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This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
Someone should make an article comparing the storage capacity of the different cartridges of video game system and computers (that can be measure in bytes) —Preceding unsigned comment added by 22.214.171.124 (talk) 19:05, 8 January 2008 (UTC)
I agree, that's what I came here looking for. Its ridiculous they don't show any actual numbers. DreamFocus 21:03, 27 July 2011 (UTC)
It seems to me like the 'malfunctions when dirty' and 'no standardization' console implications here are shared even with CDs and DVDs. So how is this a disadvantage endemic to the cartridge and not the console format? Darthveda (talk) 14:08, 20 August 2008 (UTC)
For the no standardization, it's the form factor. CD/DVD games are still on CDs and DVDs- same size, same packaging. Cartridges for the Magnavox Odyssey, Sega Genesis and Super Nintendo were very different in shape and size. As for the dirtiness, in my experience, they tend to malfunction a lot worse. Some cartridge systems are very finicky about malfunctioning when the cartridges are dirty. JeremyMcCracken (talk) (contribs) 17:27, 20 August 2008 (UTC)
"Another advantage is the possibility of including memory expansion or other external hardware. Examples of this is the inclusion of the Super FX chip in some Super Nintendo Entertainment System games, and the voice and chess modules in the Magnavox Odyssey². However, this increased the cost of the cartridge and so was rarely attempted." Rarely attempted? The later NES cartridges almost always included memory controller chips, extra RAM etc... — Preceding unsigned comment added by 126.96.36.199 (talk) 12:01, 4 July 2011 (UTC)