, information from the Soft Club site was removed soon after publishing. The AG source is reliable unlike NFS-Planet in this way, which is just saying it's appeared somewhere we don't know. AG explains where it came from and what is happened to it.

EA did not confirmed the title and said the title is still secret. This was left to NFS-Planet, because official bullshit is not really nice to be posted. But 'I think it's bullshit' is private opinion of EA employee. Learn was is equivocation technique. Even if what he said was true, he did not answered straight back on the question. Elk Salmon 16:56, 15 February 2007 (UTC)[reply]

Well, that is what you keep telling me. And I keep telling you that there is no way for me to verify that, and you have yet failed to give me an oppertunity to do so. However, since I'm a nice guy at heart, we can just include both sources, or opinions if you like, in the article. --MrStalker 17:52, 15 February 2007 (UTC)[reply]
The original source to verify was given. Elk Salmon 18:33, 15 February 2007 (UTC)[reply]
Well, thanks for the effort but I can't understand Russian, as I'm sure you can't understand Swedish. If I had a Swedish source that states some doubtful information which I claim is 100% correct, what would you think? Btw, bablefish can translate many of the words, but still leaves a lot messed up. --MrStalker 20:11, 15 February 2007 (UTC)[reply]
If it was information from Sweden than Swedish source should have been given unless any English correct was appeared. But NFS-Planet information was not correct saying "some magazines suggested", when it was not suggested, but was leaked on official publisher's site. Plus NFS-Planet contain a link to small Russian fan site. Elk Salmon 23:50, 15 February 2007 (UTC)[reply]
I see your point but my point is that from where I'm seeing it, your source is no more correct then NFS-Planet is, 'cause there is no way to verify what you're saying. Anyway, I think we include both sources and leave it. --MrStalker 12:26, 16 February 2007 (UTC)[reply]
Do you listening, MrStalker? The original source has been provided. The fact that you don't know the language doesn't mean it can't be verified. And all what did NFS-Planet is translated linked Russian article from small fan site, which wasn't full and correct. Elk Salmon 02:55, 17 February 2007 (UTC)[reply]
No, I do not listen, I am reading. Are you reading, Elk Salmon? I'm not going to say it again. Please read my post one more time and think a little bit. Use a translator if you must, 'cause it seems like you don't understand. This is my final post on this topic. --MrStalker 11:04, 17 February 2007 (UTC)[reply]

Customization of cars[edit]

This could be done allready in porsche! you could upgrade with parts, change paint ect, mostly engie upgrades —The preceding unsigned comment was added by 85.166.214.149 (talk) 16:53, 4 May 2007 (UTC).[reply]


Release date for ProStreet[edit]

What's with the back and forth on the October vs. November release dates? It's already clearly reached the WP:3RR limit. Xihr 22:54, 17 June 2007 (UTC)[reply]

Requested move[edit]

The following discussion is an archived discussion of the proposal. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.


Need for Speed seriesNeed for Speed (series) — Using "()" around the "series" is the standard title formatting used in most video game related articlesMrStalker talk 15:13, 19 June 2007 (UTC)[reply]

Survey[edit]

Feel free to state your position on the renaming proposal by beginning a new line in this section with *'''Support''' or *'''Oppose''', then sign your comment with ~~~~. Since polling is not a substitute for discussion, please explain your reasons, taking into account Wikipedia's naming conventions.
  • Support convention. –Pomte 13:29, 23 June 2007 (UTC)[reply]
  • Support. Sounds fine to me. Xihr 20:01, 23 June 2007 (UTC)[reply]
The above discussion is preserved as an archive of the proposal. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.

