Talk:Shadowgate

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Untitled[edit]

This game can't be placed in the Middle Ages. Shadowgate 64 takes place several hundreds, if not thousands, of years later, and it still seems to be the Middle Ages, since there is no sign of industrial evolution whatsoever. The same thing could be said for the (cancelled) Shadowgate Raven. Thanks.

Check "Before Shadowgate"[edit]

Indeed, the Shadowgate story does not take place in the Middle Ages, rather it takes place in a world of its own. You can find reference to this in the short story "Before Shadowgate."

Beyond Shadowgate[edit]

Beyond shadowgate seems to have been released only for TurboGrafx. Few traces can be found of a mac version. Check out http://www.the-underdogs.org/game.php?id=965 and http://mac.the-underdogs.org/forum.php?forum=1&thread=2445&topic=2

Release date[edit]

The mac version was the first from which others were ported. See copyright on DOS screenshot and Mac screenshot. Arru 21:57, 18 January 2006 (UTC)[reply]

NES alterations[edit]

As with the other games in this series, there seems to be some alterations on the NES platform. I don't remember either the Warlock's chamber or the betrothal at the end (from the original Mac version). I will check it out, maybe we need a specific section on alterations, as with Uninvited.

I've changed some (verified) parts of the gameplay: the game hints that a torch is about to go out, so you don't have to keep two burning. The puzzles aren't either as illogical (requiring trial-and-error) as they may seem, but that requires paying close attention to both descriptions of objects and the book and scrolls around the castle. They may be partly or completely removed in the NES version, which in that case should be noted. Some puzzles are also based on fictional conventions, such as werewolves being killed by silver bullets (or silver arrow in the game)

Arru 13:14, 27 January 2006 (UTC)[reply]

Some of the changes I've noticed are: weight limit removed in the NES version. In the computer version you could only hold so much weight, so picking up everything wasn't viable. Spells were learned automatically, you had the spell added to a list when you encountered a spell word instead of having to type it out and notice when you came across a spell. Finally, a room was removed that had a bunch of orcs at a table, anything you did in this room would attract attention of the orcs, and if you tried to make any other move other than leave you would get killed.Subanark (talk) 05:44, 8 July 2009 (UTC)[reply]

Correct me if I'm wrong, but wasn't the haunting soundtrack of the NES version written specifically for that version (and, ergo, exclusive to the NES port)? -Grammaticus Repairo (talk) 06:16, 26 February 2012 (UTC)[reply]

New cover[edit]

I've switched cover to the original one that was used for all computer (as opposed to NES) versions. If anyone believes the NES version needs to be depicted also, consider adding a whole section on the NES port with a {{Infobox CVG large:image right}} since there are several ways in which the NES version differs from other versions.

Disambiguation needed for Beyond Shadowgate[edit]

An unrelated-to-TG16 version for PC also called "Beyond Shadowgate" is to be released soon. How to link to it? Needs to be disambiguation. www.kickstarter.com/projects/zojoi/beyond-shadowgate 2600:1015:B104:B438:0:C:4DF:9801 (talk) 07:50, 10 September 2023 (UTC)[reply]