Talk:Programming game

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sources[edit]

some sources lump this in with alife...

[1] [2] [3] [4] [5] [6] [7] hope that helps... —Preceding unsigned comment added by 99.231.246.166 (talk) 16:29, 6 July 2009 (UTC)

Broadening[edit]

A programming name needn't itself be built or played using a computer; RoboRally is one example of a programming game that takes place on a board. The article can be broadened to include a considerably wider variety of games. - toh (talk) 00:38, 10 February 2010 (UTC)

Narrowing[edit]

Final Fantasy 12 and RoboRally are awfully weak examples of a programming game. For RoboRally, the FIFO mechanic for instructions to the character is programming only in the thematic sense that the character is a robot. You "program" the character to move left, turn, and fire. Then the character does so. It's "programming" in the same way that you program two moves in advance for killer bunnies. I haven't personally played FF12, but from seeing my friends play, it doesn't appear to have too much depth to it. (and this automates the only game play mechanic, they really do want to go make movies.) Programming games turn the act of programming into a game. 206.196.158.130 (talk) 21:37, 17 February 2011 (UTC)

I don't like the long list of example programming games either. I think the reference to RoboRally is okay though, as the article doesn't state that the game is a programming game, just that it shares the element of deciding a sequence of actions without knowledge of what the other players intend to do. It kind of is the closest you can get to a programming game without a computer.
The entire article is a bit of a mess, as it really needs a reliable source on what exactly constitutes a programming game. I don't think of computer chess as a programming game, for example, while there are people who think of code golf and similar puzzles as "programming games"… — DataWraith (talk) 20:04, 18 February 2011 (UTC)