This article has been renamed from Need for Speed series to Need for Speed (series) as the result of a move request. --Stemonitis 05:31, 25 June 2007 (UTC)[reply]

Please note that the unqualified Need for Speed is a redirect to this article, which would appear to make the suffix unnecessary. You may like to consider whether that article should redirect elsewhere, or whether this article should be moved to that, simpler, title. --Stemonitis 05:37, 25 June 2007 (UTC)[reply]

No, because there are other meanings of "Need for Speed". See Need for Speed (disambiguation). --MrStalker talk 15:01, 25 June 2007 (UTC)[reply]

Images[edit]

I removed the images from this page, as they were purely decorative and were not being discussed in any manner which required their usage for the reader to comprehend the article. ^demon[omg plz] 17:56, 10 September 2007 (UTC)[reply]

And I reverted your change because the images is necessary to describe the subject of the article. --MrStalker talk 12:14, 11 September 2007 (UTC)[reply]

Ez egy nagyon jo jatek mvil hogy nagyon sok gyermek szokta jatszani, es en is koztuk vagyok. —Preceding unsigned comment added by 86.126.238.96 (talk) 19:19, 4 October 2007 (UTC)[reply]

future of the franchise[edit]

is there any source for Underground 3? —Preceding unsigned comment added by 67.167.19.113 (talk) 17:52, 18 January 2008 (UTC)[reply]

No, which is why the unfounded rumors that keep being added need to be reverted. Xihr (talk) 22:08, 19 January 2008 (UTC)[reply]

Need for Speed GT[edit]

As of 5/07/2008, I do not believe there is an article about the arcade game Need for Speed GT. Go here for some info http://www.klov.com/game_detail.php?game_id=13174 —Preceding unsigned comment added by 24.27.42.248 (talk) 09:03, 7 May 2008 (UTC)[reply]

Need For Speed High Stakes (Playstation) Cars.[edit]

In the Playstation version, The Aston Martin DB7 was in the game at the Playstation version's release, while it was missing in the PC version and it needed to be downloaded online to get. Also, the Mclaren F1 GTR is based off the 1997 Long Tail while the PC version based it off the original 95/96 version —Preceding unsigned comment added by Shadowmario64fan (talkcontribs) 20:45, 15 September 2008 (UTC)[reply]

Gameplay[edit]

Several games in the franchise included the game mode of police pursuit, which first started with Need for Speed: Hot Pursuit Note the original NFS (and NFSSE) included cops in the "head to head" mode races, where the player could get stopped and tickted or arrested (had to restart that section).

In drift races, the player must defeat other racers by setting higher points than the other racers; these points are earned by the length and timing of the drift made by the player's vehicle. The factors are angle, speed, and distance, and the relative importance varies between games.

In drag races, the player uses a car set in manual transmission. The objective in this type of race is to follow an opposing car and mimic its performance to gain a boost in the player's speed. The objective is to win the drag race straight out. Drafting rarely worked in drag races.

Also introduced with Underground was the customization of vehicles High Stakes included the tuning of the cars and a custom pallete for paint. Porsche Unleashed included tuning, performance part upgrades, and some custom paint schemes.

From 1994—2002, the games did not feature traffic Traffic was present in the original NFS game, in the "head to head" race mode. Traffic was present in the pursuit modes of Hot Pursuit (1 and 2), High Stakes, and Porshe Unleashed factory driver "delivery" events (these also included cops, but the cops could only ram a players car, not stop it).

Jeffareid (talk) 13:45, 6 October 2008 (UTC)[reply]

i believe that the gameplay section should be erased because the series has changed focus many times ie dropping features of previous games, adding new features and there is not a one description fits all. the current gameplay section is representative of the underground and following games but doesn't say much about the previous games. besides each game has its own article.

Wikitripper (talk) 03:37, 11 October 2008 (UTC)[reply]

Vandalism[edit]

If possible, could someone add warnings to the following IP addresses, since they have been vandalizing this page: 168.122.161.234 87.13.81.25 77.253.96.44 87.41.191.188 Thanks Webman25 (talk) 22:05, 7 October 2008 (UTC)[reply]

Pursuit[edit]

Taken from Section: "Need for Speed: Hot Pursuit 2": Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of NFS; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver to immobilize a speeding vehicle.

