Talk:Pokémon Red, Blue, and Yellow
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"Red, Blue and Yellow" listed at Redirects for discussion[edit]
The redirect Red, Blue and Yellow has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2023 August 10 § Red, Blue and Yellow until a consensus is reached. Hey man im josh (talk) 14:00, 10 August 2023 (UTC)
"Red Blue and Yellow" listed at Redirects for discussion[edit]
The redirect Red Blue and Yellow has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2023 August 10 § Red Blue and Yellow until a consensus is reached. Hey man im josh (talk) 14:00, 10 August 2023 (UTC)
- NB: I've also left a note about this at Talk:Pokémon.
He everyone.
I just removed the following from Pokémon#History:
- It is commonly stated that development of the first Pokemon game took six years.[10][93][94][95][96] However, this is in fact the total time passed from planning to finish: GF did not work on the game for six years straight.[97]
I originally added this to combat the widespread misconception that GF worked on the game for six years continuously. They did not. However, we don't need to explicitly state this, because the rest of the text already makes this clear enough. The above bit would be more suitable at Pokémon Red, Blue, and Yellow#Development, which I note should be completely revamped, as it is poorly written and at times inaccurate.
I also deleted this paragraph:
- Both Tajiri and Ishihara sought to 'individualize' the player's experience, to make each game slightly different so that every playthrough would be unique.[107] At an early stage, Tajiri had the idea of having the software generate a random number when first booted, ranging from 00001 to 65535 (the highest possible value of an unsigned 16-bit integer).[108][109] When a player then catches a Pokemon, it is assigned both the game's ID and the player's name, which stick with the creature even after it is traded.[110] Furthermore, based on the unique ID, GF wanted the game to render slightly different landscapes and present the player with different Pokemon.[96][109][111] This idea proved infeasible, however.[e] When Tajiri discussed his thoughts of individualization and the ID system with Miyamoto, the latter noted that it was a bit difficult to understand. Miyamoto then suggested using different colored cartridges, which would make the differences between versions more visually clear.[112] According to Tajiri, "five or seven colors" were considered,[113] but they eventually settled on two: a Red version and a Green version. Both games were identical, but each had Pokemon not found in the other, encouraging players to socialize and trade to complete their collection.[107]
I added this because it explains how the idea for the dual versions came about, which became a hallmark of the Pokémon RPGs. Looking back at now, though, it is excessively detailed, and it should be at Pokémon Red, Blue, and Yellow, not here.
Here is the diff of my edit. Cheers, Manifestation (talk) 09:39, 3 October 2023 (UTC)
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