This is true for the PC version, but the PS2 version requires the cop to syop the speeder in order to give the speeder a ticket. I can't find a citation for this, so I would like to discuss it before I change the statement. Leujohn (talk) 05:43, 27 December 2008 (UTC)[reply]

Major Revision Proposal[edit]

Greetings,
I am the community manager for the Electronic Arts - Need for Speed franchise. You can contact me at Drew@NeedforSpeed.com and/or verify this by viewing any of the articles I post on http://www.needforspeed.com. Here is my most recent article --> http://www.needforspeed.com/portal/site/nfs/news/details/?contentId=a31486874b6b0210VgnVCM100000100d2c0aRCRD

I would like to propose some revisions to the Need for Speed wiki pages. Specifically, I would like to make revisions to the following pages:

1. NFS Main page
2. NFS Carbon
3. NFS Most Wanted
4. NFS Pro Street
5. NFS Undercover
6. NFS Underground 2
7. NFS Underground

The purpose of these revisions are to correct various spelling and grammar errors, remove biased and opinionated content (regardless if it's positive or negative), ensure that the NFS franchise is represented accurately and fairly, and add specific information currently omitted from the pages.

The purpose of these revisions ARE NOT to make the pages an extension of EA marketing / PR, an advertising asset, to remove content that reflects negatively on the Need for Speed franchise, or make any changes that go against the Wikipedia Policies and Guidelines.

My list of revisions is quite extensive so I would prefer not to list every single one on this talk page. I do, however, have the proposed changes documented in Word files that I would very much like to share with you guys before I go ahead and start editing the pages.

If you are interested in seeing the proposed changes and providing me with feedback then send me a email at Drew@NeedforSpeed.com. I welcome your input on my changes and hope that we can agree that the changes I propose meet the expectations I've set out above.

Thanks you,
NFSDrew - April 22, 2009 —Preceding unsigned comment added by NFSDrew (talkcontribs) 21:56, 22 April 2009 (UTC)[reply]

Regarding the rumor about Criterion Games' Need for Speed[edit]

There was rumor about Criterion Games' Need for Speed entry going back to the style of The Need for Speed, however it has been proven false, as explained here: [1] --MrStalker (talk) 12:55, 1 November 2009 (UTC)[reply]

Need for Speed on mobile platforms[edit]

Need for Speed Shift is available on ipad, iphone and Nokia N8 (Ovi store). There is an official video on the Nokia UK YouTube site from Nokia world showing the game being played through the HDMI port. The Nokia N8 smartphone acts as a controller and the the game is played on the TV as if it's a home style console. Should these platforms therefore be included in the article? There are plenty of references from the the YouTube site, the Ovi store, the Nokia N8 home page and the Apple apps store. Kwaichi (talk) 14:48, 12 October 2010 (UTC)[reply]

Team Need For Speed[edit]

I guess some information should be added in this article about Team NFS, that takes part in FIA GT Champoinship and Formula D http://www.needforspeed.com/teamnfs —Preceding unsigned comment added by 62.192.233.162 (talk) 13:32, 21 October 2010 (UTC)[reply]

Mega Brands License?[edit]

On November 30, 2010, it was announced that Electronic Arts and Mega Brands, Inc. have agreed to a licensing deal whereby the latter company will produce sets based on the video game series. Might a mention of the license agreement be added to this article?

Here's a link to the announcement: http://media.megabrands.com/pdf/corpo/en/20101130_.pdf —Preceding unsigned comment added by 71.61.129.94 (talk) 02:48, 1 December 2010 (UTC)[reply]

Citation[edit]

Where is the citation for this? "Due to law enforcement reasons, there were no cops in Underground and Underground 2, which drew criticism as cops were an important part of previous titles' gameplay. The game received good reviews which generally criticised cops not being in the game." —Preceding unsigned comment added by 198.151.130.21 (talk) 19:09, 16 December 2010 (UTC)[reply]

Need For Speed Underground[edit]

Should there not be a summery of NFS:Underground between hot pursuit 2 and underground 2? — Preceding unsigned comment added by 109.67.31.100 (talk) 20:31, 16 June 2011 (UTC)[reply]

 Done The content has just been removed, a vandalized by IP. I have restored the summary for NFS:Underground now. --G(x) (talk) 12:33, 18 June 2011 (UTC)[reply]

File:Lamborghini reventon need for speed hot pursuit ios.PNG Nominated for speedy Deletion[edit]

An image used in this article, File:Lamborghini reventon need for speed hot pursuit ios.PNG, has been nominated for speedy deletion at Wikimedia Commons for the following reason: Copyright violations
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This is Bot placed notification, another user has nominated/tagged the image --CommonsNotificationBot (talk) 14:25, 26 February 2012 (UTC)[reply]

Brushed out the section a bit[edit]

Hi, I have edited the Need for Speed installments section to divide the games in two categories: main series, and secondary games (+ spinoffs), as fans and editors of this page alike often mistake which game is which installment in the series. Hell I don't think some games under "secondary" should even be labeled as a game of NFS series, but hey it's made under the name, so yeah...its ok to have it here.

IN ANY CASE, there is no fourth generation, and I don't see what has changed so drastically to have one. Plus there have been 4 games in the third era altogether (ok 5 if you count the upcoming Rivals), whereas the first two generations have 6 games under each. I suggest either waiting for 6 main games under the current era before declaring a new one, or awaiting some drastic changes in the gameplay and general feel.

If anyone finds any mistakes I've written, I encourage you to review and correct anything you see fit. Thank you.

I have also added a better description for third era of games, and a brief description for secondary games.

I also don't know whether or not to put spinoffs under the secondary games list and just call them all spinoffs altogether. I think I will do that if no one disagrees. That's the ideal way to put it, in my opinion. — Preceding unsigned comment added by 82.208.200.195 (talk) 20:05, 25 May 2013 (UTC)[reply]

four generations?[edit]

The series does not have four generations of video games. It has 3. We are currently witnessing the third generation of Need for Speed video games being made. This was edited yesterday to be precise, but an uneducated person must've reverted these changes. In any case:

Need for Speed's first generation of video games consists of video games spanning on major consoles, and having the usual September/November release date. The first generation consists of 6 yearly games. The 2nd generation starts with Underground 1 which brought major game changes, and pointed NFS to a whole new route. Undercover, the 6th game of the 2nd generation still kept the "formula" which made the 2nd generation: Customization and a storyline.

The third generation starts with SHIFT (2009), and if you count the main games (the ones released yearly) there is only 4 of them, 5 if you count the upcoming Rivals game. Nitro, World, and Shift 2 are NOT part of the main game line and should NOT be counted as such. They were all released in the same year major games were, and all three of them can be considered spin-offs due to their content, genre, and most importantly the fact that they're not released on major systems (pc,xbox360,ps3).

And another thing: Most Wanted (2012) did NOT open a new "era" as it did not bring anything revolutionary to the series much like Underground did to Hot Pursuit 2, or SHIFT to Undercover (derailed from the (then) new ideals). As the third generation consists of SHIFT, Hot Pursuit, The Run which are all very different, Most Wanted is close to Hot Pursuit but not really too different, and now we're getting Rivals, which again resembles Hot Pursuit, I think we should just count the major games to end the 3rd generation of video games, instead of waiting for something revolutionary (in case it doesn't happen). So basically:

Throw Nitro,World,Shift 2 under spin-offs, and delete 4th generation altogether. 3rd Generation = current generation.

I will do this once I find the time, and PLEASE someone reply to this, as I'm afraid editing anything might result in some uninformed man reverting it back. — Preceding unsigned comment added by Rectalpinist (talkcontribs) 10:56, 26 May 2013 (UTC)[reply]

I have reverted your edits on both the main page and the template because no one here has ever agreed with you or your argument that Need for Speed is still under its third generation and should be seen as such. We here have defined that there are (and still is) four generations in the franchise, with each generation defined as follows:
  • The first generation focused on driving high-end exotics and sports cars throughout several locales with police pursuits in most games, and was mainly developed by EA Canada and EA Seattle. Lasted from 1994 (Road & Track Presents: The Need for Speed) to 2002 (Need for Speed: Hot Pursuit 2). A yearly release schedule is irrelevant to your argument as NFS has almost always been yearly since 1997's Need for Speed II (2001 being an off year, although that year's Motor City Online is nowadays considered to have been a Need for Speed game).
  • The second generation was when EA Black Box was the main developer for the franchise. It focused more on illegal street racing in (for most games of this era) an open world environment with a heavy focus on tuners, and yes, featured heavy visual customization and action movie-styled storylines. (ProStreet being the off entry in this era, due to its more realistic style of racing and having removed the illegal street racing element for the series.) Lasted from 2003's Underground to 2008's Undercover.
  • The third generation was after Black Box lost full control of the franchise, so EA outsourced development of Need for Speed game to other developers and explored different styles of racing. Started with 2009's Shift by Slightly Mad Studios and its sim racing premise and the Nintendo platform-focused Nitro, released on a major console, the Wii (whose version of Nitro was developed by EA Montreal), and a major handheld, the Nintendo DS (its version developed by Firebrand Games), with its cartoonish style and casual-oriented arcade racing. The 2010-debuted PC-only downloadable MMORG World was developed by EA Black Box and EA Singapore and was very reminiscent of the second NFS era's games. 2010's other Need for Speed game Hot Pursuit was Criterion Games' first title in the series and was focused on what the first generation was all about, driving high-end exotics and sports cars with police pursuits, and also had power-ups and the introduction of the Autolog social gaming system. Slightly Mad Studios returned to the franchise with 2011's Shift 2: Unleashed, which although it didn't have the Need for Speed name in the title, it was still branded as a NFS game. Shift 2 was released on PC, PlayStation 3, Xbox 360 and iOS, and once again focused on sim racing as it improved the aspects of the first Shift. EA Black Box tried to make its glorious return to the series with 2011's The Run, which had gone back to having storylines in a racing game and loading it with action-packed cinematics, but it did not impress most critics and was considered a disappointment. This generation lasted for only three years with EA releasing two new NFS games a year during this time instead of the usual one in November.
  • The current fourth generation started with 2012's Most Wanted, which went back to the open world element of earlier Need for Speed games and is more similar to Burnout Paradise than that of most other NFS games. It was said to be marked as the beginning of a new era for the franchise as Criterion Games' vice president Alex Ward has stated in an interview, "It's not going to be spread anymore across different companies. Different studios have had a crack at it - it's definitely a Criterion gig now." This implied that EA has changed plans yet again for the series by making Criterion the main developer for franchise, although with the upcoming Rivals being made by new developer Ghost Games (in association with Criterion Games), it looks they're adopting a style of game development similar to that of Activision's Call of Duty franchise by having the franchise's two main developers make a new game in the franchise for two years while maintaining a yearly release schedule. (Think of Criterion as Infinity Ward and Ghost Games as Treyarch.)
  • Also, the only spin-offs in the series are the first two V-Rally games by Eden Studios, since they were only rebranded as Need for Speed titles for the American market in an attempt to boost sales there. Every other Need for Speed game were made for the franchise, and are thus main games. I should also mention that the logo has usually changed whenever the franchise enters an new era, with Rivals already showing a logo that's completely different.
So as you could see above, I've pointed out several flaws to your argument. (Notice how I've bolded the platforms of release for Nitro, World and Shift 2: Unleashed? Also, if you consider those three to be spin-offs, then why didn't you consider Motor City Online to be one? That game, like Shift 2, didn't explicitly have Need for Speed in its title.) To make my point clear, there are four generations of Need for Speed, we are no longer in the third era, and features and gameplay styles aren't only reasons new generations are defined.
With that being said, since you've just recently made a Wikipedia account after editing under an unregistered IP address, I don't think you are here to make truly constructive edits to Wikipedia. Heck, I noticed on the Need for Speed template's talk page that someone else already told you (when you were editing under an IP address) about why we have defined this series as consisting of four generations. So if we are holding a vote on this issue, I want to say I'm clearly against your argument that there are only three generations of Need for Speed and that we are still supposedly "witnessing the third generation of Need for Speed video games being made." Two more things before I'm done here; one, don't call people "uneducated", that's insulting, and two, please check your grammar and always finish your talk page comments with a signature (type in four tildes at the end of a comment like this: ~~~~). WPA 21:51, 26 May 2013 (UTC)


well you are obviously uneducated if that is your opinion. Plus you can't consider spinoffs main titles (world, nitro, shift 2). As for my edits being credible or not - having an account here for a long time doesn't change the fact that I'm more informed on NFS than you. And two wrong opinions can't outweigh a correct one. Please leave this page to someone who knows what they're doing. Rectalpinist (talk) 23:43, 26 May 2013 (UTC)[reply]

At Rectalpinist, you better watch yourself by watching how you are speaking to other people, calling other people uneducated just because you disagree with them, is not very educational of yourself and by the way you are acting on the talk page and your grammar skills this seems to prove that. WPA seems more informed than you by giving you a detail description on why there are four eras than three. So if you want people to agree with you, you must respect the other users of Wikipedia to have them respect you and help you on articles issues, Thanks. TheDeviantPro (talk) 18:11, 28 May 2013 (UTC)[reply]

Generations are baseless[edit]

The games are divided into "Generations" but there are no references to any source that speaks about this. It seems to be completely made up.

One could possibly try to tie the games to console generations since it's possible to find plenty of sources for this, but this doesn't seem to be the base of these 'generations.'

Unless we can find a source to a developer or publisher speaking about these, they should just be removed from the article. — Preceding unsigned comment added by Reallyjoel (talkcontribs) 21:23, 27 October 2013 (UTC)[reply]

I fucking second this.--ze un fo un 19:24, 8 December 2013 (UTC)[reply]

Merge Proposal[edit]

I am opening discussion on merging EA Autolog into Need for Speed. Essentially a companion app for NFS games. Very little coverage and doesn't seem to establish notability outside of the topic on Need for Speed. It seems more appropriate to write a short summary on it in this Need for Speed article. The1337gamer (talk) 19:21, 4 March 2015 (UTC)[reply]

  • Merge - tech was only used in the Need for Speed series, not notable in and of itself for an article. --Teancum (talk) 23:25, 5 March 2015 (UTC)[reply]

spoiler alert?[edit]

thanks for no spoiler alert in story description, now i know ending before playing the game... REALLY GREAT — Preceding unsigned comment added by Wingo (talkcontribs) 04:33, 12 November 2015 (UTC)[reply]

"Other Games" Discussion[edit]

With the changes made a few days ago by Neverrainy (and subsequently mostly reverted by TheDeviantPro and myself), I've realized this topic may require a discussion. Should we maintain the current status-quo and keep those titles where they exist as of the 11 May 2019‎ edit or create a new system?

My logic for this is as follows:

· We should likely keep No Limits in the Main section, as the game is counted and noted in its article as the 21st installment in its article, and games after (2015 and Payback) follow after numerically, in their articles.

· Keeping V-Rally in an "other" section, highlights this interesting part of the history of the franchise, without counting it as a unique entry such as the other games. Same with Motor City.

· While the "cancelled" category was nice, with just one game in there (an MMO) it simply doesn't make sense to have an entire section dedicated to one game. If future games get cancelled, we'll create a new section, but for now, it's simply unneeded as far as I see.

The other changes he made seem perfectly reasonable as far as I see. Going ahead, we shouldn't be classifying titles as spinoffs unless we receive clear information from sources that deem that they are. Does anyone disagree?

Max Lazy 10 (talk) 01:42, 11 May 2019 (UTC)[reply]

Page now about police department, not about the series[edit]

Hey there, just trying to gain some clarity. This URL, https://en.wikipedia.org/wiki/Need_for_Speed, has been historically used to discuss the Need For Speed series, and the most recent changes regarding the Need For Speed Police Department have effectively erased the original, more important content. — Preceding unsigned comment added by Symbolboy44 (talkcontribs) 23:59, 20 March 2020 (UTC)[reply]

"Need for Speed Unbound" listed at Redirects for discussion[edit]

An editor has identified a potential problem with the redirect Need for Speed Unbound and has thus listed it for discussion. This discussion will occur at Wikipedia:Redirects for discussion/Log/2022 October 6#Need for Speed Unbound until a consensus is reached, and readers of this page are welcome to contribute to the discussion. — That Coptic Guy (talk) 02:13, 6 October 2022 (UTC)[reply]

English[edit]

i want to download need for speed 102.66.161.143 (talk) 04:06, 13 May 2023 (UTC)[reply]